Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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Is the new AI implemented in 1.6, or only in 2.1? I'm finding pirate swatting in my Mark III just as easy as it's always been.
Yeah it is. Not an anaconda or corvette you say? It's almost like the smaller ships have a purpose and aren't merely stepping stones on the way to the 'endgame content'? Are you sure you're right?
 
I have mixed feeling about the Ai change.

Like that they don't spin anymore, and actually fight back

But. I can see this being a prob for a lot of players. As with the fact I'm already seeing posts of ppl leaving the game.

Hate to see the game die, but there's always SC, and Angels fall first just in case.
 
not true, you can make a good amount of money in a sidewinder, so let us kick that one to the corner.

Don't know about the sidewinder, but I'm having a lot of fun with a Railgun/Missile Cobra. Although I have to carefully select my engagements, which is awesome. No more parking in space and pressing fire while yawning until targets pop.
 
With all due respect, you really have no idea if that will be the case. A percentage will quit, a percentage will write bad reviews and pass the word "avoid ED, no fun, impossible hard, yada yada". This will hurt sales. You are assuming that this percentage will be low enough not to matter, I assume that it will hurt sales in a significant way. Possibly to a point that might kill game development.

Again, personally I have no issue with the new AI - but I am not a casual player.

Steam reviews (as iffy as they are) are already mixed, this won't help the game much as far as bringing in new players goes.

Yesterday I was all hyped about the 2.1 update. I was secretly watching the live stream while at work, I had RDPed into my home PC from work (fortunately I work IT and have the ability to do that) and updated to 2.1 well before I got home. In my extreme desire to play, I left work 30min early, got home, mixed a drink, and logged into open play. Prior to the update I was docked in Jameson Memorial, I've been chomping at the bit to try out the huge multicannon on my FDL. Sure enough that was the first thing I did, I scoped out what Engineers I had available, and decided to go back to my home system of I Carinae to scope out the new AI difficulty.

Less than 10 min, Boom. Nice little wake up call, I had a 1 on 1 with a Deadly Anaconda, he had me down to 60 hull, I had him at 40 but he rammed me as a last ditch effort. It was pretty humorous to hear "target destroyed" after I had seen the ship destroyed screen and I was docked back up. I thought to myself "Beyond the grave kill? Nice!" Too bad I didn't get the bounty. So I understood what I did wrong, re-checked my fit, re-armed sobered up, and went back out. Smaller targets? Same thing..

After the 4rd ship destroyed screen I got frustrated. Still I didn't want to give up, "maybe a smaller and more agile ship?" By then I had run low on funds so I sold the FDL for a Vulture, still same outcome.

Feeling defeated and seeming to not have much other option, I said screw it, and logged off for the night. I still don't want to give up on this game and I've been desperately pleading with other Steam friends of mine to get the game in order to have someone to fly with. Since the wings expansion was introduced, I think I've been in a wing with other players maybe once? If you want to add me for the sake of flying in a wing with me please feel free to add me (CMDR Terrox). I love this game and I'm not wanting to give up on it. I never played the original Elite but I have played other similar games (Descent Freespace 1, 2, Starlancer, Freelancer, Renegade: Battle for Jacob's Star, Wing Commander, etc...) and playing Elite brings me more fun than any other game in the past. I played EVE Online for 4 years but quickly left when ED was introduced, never looked back.

I don't think the AI is insanely difficult, but maybe a few minor tweaks are in order. Granted, this is my opinion after only one evening, and I'm willing to give it another shot tonight once I'm home again. My last "tactics change" idea is to trade out my Vulture for a FAS which I think I have enough credits to properly fit it out....maybe. Hit me up to join a wing and I'll gladly fly along side with you.

-CMDR Terrox
 
Well congratulations on explaining clearly what your issue is: you place your farming objectives above good and interesting gameplay.

All hail the final arbiters of what is good and interesting gameplay in the forum! Clearly if your goals in the game is different from theirs, then, well, they're just not sufficiently good and interesting and should be properly ignored and set aside!
 
I have mixed feeling about the Ai change.

Like that they don't spin anymore, and actually fight back

But. I can see this being a prob for a lot of players. As with the fact I'm already seeing posts of ppl leaving the game.

Hate to see the game die, but there's always SC, and Angels fall first just in case.

There will always be people posting that they're leaving no matter what. Mind as well they leave while the game gets better instead of worse.
 
The AI is too hard. Good luck farming 5k merits a week when it takes 5 minutes to kill one ship now. Normally I could farm 1000 merits in an hour, now it's taken me 1.5 hours to do 300. The constant bounty hunters chasing you down while you're engaging a powerplay ship, or cops dropping in to kill you, it's now too hard to farm the 5k. I'll have to play all day long to get my cap for the week.

And kiss my ass if you think I'm whining. I don't live with my parents. I don't have 18 hours a day to play like some hardcore mmo players. I am married and I have kids. I'm a totally different player than most ED players, and the changes now make is to farm on my limited time.

If you think the AI is just right then go farm your 5k/10k merits for the week and see how fun it is now.

I wish people could actually disagree without getting so angry (not aimed just at you btw) it is OK to like the AI and not be an elitist snob or unemployed grinder and it is OK to think it is too hard and not be a care bear!.

My 2p if there is any balancing to be done it is on the numbers of ranked ships. An elite ship should be elite but rare as hen's teeth a deadly ship should be just that too but also rare imo..... but equally a low intensity cz probably should have lower level ships than this and hi sec space should not have wings of deadly ships out to kill you unless you are a killer in which case anarchy should be safer for you.

That being said from what have seen and imo it is still too soon to judge it kind of is like that in normal space... maybe tweaks needed but the people who are trying to farm solo in haz res or compromised beacons or possibly taking on big level assassination missions in dodgy space need to step back and realise the game has been soft for too long.

Yes ED must be playable for all levels and it can work all in the same universe but we all need to know our limits and not wade into a hell hole designed for multi player.


Again I am not saying tweaks are not needed! But imo it was always wrong that any ship should be flying without any shield's unless it was a specific high armour tank build and haz res is meant to be hazadous
 
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Well congratulations on explaining clearly what your issue is: you place your farming objectives above good and interesting gameplay. You don't care if combat was dull and mindnumbing, as long as you can farm your merits. Interesting gameplay gets in the way of your farming (and some other people's credits, rank grind, etc).

Some people don't really care about having interesting and exciting gameplay. They're just here to farm credits/ranks/merits, etc. And they ultimately forget that merits/credits/ranks in the end don't mean a thing, they're just some numbers. Its what you are doing meanwhile that counts. What good is a dull, boring, farming game, if farming to be able to do more farming is all there is?

I truly hope FD doesn't not yield to farmers and dumb down the game to the lowest common denominator.
why assume they arent having fun doing that? its as if you think only what you find to be fun is fun and everything else is boring. im not into cricket or snooker and i find bridge to be mind numbingly tedious - but i dont expect the world to ban those activities any more than i expect them to completely remove what you like. but i dont expect to have it all my own way. there is something called the middle ground.
 
Is the new AI implemented in 1.6, or only in 2.1? I'm finding pirate swatting in my Mark III just as easy as it's always been.

Both. Thing is this fear of the new AI has a lot to do with players skills and expectations. Yes the AI is tougher at the higher ranks, not it is not impossible to adapt and still win. What I see so far in the overall complaints lot are people that are used to take big unwieldy ships that could faceroll everything in hazardous areas before to being surprised by fast and agile opponents that actually have self survival coded in and ranked for said environments.

Other have gained combat ranks doing essentially skilless farming (max/min) and are now matched with similar ranked opponents that suddently can fly and require skills to defeat.

For many others lower ranked players the new AI is more challenging but not much more than before, and is just more routine for PvP players.
 
Yeah it is. Not an anaconda or corvette you say? It's almost like the smaller ships have a purpose and aren't merely stepping stones on the way to the 'endgame content'? Are you sure you're right?

I honestly believe that small ships are easier to fly effectively in combat. Big ships are very strong, but they need more micromanagement, you can't just fly them by the seat of your pants and expect to win.

A well-flown big ship will still romp the AI. But a badly flown big ship will get cut up. Smaller ships generally have more escape ability and therefore are safer to fly against the new AI than big ships until one has mastered the craft.
 
The AI's are a nice challenge if I'm flying one of my ships outfitted for fighting. The problem is when you're flying a freighter, or a ship outfitted for exploration. My Asp got interdicted by an Eagle sporting some pretty nasty missiles last night, and I managed to get away with only 3% hull left. Wasn't expecting that. It nice to have hard AI's when you're actually seeking out combat, but if you're playing one of the other 2 game modes, I can see how this can be very upsetting.

:O Upsetting? I lost my (one loaded and one empty) Pythons (ins cca 4.5mil. each) right after update, no chance even get NPC in view. That is not fun at all, I'm not really great in fighting, but it has been a while I got destroyed by NPC, especially with no load. Now I have no idea how I'm going to continue my mining.

My suggestion: it would be fair to make AI equal to individual players lvl, that way it would be playable and challenging for everybody, but that is just me...
 
All hail the final arbiters of what is good and interesting gameplay in the forum! Clearly if your goals in the game is different from theirs, then, well, they're just not sufficiently good and interesting and should be properly ignored and set aside!

Squatting mindless suicidal NPCs is good, fun and interesting for you then?
 
There will always be people posting that they're leaving no matter what. Mind as well they leave while the game gets better instead of worse.

Also: gaming forum + day after big change = massive knee-jerk reaction. This will always happen. Heck, I've been guilty of it before myself.
 
In a galaxy with over 4 billion star systems, why couldn't they put the crazy AI from 2.1 that is so far away from the noob starter areas that they won't even know about them for at least until they "git gud"? lol
 
Yeah. But it always was stupid that you could Park a big ship in a res and watch endless npcs suicide themselves on your turrets. Or pick a fight with a 50 million ship in a 0.5 million one and expect to win. Or hang around a dangerous neighborhood in an unprotected ship full of gold.

Like I said. Pick your fights now. The days of automated instawin are gone.

What I don't know is if this will now lead to other routes to riches, or if the better ships are now - for all intents and purposes - out of reach to people with busy lives (job, kids, dependants, other interests).
 
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