List of combat loggers has reached 250 recorded loggers, with 322 total logs. Frontier, this is a problem

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if there is an increase to the log out timer, and indeed as long as it is not an insane length i am ok with it, just so long as the "click ok" button need is removed.

if the phone rings, or the door goes, i would rather not have to lose 10 hrs game progress.. at the same time if i am being attacked by a pirate who wants my cargo and is attacking my cargo hatch, or am wanted and being attacked by a bounty hunter I accept it is not their problem either

but there needs to be a certain point where the game can gracefully exit due to real life.... if it was 30s that SHOULD be long enough for all but the most inept player to get at the cargo or to destroy a pirate, but to remove it completely is insane imo and does nto take into account real life has to take priority, and real life should not mean sat exposed for no reason facing losing hrs of game progress.

therefore personally i would be fine with a 30s logout but with no confirmation at the end... surely this is a halfway house?
 
Exactly - the timer could be related directly to the "strength" of one's ship (in terms of shields and hull when full / new) . ;)

This would mean that the Type-# ships would probably be able to exit after about 5 seconds or so, along with the stock Eagle!

Whereas a tanked Corvette might require to wait for quite a bit longer....

you know that was suggested like 6 - 8 months ago and here we are still talking about it.
 
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Exactly - the timer could be related directly to the "strength" of one's ship (in terms of shields and hull when full / new) . ;)

This would mean that the Type-# ships would probably be able to exit after about 5 seconds or so, along with the stock Eagle!

Whereas a tanked Corvette might require to wait for quite a bit longer....

No, enough of complicated rules with dependencies. No more equal and equaliest.
One simple rule - one minute delay for all and problem solved.
 
oh so we are comparing real life to elite dangerous now, gotcha. I love dem arguments.
Nope - just wondering whether you've much experience in how to make a point rather than just making things worse.

ps. to avoid double post:

Seconded on variable timers and definitely no 'OK' requirement at the end - it's quite maddening enough if you were just bombing along in SC in an empty system, let alone after having run away the chance of finding you got reinterdicted and killed after the timer had run down
 
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if there is an increase to the log out timer, and indeed as long as it is not an insane length i am ok with it, just so long as the "click ok" button need is removed.

if the phone rings, or the door goes, i would rather not have to lose 10 hrs game progress.. at the same time if i am being attacked by a pirate who wants my cargo and is attacking my cargo hatch, or am wanted and being attacked by a bounty hunter I accept it is not their problem either

but there needs to be a certain point where the game can gracefully exit due to real life.... if it was 30s that SHOULD be long enough for all but the most inept player to get at the cargo or to destroy a pirate, but to remove it completely is insane imo and does nto take into account real life has to take priority, and real life should not mean sat exposed for no reason facing losing hrs of game progress.

therefore personally i would be fine with a 30s logout but with no confirmation at the end... surely this is a halfway house?
I dont know any multiplayer game that allow that kind of forgiveness, not sure it should be implemented here aswell, at least not in OPEN mode.
 
Not even a wing of 4 can kill my corvette in 15 seconds. No offence, but anyone that thinks everything is killable in 15 seconds frankly doesn't know what they're talking about. Yes, that does imply that Frontier got it wrong when assigning a 15 second timer.

In that case, that wing of 4 isn't going to stop you low waking or high waking out anyway. So you have no need to combat log.

However, i presume (perhaps incorrectly) the people who combat log are people who expect to die if they don't, and don't have the brains to high wake out instead (which is actually safer).

So, replace your Corvette with someone's ship that isn't PvP specced, and probably lacking in offensive and/or defensive capabilities, and the look at the question again.

Since you are gathering data, i suggest you expand your list to include the ship type of the attacker(s) and the target(s).

My guess is we would see a very telling story. One where the person combat logging is usually in a ship that will die if they hang around to be shot at.

Not everyone flies combat specced Corvettes, and i'm sure a majority of targets on your list are not. If they are, then i'd hazard a guess, you have a fair number of PvPers on that list.
 
Then Fly safe cmdr! see in space. Oh, I have also a sense of humor.

that's the thing, you won't see me in space, I play Solo/PG.. and it's solely down to the attitude of some players who think that any CMDR should be attacked for no reason because they play in open .. That isn't the game I wanted or was sold (IMO) and I would welcome PvP, if for instance .. I was wanted, had cargo that was worth pirating, was aligned to an opposing faction, in a combat zone, doing a CG or any of the other fun stuff that, when I play come within MY rules of engagement .. your play-style doesn't correspond to mine and mine not to yours .. we see the game differently and that's fine.
 
Hello all, you may know me from Reddit (I rarely ever post here), where I co-moderate (removed link to combat logging subreddit) with CMDR Finegan (AA), CMDR Ant Solo (RSM), and CMDR Kryso.
This morning the subreddit reached 250 recorded combat loggers since its creation 2 months ago, across both platforms (PC and Xbox), with a total of 322 logs (several repeat offenders). The list of combat loggers is stickied to the top of the subreddit.

Frontier, if you are reading this, I hope you realise that something is wrong with this game mechanic. Whether it can be blamed on the p2p architecture, the hilariously short logout timer, or the fact that the lax punishment encourages people to do it, the problem is real and it is getting worse.
Currently we as the moderators are working on a more detailed data entry system, which should provide an additional results page showing graphs for the scenario of logging, rank of logger, engagement terms (powerplay, CZ, piracy) etc. We hope that this will help make the problem more comprehensively understandable to all that look into it, whether it be players or Frontier staff.

You stated over a year ago that the issue of combat logging was being "looked into", yet you have left the community in the dark regarding your progress (if any) on the matter. Meanwhile the game is plagued with it. The more this becomes a problem among the community, the more the term "jump to SC" will gain a new meaning. And believe me, I do not want to see this game die to something as lame as this.
While I'm sure that combat logging is a real issue, how many of list are properly confirmed as having combat logged and not just a case believing someone's accusation without verifiable evidence?
 
For the people that just run, ignore messages, and swear at you during piracy, a piracy build is mostly designed at disabling rather than killing.

But what is the point of disabling someone and using hatch-breakers when they just combat log anyway? As Sole said, we might as well just go join a PvP group and ditch piracy. You'll all whine just as much anyway.


And you don't see that your behaviour in this group only serves to make things worse.

youre_awesome_carl_sagan.gif
 
<RESIDUAL CLEANUP>
that's the thing, you won't see me in space, I play Solo/PG..

World is not so big. Never say never.

Oh, so if you are playing solo/group, you are a perfect example of a people who are talking about somethin what he do not know :) Just go away, this thread is directly related to the open. It does not concern you.

I am not attacking a players without a reason, but after reading that topic i will start.
If community accepts a things like clear cheating, exiting a game during fight, so they do not deserve to live (in-game of course). You may disagree of course, and i can shoot everyone i want of course, and everyone can make 'graceful' menu retreat.
 
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you missed an important point... unless your post is purely aimed at sarcasm...

OP refuses to differentiate between people exploiting by cable pulling - something FD regard as an exploit and can be punished and caught

and those using supported in game mechanic which FD have confirmed is meant to be allowed, but that the OP does not "like" and insists on calling those players cheaters as well.

The fact that the OP themselves admit to abusing/exploiting weaknesses in the game rules whilst at the same time complaining about other people exploiting however DOES weaken his position, and it is nuts to suggest otherwise imo.

I don't agree with everything SDC does but if someone presents believable evidence of some rule-breaking incidents that FDev "takes very seriously" then it should not matter who reports it. It's a bit like having criminal Joe providing evidence against murderer John: You can question Joe's character but if the evidence stacks up then decisions should be made based on that evidence.

OP's lists distinguishes between cable pulling and timer-logout; of course, I would only expect cable pullers to be followed up.
 
But what is the point of disabling someone and using hatch-breakers when they just combat log anyway? As Sole said, we might as well just go join a PvP group and ditch piracy. You'll all whine just as much anyway.

Preach.

- - - - - Additional Content Posted / Auto Merge - - - - -

And you don't see that your behaviour in this group only serves to make things worse.


They weren't getting any better.
 
Since we are on this topic again (for the hundredth time), i'll just throw out my suggestion for dealing with combat logging that i've presented before.

Its fairly simple.

If you combat log to menu or your connection drops during a combat situation with another player, you are locked out of open mode for a certain duration (pick your duration, let's start with an hour as an example). If it happens again, you are locked out for (again, as a random number) 24 hours. Again, 1 week. Again, 1 month. There could be a decay programmed in as well, for those who "reform". So, if you go a week without CLing, you lose the first tier of penality. If you are at the 4th tier of penalty, then for a month after your lockout expires, you are still on probation, and would move up to the 5th tier (3 months lockout?), but if you then passed that month you would drop down to the 3rd tier of lockout.

It shouldn't be too hard on those who have occasional internet disconnects. Changes of it happening in combat with other players are low, and if it happens, at worse you are locked out for an hour.

If you have the sort of flakey connection which results if you losing connection so regularly it happens often during player combat situations, then really, you shouldn't be playing in Open anyway, or more to the point, any sort of online game until you get a better internet connection.

This would ultimately push those who combat log regularly to non-Open modes, reducing the frustration on those who seek PvP.
 
don't have the brains to high wake out instead

in a ship that will die if they hang around to be shot at.

Why should these foolish player avoid a rebuy again?

They've gone into OPEN, they've failed to avoid interdiction, and then they've also failed to escape.

This a game and part of playing games is losing sometimes.

It is not the end of the world. It is a to-be-expected sometimes consequence of undertaking high risk activities, or from making bad decisions or mistakes of some sort.

It almost sounds like you think players should have a reasonable expectation to NEVER LOSE... Even when they enter into a arguably higher-risk game mode with full understanding of the potential consequences.

It's OK to lose sometimes in games.

It's not definitely NOT OK to cheat to avoid losing!
 
Your opinion on this is irrelevant.

Check my signature - see the quote from Sandro - click his name and it takes you to his post.

Logging out via the menu does not constitue "combat logging" in FDs world, which again is the authority over you.

The subreddit could also be considered a witch hunt as you're tagging "non rule breaking, perfectly fine thing to do" occurances.

So taking this argument further, if a CMDR joins a PVE only group and then attacks commanders. strictly speaking they are not doing anything wrong because the game allows this using the current mechanics.
 
Not even a wing of 4 can kill my corvette in 15 seconds. No offence, but anyone that thinks everything is killable in 15 seconds frankly doesn't know what they're talking about. Yes, that does imply that Frontier got it wrong when assigning a 15 second timer.

A wing of 4 FDLs with railguns would make mince meat out of it if you're not controlling it. If all four fired all their guns together you would take 820mj shield damage in one volley. 3 volleys, you'll be shieldless
 
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