Taking other threads and my own experience into account, I can still say that AI feels a bit too hard for Dangerous+ NPCs. The fact that the game doesn't really have a dedicated "low-level" place (LowRES is the closest thing you can get) doesn't help, like its desire to spam interdictions by high-level NPCs.
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What really should be done is not AI nerfing, but NPC spawn nerfing.
- Make Dangerous NPC rare, Deadly even more rare, and Elite super-rare. They should be seen as "legendary" enemies that CAN and WILL kill you if you don't have enough experience and gear to deal with them. They may worth a HUGE amount of money (how about 500K or even 1M bounty for an Elite Anaconda?), but you have to find them. They are perfect target for assassination missions.
- Absolutely NO high-level NPCs in combat zones. Or maybe make them very rare spawn, like capital ships. The main fighting force of any army are regular soldiers, not special forces. Currently, it's basically a "suicide by CG".
- Absolutely NO high-level NPCs in LowRES and probably Nav Beacons.
- Moderate chance to meet Dangerous NPC and small chance to meet Deadly NPC in HiRES.
- Most NPCs in HazRES are Dangerous, moderate chance to meet Deadly, small chance to meet Elite.
- Interdictions are based on your combat rank. You shouldn't be ganked by Elite when you're Harmless. (Also, kindly stop the "crazy pirate" nonsense! I can't drop my cargo if I haven't any. Especially if I haven't any cargo racks!)
- Powerplay NPCs should be mostly mid- and high-level, starting with Master. Greenhorns doesn't get accepted into President's personal guard. This way, PP can even get an influx of participants, since this is a place where you can get some hard fights.
- Police should stay high-level (just like now), especially in high security systems.