List of combat loggers has reached 250 recorded loggers, with 322 total logs. Frontier, this is a problem

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You dont know anything about SDC, and what they after, and you will never know it unless you get in they TS.

After their invasion of Mobius we know exactly what they want:- Easy kills and salty tears.
The invasions made it very clear that they do not respect anyone else's way of playing the game and only want soft targets that offer little challenge.
 
The number of people doing this is higher than is represented in those numbers because I think many people just stop reporting it because nothing ever seemed to happen. I'm dissapointed with the attitude of some of the community who seem to be making excuses for this. I'm more dissapointed and frustrated with Frontier on this issue.

The fact that there is a 15 second log out timer is pathetic - it really should be much higher, although I'd question if it should be possible at all. Leaving combat 'gracefully' or by pulling the plug is really the same thing and it undermines the very integrity of Open play, wastes players time, and ruins folks genuine game experience in Open. It amounts to an exploit and is cheating.

The fact that Frontier have set a 'graceful' log out so low (15 seconds) doesn't help tackle the issue but it would seem they are not interested in addressing the issue either way. I don't think I've ever witness a company take this approach before. Its highly unprofressional and basically gives the green light to cheating and exploiting. I think they've let us all down on this one. :(

I've read your viewpoints over a long period of time now, and find them utterly ridiculous.

You never address ganking, ever. All you do is moan about "combat" logging without ever addressing the reasons for combat logging. It's an entirely skewed and blinkered point of view.

I have not seen you once questioning FDEV's lack of a proper crime and punishment system, or lack of a declaration of piracy mechanic which would help immensely to implement a proper C&P system.

I have not seen you address the rabid PvP'er who is stomping all over the actual game in order to satisfy their addiction to exploding other ships Just Because, or even whether or not exploding ships Just Because has the potential to ruin the game for every other player who is trying to just play the goddamn game.
 
After their invasion of Mobius we know exactly what they want:- Easy kills and salty tears.
The invasions made it very clear that they do not respect anyone else's way of playing the game and only want soft targets that offer little challenge.


Invasion on Mobius? :D :D :D :D :D

People, are you SIRIUS? :D
 
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The poster was quite clear that it was not repair / reboot. Anyway, the newly repaired / rebooted system(s) would probably just be shot out again....

I would expect that some players do choose to eschew Open for just this reason.

Presumably, both sides of any interaction would be required to be involved in a "combat engagement agreement" to make it an agreement?

The most that we've heard recently was in Sandro's recent stream with Ed - that Frontier *may* consider increasing the exit-while-in-danger delay from 15 seconds at some unspecified point in time. No mention was made of a potential removal.

Increasing the log out time to 10 minutes would have no effect though, if no action is taken against "cable pullers".

Until this first exploit is fixed "legimate" menu loggers are just taking a slower road to the same destination.
 
People logging out of the game :D :D :D

People, are you SIRIUS? :D

Thats how i am looking now.
disgusted-mother-of-god.png
 
I take a moment to play the game for a while before bed and the whole thread moves from

"What is a combat logger exactly, and how should it be dealt with"

To mockery of the group the OP belongs to as if it invalidates their concern.

cos if it does, then expect the same reasoning be applied to you next.
 
The poster was quite clear that it was not repair / reboot. Anyway, the newly repaired / rebooted system(s) would probably just be shot out again....

I would expect that some players do choose to eschew Open for just this reason.

Presumably, both sides of any interaction would be required to be involved in a "combat engagement agreement" to make it an agreement?

The most that we've heard recently was in Sandro's recent stream with Ed - that Frontier *may* consider increasing the exit-while-in-danger delay from 15 seconds at some unspecified point in time. No mention was made of a potential removal.

about time they do something. I really hope they crank it to 50-60 secs.
 
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I've read your viewpoints over a long period of time now, and find them utterly ridiculous.

You never address ganking, ever. All you do is moan about "combat" logging without ever addressing the reasons for combat logging. It's an entirely skewed and blinkered point of view.

I have not seen you once questioning FDEV's lack of a proper crime and punishment system, or lack of a declaration of piracy mechanic which would help immensely to implement a proper C&P system.

I have not seen you address the rabid PvP'er who is stomping all over the actual game in order to satisfy their addiction to exploding other ships Just Because, or even whether or not exploding ships Just Because has the potential to ruin the game for every other player who is trying to just play the goddamn game.

I'm more than happy to support a better crime system and have often suggested the game would be better served if system security actually meant something. However, its besides the point. One should not be able to have their ship magically vanish out of trouble in the game, its cheating and allowing this to happen is poor judgement from Frontier. Its also likely happening out side PvP situations where players can avoid any jeopardy by pulling the plug. I'd say thats a problem.
 
In the politest way (I like some of your posts) can you tell the difference between someone legally quitting because that's not the game they want to play and those who actually CL? As far as I know there's no way and if someone was running it could have been that so many of those times - and I suspect many of these
To be honest i don't really care if they choose wrong mode or whatever; they are in my sights and i do everything i can to blow them in to pieces.
 
Rather not, because my way of play is not stupid. I know when should i fight and when should i retreat. Few times i died when a group PvPers pulled me, because i overcounted my possibility. But it was my fault, not game, and not gankers.

Quoting the classic "supercruisin' since two years".

First: I'm pretty sure I had my FSD shot out before I could highwake/lowwake.

Second: it's not about "knowing when to fight/when to retreat". It's not like I have a choice in my rataconda.
 
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After their invasion of Mobius we know exactly what they want:- Easy kills and salty tears.
The invasions made it very clear that they do not respect anyone else's way of playing the game and only want soft targets that offer little challenge.

ah I forgot OP was one of them..... cant help but think it is people like the OP who made this dirty bed and are now not wanting to sleep in it.

Totally feel for the actual "pirate" (within Elite D context) who feels hard done by however
 
I take a moment to play the game for a while before bed and the whole thread moves from

"What is a combat logger exactly, and how should it be dealt with"

To mockery of the group the OP belongs to as if it invalidates their concern.

cos if it does, then expect the same reasoning be applied to you next.

yeah it happens all the time don't worry. You know what's the best part? none of them get warnings or banned. The thread get derailled into an SDC debate and players crying like poor little babies about what we did 6 months ago.
 
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Just make it so you can't log out during combat (No Log out timer) ..

From my experience of 2.1 - Security response times in High Security systems will be the new PvP'ers complaint thread ... probably over CL'ing ... I was in a fight (against an NPC Cobra) I was in a pretty powerful (Modded) Python .. and in the time it took me to take him out I had 2 wings of Security (Both lead by Anacondas) aiding in the fight (meaning the ships were in and fighting incredibly quickly).. Now that to me is a great addition (for high security systems) ...

Can't just attack anywhere you want from tomorrow night ... Man, just thought .. what if a CG is based in a High Security system ... man the salt from that would fill an ocean !
 
After their invasion of Mobius we know exactly what they want:- Easy kills and salty tears.
The invasions made it very clear that they do not respect anyone else's way of playing the game and only want soft targets that offer little challenge.
SDC taking part in PvP league season 2, and made it to the final with Adle's Armada team. In other words you just said that 8 other teams and all the pilots they contain (51TH Massilia, BBfA, BIG, Contrail, RoA, The Winged Hussars, The Guild of Rebuy Screenius Maximus, Time of Chaos) offered little challenge.
 

Robert Maynard

Volunteer Moderator
Increasing the log out time to 10 minutes would have no effect though, if no action is taken against "cable pullers".

Until this first exploit is fixed "legimate" menu loggers are just taking a slower road to the same destination.

It would have an effect on those who do not Combat Log. It would also make leaving the game at short notice a real pain in the posterior simply because "exit" cannot be clicked until *after* the timer has expired.

There would seem to be no fix possible to stop players Combat Logging (otherwise I expect that Frontier would have done it already). The network architecture employed by the game means that there is no server to take over the departed player's ship as an NPC - that's why they disappear when the game clients of the other players in the instance decide that the P2P connection is broken. Sandro has stated that there is no "infallible arbiter" to take over the ship as an NPC - therefore other players' game clients are not to be trusted (and would not exist if the logger was the only player in the instance).
 
I'd ram it to death if it was a wanted member of an enemy PvP faction, sure

? so you ram in the NFZ as if done properly you get away without an infraction... however this is clearly an exploit (because what station would let this go unpunished really??) it is this whole trying to find every loophole possible within game mechanics which I loath, and is as much an exploit as cable pulling, and makes you a hypocrite.
 
SDC taking part in PvP league season 2, and made it to the final with Adle's Armada team. In other words you just said that 8 other teams and all the pilots they contain (51TH Massilia, BBfA, BIG, Contrail, RoA, The Winged Hussars, The Guild of Rebuy Screenius Maximus, Time of Chaos) offered little challenge.

^^ this.
 
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Okay, so I have read through 18ish of these pages (it kinda got boring and repetitive after a while) and I have noted that with all the whining and salt throwing, "ah my eyes", I am yet to see one person here actually propose a way of resolving the p2p architecture issue that allows the cable pulling loophole.

The menu logout can be dealt with via an extended timer or perhaps even an added insurance premium to repeat offenders that keeps climbing with each registered menu log (just thought of that myself :p and sorry if I unintentionally stole that idea), but your real beef is with the cable pullers. Now, given how much thought FD seem to try and put into every other aspect of the game you can bet they have thought long and hard about a foolproof way of dealing with this but not yet come up with a means. So, to those self promoting devs out their that want this fixed and think they have the solution, step forward and bring it.

Otherwise, you can all

1. deal with it,
2. report the legitimate cable loggers as the in game reporting exists explicitly to do so when cheating is identified
3. Accept that FD allow menu logging and thus get over it.
 
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