List of combat loggers has reached 250 recorded loggers, with 322 total logs. Frontier, this is a problem

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I think your trying to rewrite history to your own view, FD have consistently stated that they have no problem with people playing psychos or pirates they fully expect hostile pewpew to be part of the game - this is why I brought up the point about AI that you so casually disregarded, there isn't a single player action that isn't mirrored by the AI (or I guess we mirror them) the only thing that causes issue is the competence of players is vastly higher than that of the AI.

But the designed roles for NPC's are the same as our own, because they are the framework for what goes and what doesn't, luckily they provided the option of playing without players if you want to to cut out that section.

Totally agreed about crime and punishment needing a complete overhaul as usual

Ermm.. there's no psycho NPCs that randomly spawn and frag you for the lulz.
In High Sec Systems, no NPC to interdict you spawn at all - less you're powerplay pledged, in which case you're asking for it.


Is that bad that the game potential allow to do the "EvE in cockpits"?

Yes.
 
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As for the idea of creating a PvP only group, and the fact that not many would join .. probably goes to show that the 'PvP only' play style isn't that popular ..

It isn't, there are very few hostile pvp players, pirates or otherwise, but ostensibly FD support/encourage it and that requires actually doing the job, If they don't want PvP just remove the whole thing then they don't have to support it, but pretending you want it while not supporting it is the worst of both worlds.

PvP Properly supported > PvE only > PvP badly supported

Some of the PvP players will of course disagree with me but for myself i'd rather have no implementation than a bad one.
 
With all due respect - that is some mighty fine weaselling going on there :) ... Either that or you do not understand the design of this game nor its intent.

You seem to have your head in the sand about the realities of the game.

Appealling to authority to make everything match up with your interpretation is fine, but don't get too upset when FD turn around and decide to make concessions (like weighting PP actions to OPEN, or considering extending the 15s logout, both ideas mentioned by a Dev), and move away from the limited vision that was used to extract Kickstarter backing from 84ers.
 
Don't need to guess

https://forums.frontier.co.uk/showthread.php?t=233830&page=30&p=3595434&viewfull=1#post3595434


As is exiting through the game menu.

Glad we sorted that one out :)
Well there's a post well worth requoting!

Anyone wondering whether this comes down to making the game more enjoyable had probably better just refer to that. Now the way they talk about us as their "content" makes more sense - gotta keep the fanboys watching your stream and have lots of booms not people refusing to play 'watch how awesome I am' with you.
 
That doesn't make sense to me. OPEN is the mode without any prescribed rules, with the only behavior limiters in OPEN being those that apply to all players (irrespective of Modes) as outlined in the EULA / game rules.

The express purpose of PGs is to allow players to institute non-EULA "rule sets" that members agree to adhere to by joining the PGs. Like no PvP in Mobius.

Surely groups of players that collectively desire rules-based engagements or interaction are the one's who should resort to setting up PGs...?

What have I missed?

TBH, you have it spot-on. I only suggested they define a group to see how many actually sign up for it as a positive preference. Playing in open exposes players to this approach, but it is not the same as specifically choosing to provide content for other random players as many want content with other random players. Currently it's open or Mobius for this as other groups are likely to be limited to commanders who already know each other.
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AFAIK groups do not exist on the X-Box at the moment (coming soon?) so they have to play in open if they want to team up with existing friends and meet new people. This does not mean they all love being killed by people who think PvP is the be-all and end-all of any online game.
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I suspect that a lot of users on any platform are not aware of the two PvE only groups, or don't find a problem in open as the actual frequency of PK interactions are pretty rare away from the known trouble spots because open is nothing like as dangerous as reading the forums make out.
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For the record, I've been PK'd several times in open with zero conversation or demands by the attacker for no reason (not in PP and not wanted). This left such a bad taste in my mouth for open I've not been back since and this should explain my total lack of sympathy for the PK style of play even though I accept it's totally legitimate. I also think CL is wrong but I can understand why people do it and I don't believe it's a major issue to anyone outside the PK clubs.
 
You can't seriously believe this, have you even played the game?

Yes, 450 hours in Solo.
I actually study teh NPC, like he was my brother. Not much else to do, other than watching the dirt fly by.

NPCs are cause-action. Did you miss the "randomly" part?
 
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i get it but you still combat logged... it's not an excuse. The same argument apply to PVP, oh noes it's too hard for me ''i will combat-log''.

I didn't excuse anything.
The same argument applied to PvP would be: "Oh no, the game is to hard of me I will stop playing it (or stop playing PvP)".

Increasing the difficulty of NPCs just to spoil the game for "care-bears" is simply wrong (that was the core of the posting I replied).
 
Yes, 450 hours in Solo.
I actually study teh NPC, like he was my brother. Not much else to do, other than watching the dirt fly by.

NPCs are cause-action. Did you miss the "randomly" part?

then you are blind... A.i will sometime sporadically attack the station or other NPC's. I was attacked by an eagle not even a few hours ago and I wasn't even wanted.
 
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I've read through the whole thread and I think I have gained some understanding. Please correct me if I'm wrong:

  1. The OP has reported on combat loggers.
  2. In some form combat logging is against FDev's rules.
  3. The OP is a member of the SDC group.
  4. The SDC group does not play the game in the right way.
  5. Because the SDC group does not play the game in the right way it is not so bad if someone does some combat logging against one of their pilots.
  6. One can probably not trust this report anyway because it is by someone who does not play the game in the right way.
 
Well, there is no resque for that community. I hope Star Citizen (if ever be released) will have better implementation of players interactions through the beginning.

Every team who want to made online space sim should read this forum, this topic, open/solo/group debate, play ED, to know how to not make PvP/PvE mechanics.
 
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Combat logging is annoying but tbh, I find menu loggers bolstering their missions to be a hundred times more annoying - and 99.9 percent of the pvp'ers I know do this! At least when someone combat logs the graceful way, they are doing so within the rules of the game - might have kids to look after etc - and until FD change that, I have no problem with a ship disappearing in front of me.

What scares me more are these player based witch hunts or youtube video's aimed at black-listing players. I have played for over a year and never combat logged, and still I managed to end up on one of these 'reddity' things being accused. I posted the video in my defence and the guy removed me, but I really resented doing so. Since then I have had no time for people making combat logging accusations.
 
I've read through the whole thread and I think I have gained some understanding. Please correct me if I'm wrong:

  1. The OP has reported on combat loggers.
  2. In some form combat logging is against FDev's rules.
  3. The OP is a member of the SDC group.
  4. The SDC group does not play the game in the right way.
  5. Because the SDC group does not play the game in the right way it is not so bad if someone does some combat logging against one of their pilots.
  6. One can probably not trust this report anyway because it is by someone who does not play the game in the right way.

LOL best post yet.
 
Yes, 450 hours in Solo.
I actually study teh NPC, like he was my brother. Not much else to do, other than watching the dirt fly by.

NPCs are cause-action. Did you miss the "randomly" part?

NPC's literally spawn with the sole purpose of destroying you all the time, the only reason you don't notice is because they are grossly incompetant at it (and usually fly an eagle), If i log on right now within 10 minutes an NPC will interdict me under the pretext of wanting my cargo, taking umbrage at my faction or just a simple "HAHAHAHAHAHAH" and will fire at me with the sole intent of my destruction, if I go AFK I will be destroyed even against the pirate one.

The ones that go HAHAHAHAHA are clearly the model for salt miners.
 
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I've read through the whole thread and I think I have gained some understanding. Please correct me if I'm wrong:

  1. The OP has reported on combat loggers.
  2. In some form combat logging is against FDev's rules.
  3. The OP is a member of the SDC group.
  4. The SDC group does not play the game in the right way.
  5. Because the SDC group does not play the game in the right way it is not so bad if someone does some combat logging against one of their pilots.
  6. One can probably not trust this report anyway because it is by someone who does not play the game in the right way.

PLease don't attempt to marginalise this issue by throwing mud at a player group.. The issue is combat logging, I'm not a member of SDC and am sick to death of combat logging. However, all the reports are evidenced via video on the combat logging sub reddit. Might be helpful if you got your facts straight before entering the discussion ;)
 
I have hope "The Mommy" raise AI to that level when care-bears will pray for encounter with a player instead of NPC :)
I would say in many respects the 2.0 AI is already quite capable of being more dangerous than the median player in terms of its "flying the ship" ability, and 2.1 will solidify that further. The differences are that the NPCs will happily attack without overwhelming force, whereas most players will at least assess the odds in their favour before engaging, and combat players min-max their outfitting a lot more than NPCs - but that's encounter design, not AI.

If the majority of NPC pirates flew in wings of four FDLs packed out with SCBs/HRPs, rather than wings of two shieldless Eagles, or lone Vipers, their current AI would be more than sufficient to get most players to quit the game.
 
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