I'm lucky as I'm still in a Cobra with a 56k insurance rebuy cost. Have to be a bit choosy who I take on though.I voted too hard.
I've always made my money from bounty hunting. Now with the difficulty of the AI, I enjoy the challenge, but having the limp back to station after encountering a handful of ships is just a buzz-kill. I agree that there are too many elite, deadly, and dangerous encounters. The risk factor is too high on a 5mil rebuy cost while taking near fatal damage from bounties worth 20k or so.
I remember starting out in this game with a weak ship, no money for modules, and no real combat experience. It was a lot of trial and error figuring out how to fight properly and I died a lot. I think new players are going to feel helpless and frustrated, and will probably quit before spending much time in this game.
(canned laughter)
I voted too hard.
I've always made my money from bounty hunting. Now with the difficulty of the AI, I enjoy the challenge, but having the limp back to station after encountering a handful of ships is just a buzz-kill. I agree that there are too many elite, deadly, and dangerous encounters. The risk factor is too high on a 5mil rebuy cost while taking near fatal damage from bounties worth 20k or so.
I remember starting out in this game with a weak ship, no money for modules, and no real combat experience. It was a lot of trial and error figuring out how to fight properly and I died a lot. I think new players are going to feel helpless and frustrated, and will probably quit before spending much time in this game.
Like I said before, the AI and equipment is just fine as long as the rewards match the risk. These paltry bounties are a joke because you WILL die eventually, and you'll just end up working to make up your buy back. If they could match that risk with proper reward, I think it would be a real boon to bounty hunting and could transform the profession.
WHAT THE ****. How can people vote for "too hard"? Everything has to be served on a silver plate, or what? Ridiculous you lot!
Is it really that hard to train a little so one becomes better at fighting...
I'm just tooling about a safe system in a well-spec'd Asp looking for stuff. Even in a L0/L1 USS I'm meeting modded NPCs who do serious alpha damage. I'm not saying that they shouldn't be in-game, I'm just think they're too common or they seem to be. The AI level may or may not be right but I think that the distribution of NPC skill levels is off because they seem clustered towards the high end in what should be a relatively safe environment and modded NPCs seem to be too common as well.
I recommend that anyone who hasn't extended combat experience try the same cobra face-off training mission as I did. Cheaper than a rebuy screen and you know where you stand against the new AI.
WHAT THE ****. How can people vote for "too hard"? Everything has to be served on a silver plate, or what? Ridiculous you lot!
Is it really that hard to train a little so one becomes better at fighting...
WHAT THE ****. How can people vote for "too hard"? Everything has to be served on a silver plate, or what? Ridiculous you lot!
Is it really that hard to train a little so one becomes better at fighting...