True words.It's a feature they took from EvE![]()
True words.It's a feature they took from EvE![]()
First: I'm pretty sure I had my FSD shot out before I could highwake/lowwake.
Second: it's not about "knowing when to fight/when to retreat". It's not like I have a choice in my rataconda.
This is the obvious and simple solution that has been available to them since day 1 - so I mostly assume they tried it and found out people don't want to join such a group, hence the constant pressure to make the whole game that group - only way they get their salt.
I agree. FD needs to punish those who cheat or exploit the game. Maybe they are doing it and nobody notices it, because FD keeps silent about it. I don't know. I think FD should communicate very clearly what they do, why they do it and give the community the feeling that doing something against FDs rules will have serve consequences.
At the same time FD needs to find solutions to the problems that causes the "combat logging". Certainly not easy.
It's a feature they took from EvE![]()
Especially network communication, more precisely TCP/IP packetscommunication is by far one of their weak point.
That the people wanting more rules are the PvP boys who demand far longer legal log out timers.That doesn't make sense to me. OPEN is the mode without any prescribed rules, with the only behavior limiters in OPEN being those that apply to all players (irrespective of Modes) as outlined in the EULA / game rules.
The express purpose of PGs is to allow players to institute non-EULA "rule sets" that members agree to adhere to by joining the PGs. Like no PvP in Mobius.
Surely groups of players that collectively desire rules-based engagements or interaction are the one's who should resort to setting up PGs...?
What have I missed?
Especially network communication, more precisely TCP/IP packets![]()
That the people wanting more rules are the PvP boys who demand far longer legal log out timers.
Everyone else is happy enough with it as it is - look at the tiny range of posters who start every single one of these threads.
apparently EVE is a more popular game, ED should take some notes.
No - not more rules - a modification to a current rule, which is already applied.. Get real.
Also, you are incorrect, not "everyone else" is happy. I am unhappy with the problematic legal logout timer being too short, not because I'm a PvP player (I'm more likely to be a victim to be honest!), but because I can take myself out of being emotional on the subject and am capable of having a little objective think about what might be better for the game at large, not just from my own selfish perspective.
Actually if you'll take a moment to read the post directly above yours quoted here and the rest of the thread they are asking for no quitting during combat situations - that's a new rule. Perfectly real.No - not more rules - a modification to a current rule, which is already applied.. Get real.
Also, you are incorrect, not "everyone else" is happy. I am unhappy with the problematic legal logout timer being too short, not because I'm a PvP player (I'm more likely to be a victim to be honest!), but because I can take myself out of being emotional on the subject and am capable of having a little objective think about what might be better for the game at large, not just from my own selfish perspective.
Open does indeed allow this sort of thing, Just as it allows the 15second time out ... posting something along the lines of "Us PvP players only have one choice" is false and I was pointing that out ..
That's because Combat Logging is used to indicate the illegal practise, not the legal one.It blows my mind that some people here think that the 15 second timer isn't 'combat logging'.
What are you doing to get that 15 second timer? You are logging out in the middle of combat. Combat logging. Just because the 15 second timer is currently 'legal' doesn't change the fact that it's combat logging.
My 4 year old niece understands this, why can't you lot?
Open does indeed allow this sort of thing, Just as it allows the 15second time out ... posting something along the lines of "Us PvP players only have one choice" is false and I was pointing that out ..
I have hope "The Mommy" raise AI to that level when care-bears will pray for encounter with a player instead of NPC![]()
When a player uses the 15s timer, how about including a charge that is percentage of the re-buy cost when the player logs back in, or something like a lost module, or repair damage cost? Just something that will make the player think twice when they hit quit-to-menu.No, it is not logical, because in both cases a player is avoiding a rebuy by exiting a game.
That doesn't make sense to me. OPEN is the mode without any prescribed rules, with the only behavior limiters in OPEN being those that apply to all players (irrespective of Modes) as outlined in the EULA / game rules.
The express purpose of PGs is to allow players to institute non-EULA "rule sets" that members agree to adhere to by joining the PGs. Like no PvP in Mobius.
Surely groups of players that collectively desire rules-based engagements or interaction are the one's who should resort to setting up PGs...?
What have I missed?