Is that bad that the game potential allow to do the "EvE in cockpits"?I'm sure they did. I'm sure they didn't want to make EvE in cockpits, otherwise they would have made EvE in cockpits.
Is that bad that the game potential allow to do the "EvE in cockpits"?I'm sure they did. I'm sure they didn't want to make EvE in cockpits, otherwise they would have made EvE in cockpits.
I think your trying to rewrite history to your own view, FD have consistently stated that they have no problem with people playing psychos or pirates they fully expect hostile pewpew to be part of the game - this is why I brought up the point about AI that you so casually disregarded, there isn't a single player action that isn't mirrored by the AI (or I guess we mirror them) the only thing that causes issue is the competence of players is vastly higher than that of the AI.
But the designed roles for NPC's are the same as our own, because they are the framework for what goes and what doesn't, luckily they provided the option of playing without players if you want to to cut out that section.
Totally agreed about crime and punishment needing a complete overhaul as usual
Is that bad that the game potential allow to do the "EvE in cockpits"?
As for the idea of creating a PvP only group, and the fact that not many would join .. probably goes to show that the 'PvP only' play style isn't that popular ..
With all due respect - that is some mighty fine weaselling going on there... Either that or you do not understand the design of this game nor its intent.
Well there's a post well worth requoting!Don't need to guess
https://forums.frontier.co.uk/showthread.php?t=233830&page=30&p=3595434&viewfull=1#post3595434
As is exiting through the game menu.
Glad we sorted that one out![]()
Ermm.. there's no psycho NPCs that randomly spawn and frag you for the lulz.
That doesn't make sense to me. OPEN is the mode without any prescribed rules, with the only behavior limiters in OPEN being those that apply to all players (irrespective of Modes) as outlined in the EULA / game rules.
The express purpose of PGs is to allow players to institute non-EULA "rule sets" that members agree to adhere to by joining the PGs. Like no PvP in Mobius.
Surely groups of players that collectively desire rules-based engagements or interaction are the one's who should resort to setting up PGs...?
What have I missed?
You can't seriously believe this, have you even played the game?
i get it but you still combat logged... it's not an excuse. The same argument apply to PVP, oh noes it's too hard for me ''i will combat-log''.
Yes, 450 hours in Solo.
I actually study teh NPC, like he was my brother. Not much else to do, other than watching the dirt fly by.
NPCs are cause-action. Did you miss the "randomly" part?
Ermm.. there's no psycho NPCs that randomly spawn and frag you for the lulz.
I've read through the whole thread and I think I have gained some understanding. Please correct me if I'm wrong:
- The OP has reported on combat loggers.
- In some form combat logging is against FDev's rules.
- The OP is a member of the SDC group.
- The SDC group does not play the game in the right way.
- Because the SDC group does not play the game in the right way it is not so bad if someone does some combat logging against one of their pilots.
- One can probably not trust this report anyway because it is by someone who does not play the game in the right way.
Yes, 450 hours in Solo.
I actually study teh NPC, like he was my brother. Not much else to do, other than watching the dirt fly by.
NPCs are cause-action. Did you miss the "randomly" part?
I've read through the whole thread and I think I have gained some understanding. Please correct me if I'm wrong:
- The OP has reported on combat loggers.
- In some form combat logging is against FDev's rules.
- The OP is a member of the SDC group.
- The SDC group does not play the game in the right way.
- Because the SDC group does not play the game in the right way it is not so bad if someone does some combat logging against one of their pilots.
- One can probably not trust this report anyway because it is by someone who does not play the game in the right way.
I would say in many respects the 2.0 AI is already quite capable of being more dangerous than the median player in terms of its "flying the ship" ability, and 2.1 will solidify that further. The differences are that the NPCs will happily attack without overwhelming force, whereas most players will at least assess the odds in their favour before engaging, and combat players min-max their outfitting a lot more than NPCs - but that's encounter design, not AI.I have hope "The Mommy" raise AI to that level when care-bears will pray for encounter with a player instead of NPC![]()