List of combat loggers has reached 250 recorded loggers, with 322 total logs. Frontier, this is a problem

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First: I'm pretty sure I had my FSD shot out before I could highwake/lowwake.

Second: it's not about "knowing when to fight/when to retreat". It's not like I have a choice in my rataconda.

So you should not be so sure. Instead of be sure get your three or four friends and make test of shield strength and FSD integrity.

Your build = your problem. Never ever i was killed in my conda, both pve and explo builds, and they was not builed for strenght or damage. They are builded for escape or and range in a case of explo.

Always i high or low waked. You just need to decide, high or low, it depend of the MLF a ships around You when you dropp to normal space.

However, IF someone destroy my conda - then nothing will hapen, rebuy and move on. This is a part of the game.

So again - it is Your problem. Your build or knowledge about game mechanics. Not gankers, not game.
 
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This is the obvious and simple solution that has been available to them since day 1 - so I mostly assume they tried it and found out people don't want to join such a group, hence the constant pressure to make the whole game that group - only way they get their salt.

That doesn't make sense to me. OPEN is the mode without any prescribed rules, with the only behavior limiters in OPEN being those that apply to all players (irrespective of Modes) as outlined in the EULA / game rules.

The express purpose of PGs is to allow players to institute non-EULA "rule sets" that members agree to adhere to by joining the PGs. Like no PvP in Mobius.

Surely groups of players that collectively desire rules-based engagements or interaction are the one's who should resort to setting up PGs...?

What have I missed?
 
I agree. FD needs to punish those who cheat or exploit the game. Maybe they are doing it and nobody notices it, because FD keeps silent about it. I don't know. I think FD should communicate very clearly what they do, why they do it and give the community the feeling that doing something against FDs rules will have serve consequences.

At the same time FD needs to find solutions to the problems that causes the "combat logging". Certainly not easy.

I think we can all gather from the Devs silence and lack of evidence they are not doing anything about combat loggers.
 
That doesn't make sense to me. OPEN is the mode without any prescribed rules, with the only behavior limiters in OPEN being those that apply to all players (irrespective of Modes) as outlined in the EULA / game rules.

The express purpose of PGs is to allow players to institute non-EULA "rule sets" that members agree to adhere to by joining the PGs. Like no PvP in Mobius.

Surely groups of players that collectively desire rules-based engagements or interaction are the one's who should resort to setting up PGs...?

What have I missed?
That the people wanting more rules are the PvP boys who demand far longer legal log out timers.

Everyone else is happy enough with it as it is - look at the tiny range of posters who start every single one of these threads.
 
It blows my mind that some people here think that the 15 second timer isn't 'combat logging'.

What are you doing to get that 15 second timer? You are logging out in the middle of combat. Combat logging. Just because the 15 second timer is currently 'legal' doesn't change the fact that it's combat logging.

My 4 year old niece understands this, why can't you lot?
 
That the people wanting more rules are the PvP boys who demand far longer legal log out timers.

Everyone else is happy enough with it as it is - look at the tiny range of posters who start every single one of these threads.

No - not more rules - a modification to a current rule, which is already applied.. Get real.

Also, you are incorrect, not "everyone else" is happy. I am unhappy with the problematic legal logout timer being too short, not because I'm a PvP player (I'm more likely to be a victim to be honest!), but because I can take myself out of being emotional on the subject and am capable of having a little objective think about what might be better for the game at large, not just from my own selfish perspective.
 
No - not more rules - a modification to a current rule, which is already applied.. Get real.

Also, you are incorrect, not "everyone else" is happy. I am unhappy with the problematic legal logout timer being too short, not because I'm a PvP player (I'm more likely to be a victim to be honest!), but because I can take myself out of being emotional on the subject and am capable of having a little objective think about what might be better for the game at large, not just from my own selfish perspective.

I managed to get a friend to buy the game but he gave up after 2 weeks cuz of combat loggers. You're not the only one plenty of people think it's dumb.
 
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No - not more rules - a modification to a current rule, which is already applied.. Get real.

Also, you are incorrect, not "everyone else" is happy. I am unhappy with the problematic legal logout timer being too short, not because I'm a PvP player (I'm more likely to be a victim to be honest!), but because I can take myself out of being emotional on the subject and am capable of having a little objective think about what might be better for the game at large, not just from my own selfish perspective.
Actually if you'll take a moment to read the post directly above yours quoted here and the rest of the thread they are asking for no quitting during combat situations - that's a new rule. Perfectly real.

I'm not emotional on the subject, other than amusement at people's determination that people should play in ways they don't enjoy. Just amazed they've not found out how well that works in real life.
 
Open does indeed allow this sort of thing, Just as it allows the 15second time out ... posting something along the lines of "Us PvP players only have one choice" is false and I was pointing that out ..

We do only have one choice but its also unneccesary, your suggesting making a PvP group and only inviting people who want to PvP, people who don't want to PvP already have a group its called mobius, both an excellent idea and one well maintained despite the huge number of players, the people who want to play psychos or pirates also have absolutely no reason to join it.

A PvP group would just be a tiny group of players occasionally meeting up with the general objective of some PvP entertainment, thats already achieved in open with various combat leagues Oogey runs.

But the thing is the whole idea is preposterous, I cannot believe that FD made a player group make a PvE server so they could play the way they wanted to :/ like it wouldn't be a popular idea or something, they set their architecture up to be as messy as possible then take absolutely no responsibility in policing its aspects that isn't a reflection on the player base, saint or murderer, its a reflection on the developer.

Also have no issue with 15s logouts, I'd make it longer personally but its 100x easier to stomach than the myriad of targets i've had just plain disappear mid engagement
 
I have hope "The Mommy" raise AI to that level when care-bears will pray for encounter with a player instead of NPC :)
 
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It blows my mind that some people here think that the 15 second timer isn't 'combat logging'.

What are you doing to get that 15 second timer? You are logging out in the middle of combat. Combat logging. Just because the 15 second timer is currently 'legal' doesn't change the fact that it's combat logging.

My 4 year old niece understands this, why can't you lot?
That's because Combat Logging is used to indicate the illegal practise, not the legal one.

It's how words and naming things work. The Democratic Republic of Korea isn't democratic at all for instance.

I hope that unblew your mind :)
 
Open does indeed allow this sort of thing, Just as it allows the 15second time out ... posting something along the lines of "Us PvP players only have one choice" is false and I was pointing that out ..

I'm not sure I remember exactly when this 15 second log out timer made its first appearance. The problem with it being set so low, aside from it making the game very easy and allowing a player to escape any encounter they can't win, is that it makes it even harder to determine a 'graceful' exit and someone who alt F4'd. If I was being cynical I might conclude this was intentional so as to mask the lack of action on the matter.
 
No, it is not logical, because in both cases a player is avoiding a rebuy by exiting a game.
When a player uses the 15s timer, how about including a charge that is percentage of the re-buy cost when the player logs back in, or something like a lost module, or repair damage cost? Just something that will make the player think twice when they hit quit-to-menu. :)
 
That doesn't make sense to me. OPEN is the mode without any prescribed rules, with the only behavior limiters in OPEN being those that apply to all players (irrespective of Modes) as outlined in the EULA / game rules.

The express purpose of PGs is to allow players to institute non-EULA "rule sets" that members agree to adhere to by joining the PGs. Like no PvP in Mobius.

Surely groups of players that collectively desire rules-based engagements or interaction are the one's who should resort to setting up PGs...?

What have I missed?

With all due respect - that is some mighty fine weaselling going on there :) ... Either that or you do not understand the design of this game nor its intent.

The intent of the game is to provide a PvE-based environment in which you are playing the environment. The entire design of the game is based around that intent.

Factions? Pure environment play.

Commodities? Environment.

Powerplay? Environment.

The only thing Open offers in addition to this is the possibility of your game client connecting with someone elses, and you then get to see a representaiton of that player in the form of another ship. You can also interact with them by text or even by lasers.

The trouble starts when people join the game and want it to be something other than what it is. They don't play the intent of the game designers, they just use the client-connectivity opportunity that Open provides, as a means to "mine salt".

Now, I'll be the first person to declare that currently, this game's implementation does not match the game's intent. FDEV have thus far failed in that respect by not implementing Declaration of Piracy or a proper Crime & Punishment system.

And the end result over a year and half since release is threads like these. Groups like SDC.

Until FDEV get their intent properly implemented, threads like these will continue and groups like SDC will continue to "mine salt" and will be able to create big salty threadnoughts on this forum.

To FDEV: at the end of the day, the ball is in your court to get your game implementation sorted out.
 
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