List of combat loggers has reached 250 recorded loggers, with 322 total logs. Frontier, this is a problem

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You'll keep killing everybody until FD fix combat-logging?

That has an implied incentive, aimed at FD, to fix combat-logging.


So...

You are saying, in order to make good on that incentive, that you won't kill anybody once FD fix combat-logging?


And...

Once FD fix combat-logging, you will no longer see anybody combat-logging.


But...

If you stop killing everybody today, you will no longer see anybody combat-logging.



Ergo,

Your approach is inefficient, as it contains a non-essential reliance on an outside party to do something, ie. FD fixing combat-logging.

For if you simply decide you won't kill anybody, you solve combat-logging forever, in your reality.



Makes you think.

I giggled :D
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Ok,

Thread reopened after a bit of a clean up.

Play nice please.
 
Why should these foolish player avoid a rebuy again?

They've gone into OPEN, they've failed to avoid interdiction, and then they've also failed to escape.

This a game and part of playing games is losing sometimes.

It is not the end of the world. It is a to-be-expected sometimes consequence of undertaking high risk activities, or from making bad decisions or mistakes of some sort.

It almost sounds like you think players should have a reasonable expectation to NEVER LOSE... Even when they enter into a arguably higher-risk game mode with full understanding of the potential consequences.

It's OK to lose sometimes in games.

It's not definitely NOT OK to cheat to avoid losing!

I think you badly misunderstood what i was saying.
 
Someone just had a major epiphany, furthermore, these private groups should not expect FD to do their policing for them if they cannot manage their "Private" group due to incidents caused by the said "Private" groups open door policy

Umm.. that is pretty much the situation. Someone goes into a PvE group, kills people, they get the boot. FD don't need to do anything. However, FD have said, if someone gets the boot, then returns to do it again (via a CMDR wipe or second account), then it will be considered to be against the rules, i think under the rules about harrassment or something, and then FD will take action against the account.
 
im saying if combat-logging was punished or dealt with I would go back to normal piracy and try to be more (civilized) in my approach and probably roleplay more as a pirate. I just don't see the point to do that right now because of the current situation with combat-logging.

I'm telling you most if not the majority of code members left or don't play the game because of this issue. I know a lot of people who will restart to do legitimate piracy if something drastic is done to eradicate combat-logging.

/plain and simple and this is not me saying I will stop shooting at people, I love doing that. I'm just saying I LOVE piracy but it's not enjoyable, fun nor viable right now because of those game breaking mechanics.
Last time I checked the Jolly Rogers handbook of 'How to Pirate Vol 1: A Pirate's Life For Thee' piracy is about stealing cargo not about primarily killing the target. So how is combat logging specifically affecting you doing piracy? (disregarding the obvious lack of actual piracy mechanics) Because it sounds like you're saying that because of even so much as the 15 second exit you aren't enjoying attacking people under the lie of pirating them.
 
So taking this argument further, if a CMDR joins a PVE only group and then attacks commanders. strictly speaking they are not doing anything wrong because the game allows this using the current mechanics.

Have FD stated any where that PG invasion (which is what you're alluding to) is against the rules ? There is your answer.
 
provides the basis for a new list!

A list of people who must suck at PvP because they cannot kill a ship in 15 seconds that is flying in a straight line :D

Stop Agony_Aunt, you made me chuckle in the midst of a conference call... luckily I was on mute at the time though!
 
Last time I checked the Jolly Rogers handbook of 'How to Pirate Vol 1: A Pirate's Life For Thee' piracy is about stealing cargo not about primarily killing the target. So how is combat logging specifically affecting you doing piracy? (disregarding the obvious lack of actual piracy mechanics) Because it sounds like you're saying that because of even so much as the 15 second exit you aren't enjoying attacking people under the lie of pirating them.

I can tell you've never attempted piracy before. Let me try and show you what he's talking about:


  • Alright, so you've pulled your target from supercruise after a direct piracy hail.
  • You've sent them your demands to stop and await a scan
  • You begin scanning them. 480t of imperial slaves, bingo!
  • You switch back from your right panel to type your demands for 60t of slaves
  • They've logged off/killed the task (taskkillers are more common in piracy)
  • Jump back to supercruise and repeat until you've had enough.

But combat logging doesn't affect piracy though, right?
 
Last time I checked the Jolly Rogers handbook of 'How to Pirate Vol 1: A Pirate's Life For Thee' piracy is about stealing cargo not about primarily killing the target. So how is combat logging specifically affecting you doing piracy? (disregarding the obvious lack of actual piracy mechanics) Because it sounds like you're saying that because of even so much as the 15 second exit you aren't enjoying attacking people under the lie of pirating them.

you clearly have never done piracy in this game have you?

I can tell you've never attempted piracy before. Let me try and show you what he's talking about:


  • Alright, so you've pulled your target from supercruise after a direct piracy hail.
  • You've sent them your demands to stop and await a scan
  • You begin scanning them. 480t of imperial slaves, bingo!
  • You switch back from your right panel to type your demands for 60t of slaves
  • They've logged off/killed the task (taskkillers are more common in piracy)
  • Jump back to supercruise and repeat until you've had enough.

But combat logging doesn't affect piracy though, right?

exactly this ^
 
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Last time I checked the Jolly Rogers handbook of 'How to Pirate Vol 1: A Pirate's Life For Thee' piracy is about stealing cargo not about primarily killing the target. So how is combat logging specifically affecting you doing piracy? (disregarding the obvious lack of actual piracy mechanics) Because it sounds like you're saying that because of even so much as the 15 second exit you aren't enjoying attacking people under the lie of pirating them.

In defense of the "genuine" roleplaying pirates... (!!!!!!)

Currently, piracy in this game is hopeless, and this is down to the fact that there is no Declaration of Piracy mechanic.

A player being interdicted doesn't know the intent of the player initiating the interdiction.

Pair the above with the presence of rabid PK'ers in this game, the only sensible and de-facto conclusion a player that's being interdicted to make is "I'm about to be ganked".

A Declaration of Piracy mechanism would help pirates, and the players being interdicted, and also greatly assist FDEV in developing a proper method of determining if a player was pirated or murdered Just Because - and subsequently implement a proper Crime & Punishment mechanic which could help to discourage rabid PK'ing.
 
As a player who hates PVP I am up for punishing people who combat-log in way of long countdown mechanism, insta death or 24-48h bans.

That will clean up in the PVP ranks since it's actually their thing: people who hate PVP to the point of committing an exploit don't play in Open, so those you have left are players actually want to do PVP, but hate losing. /volume-up And we can't say you guys like losing, do ya.

Btw, all lists voluntarily omits names of people involved in the list themselves. So, grain of salt.
 
I never play open, but after reading some of the comments here it's tempting to do so, purely to combat log and rile some of you lot, harvest some salt of my own.

But seriously CREATE YOUR OWN GROUP, it's like the racing leagues for racing Sims. They don't want to race on open servers with the 12yo wreckers etc, so they create websites and leagues of like minded people to race against, I am really struggling to understand why PvPers can't do that. Unless it's because they want easy kills.

Why do I think of this chap with regards to PVPers?




 
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Not on the table anytime soon I am afraid IIRC. (Need to find the post by Sandro to back this up)

Piracy as one of the 3 main roles died during beta when there was no piracy reputation and no ability to communicate with NPCs to demand cargo.

Edit: do not expect this to be improved upon, the feedback in this thread makes it clear Elite: Safe is what is expected from the most vocal people on the forum. The nerf to NPC AI in beta 5 from pplater feedback just shows that most players do not ever want to lose cargo or their ship while they slowly grind to the biggest ship then quit out of boredom due to lack of content...
 
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