List of combat loggers has reached 250 recorded loggers, with 322 total logs. Frontier, this is a problem

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Online witch hunts never end well; which is why any half decent forum has policies on name and shame. While I have no time for folks who engage in combat logging, I have more of an issue with a group of self appointed players adding names to a list and making accusations. Why this thread has not already been shut down is beyond me.
 
that's pretty much why i joined SDC. I don't care anymore, y'all combat loggers just deserve to die (in-game). Why waste 2-5 minutes roleplaying if you combat-log after 15sec.

I'll keep killing everybody I see until I see a fix for combat-logging. Not worth the effort anymore.


You'll keep killing everybody until FD fix combat-logging?

That has an implied incentive, aimed at FD, to fix combat-logging.


So...

You are saying, in order to make good on that incentive, that you won't kill anybody once FD fix combat-logging?


And...

Once FD fix combat-logging, you will no longer see anybody combat-logging.


But...

If you stop killing everybody today, you will no longer see anybody combat-logging.



Ergo,

Your approach is inefficient, as it contains a non-essential reliance on an outside party to do something, ie. FD fixing combat-logging.

For if you simply decide you won't kill anybody, you solve combat-logging forever, in your reality.



Makes you think.
 
Part of your problem is that you do not differentiate between combat loggers and menu loggers.

The latter is a perfectly OK thing to do so why should FD look at your "hall of accusing innocent people" ?

"Now to business: Combat logging in this subreddit is regarded as exiting combat via both ending the process (pulling the plug) and using the 15 second timer. As such, users "gracefully exiting" combat using the 15 second timer are still regarded as combat loggers, and the offenders will be listed on the Hall of Shame."

Not in FDs rule book which is the authority over you. :rolleyes:

People crying they do not like the rules of the game...sounds like a bad game of Monopoly.
 
It's OK to lose sometimes in games.

Homework: you all go and knit a nice napkin with that. :p

Eh.. what's the point in pirating players when NPCs don't usually log?
Some/most of the players will not want to give you their cargo and avoid/escape/log/selfdestruct.
Surprise :eek:
 
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Online witch hunts never end well; which is why any half decent forum has policies on name and shame. While I have no time for folks who engage in combat logging, I have more of an issue with a group of self appointed players adding names to a list and making accusations. Why this thread has not already been shut down is beyond me.

Because technically they're not breaking any rules with the OP.

If it's that easy to get beyond you, you have more serious issues that you should work out before you argue on the internet.
 
Since we are on this topic again (for the hundredth time), i'll just throw out my suggestion for dealing with combat logging that i've presented before.

Its fairly simple.

If you combat log to menu or your connection drops during a combat situation with another player, you are locked out of open mode for a certain duration (pick your duration, let's start with an hour as an example). If it happens again, you are locked out for (again, as a random number) 24 hours. Again, 1 week. Again, 1 month. There could be a decay programmed in as well, for those who "reform". So, if you go a week without CLing, you lose the first tier of penality. If you are at the 4th tier of penalty, then for a month after your lockout expires, you are still on probation, and would move up to the 5th tier (3 months lockout?), but if you then passed that month you would drop down to the 3rd tier of lockout.

It shouldn't be too hard on those who have occasional internet disconnects. Changes of it happening in combat with other players are low, and if it happens, at worse you are locked out for an hour.

If you have the sort of flakey connection which results if you losing connection so regularly it happens often during player combat situations, then really, you shouldn't be playing in Open anyway, or more to the point, any sort of online game until you get a better internet connection.

This would ultimately push those who combat log regularly to non-Open modes, reducing the frustration on those who seek PvP.

plus it would have to be a huge coincidance to get disconnected everytime you encounter another player or while doing PVP. Dota 2 has a similar punishment system called low-priority and it's working amazingly well. You could always be thrown into a separated server (low-priority server).

I don't agree with everything SDC does but if someone presents believable evidence of some rule-breaking incidents that FDev "takes very seriously" then it should not matter who reports it. It's a bit like having criminal Joe providing evidence against murderer John: You can question Joe's character but if the evidence stacks up then decisions should be made based on that evidence.

OP's lists distinguishes between cable pulling and timer-logout; of course, I would only expect cable pullers to be followed up.

very solid point, data is data and data reveals that there is a consistent problem with a huge precedent that affect the community and the game.
 
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You'll keep killing everybody until FD fix combat-logging?

That has an implied incentive, aimed at FD, to fix combat-logging.


So...

You are saying, in order to make good on that incentive, that you won't kill anybody once FD fix combat-logging?


And...

Once FD fix combat-logging, you will no longer see anybody combat-logging.


But...

If you stop killing everybody today, you will no longer see anybody combat-logging.



Ergo,

Your approach is inefficient, as it contains a non-essential reliance on an outside party to do something, ie. FD fixing combat-logging.

For if you simply decide you won't kill anybody, you solve combat-logging forever, in your reality.



Makes you think.

Oh Kremmen don't you dare try and use logic here! It'll never work!
 
No, enough of complicated rules with dependencies. No more equal and equaliest.
One simple rule - one minute delay for all and problem solved.

It would seem like a reasonable solution. Yet this would then put the onus upon Frontier to actually tackle those who pull the plug, which might explain why its been left as it is since I can only conclude they couldn't care less about combat logging. :(
 
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So taking this argument further, if a CMDR joins a PVE only group and then attacks commanders. strictly speaking they are not doing anything wrong because the game allows this using the current mechanics.


Someone just had a major epiphany, furthermore, these private groups should not expect FD to do their policing for them if they cannot manage their "Private" group due to incidents caused by the said "Private" groups open door policy
 
that's pretty much why i joined SDC. I don't care anymore, y'all combat loggers just deserve to die (in-game). Why waste 2-5 minutes roleplaying if you combat-log after 15sec.

I'll keep killing everybody I see until I see a fix for combat-logging. Not worth the effort anymore.

Please...keep up the pressure on the community and Fdev. Your actions will fix the problem. An open PvE mode!
 
It would seem like a reasonable solution. Yet this would then put the onus upon Frontier to actually tackle those who pull the plug, which might explain why its been left as it is since I can only conclude they couldn't care less about combat logging. :(
Sensibly they care about people enjoying the game.

People quitting are not people enjoying the game at that point - ergo what benefit is there for Frontier in making people enjoy it less?
 
Someone just had a major epiphany, furthermore, these private groups should not expect FD to do their policing for them if they cannot manage their "Private" group due to incidents caused by the said "Private" groups open door policy

Open PvE. Here we come!
 
If, on the other hand, you backtrack on your implied incentive, perhaps stating that you won't kill EVERYBODY, but probably still some, that introduces a fatal flaw in your approach.


Because, currently, you are not killing everybody. Many are not killed.


Should FD fix combat-logging, you may not kill everybody you meet, but you will in all likelihood kill everybody you attack.


It is arguable, then, that FD fixing combat-logging will actually increase the number you kill, making your implied incentive a disincentive. FD would in fact be signing the in-game death warrant of more people, by fixing combat-logging.




Makes you think.
 
PLease don't attempt to marginalise this issue by throwing mud at a player group.. The issue is combat logging, I'm not a member of SDC and am sick to death of combat logging. However, all the reports are evidenced via video on the combat logging sub reddit. Might be helpful if you got your facts straight before entering the discussion ;)

I'll edit to add a sarcasm tag :)
 
Sensibly they care about people enjoying the game.

People quitting are not people enjoying the game at that point - ergo what benefit is there for Frontier in making people enjoy it less?

Why they will quit? Because they will not able to cheat anymore?
Instead of 15 seconds 'graceful' menu-exit they can always do a high-wake. Similar time. No cheat, no relog, just playing the game. Still not better?
 
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You'll keep killing everybody until FD fix combat-logging?

That has an implied incentive, aimed at FD, to fix combat-logging.


So...

You are saying, in order to make good on that incentive, that you won't kill anybody once FD fix combat-logging?


And...

Once FD fix combat-logging, you will no longer see anybody combat-logging.


But...

If you stop killing everybody today, you will no longer see anybody combat-logging.



Ergo,

Your approach is inefficient, as it contains a non-essential reliance on an outside party to do something, ie. FD fixing combat-logging.

For if you simply decide you won't kill anybody, you solve combat-logging forever, in your reality.



Makes you think.

im saying if combat-logging was punished or dealt with I would go back to normal piracy and try to be more (civilized) in my approach and probably roleplay more as a pirate. I just don't see the point to do that right now because of the current situation with combat-logging.

I'm telling you most if not the majority of code members left or don't play the game because of this issue. I know a lot of people who will restart to do legitimate piracy if something drastic is done to eradicate combat-logging.

/plain and simple and this is not me saying I will stop shooting at people, I love doing that. I'm just saying I LOVE piracy but it's not enjoyable, fun nor viable right now because of those game breaking mechanics.
 
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Since we are on this topic again (for the hundredth time), i'll just throw out my suggestion for dealing with combat logging that i've presented before.

Its fairly simple.

If you combat log to menu or your connection drops during a combat situation with another player, you are locked out of open mode for a certain duration (pick your duration, let's start with an hour as an example). If it happens again, you are locked out for (again, as a random number) 24 hours. Again, 1 week. Again, 1 month. There could be a decay programmed in as well, for those who "reform". So, if you go a week without CLing, you lose the first tier of penality. If you are at the 4th tier of penalty, then for a month after your lockout expires, you are still on probation, and would move up to the 5th tier (3 months lockout?), but if you then passed that month you would drop down to the 3rd tier of lockout.

It shouldn't be too hard on those who have occasional internet disconnects. Changes of it happening in combat with other players are low, and if it happens, at worse you are locked out for an hour.

If you have the sort of flakey connection which results if you losing connection so regularly it happens often during player combat situations, then really, you shouldn't be playing in Open anyway, or more to the point, any sort of online game until you get a better internet connection.

This would ultimately push those who combat log regularly to non-Open modes, reducing the frustration on those who seek PvP.
Simple indeed, i bet its even easyer to make it real in game.
 
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