You'll keep killing everybody until FD fix combat-logging?
That has an implied incentive, aimed at FD, to fix combat-logging.
So...
You are saying, in order to make good on that incentive, that you won't kill anybody once FD fix combat-logging?
And...
Once FD fix combat-logging, you will no longer see anybody combat-logging.
But...
If you stop killing everybody today, you will no longer see anybody combat-logging.
Ergo,
Your approach is inefficient, as it contains a non-essential reliance on an outside party to do something, ie. FD fixing combat-logging.
For if you simply decide you won't kill anybody, you solve combat-logging forever, in your reality.
Makes you think.
I giggled