Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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Thread Closed: Not open for further replies.
Without trying to add more sauce.. I lost 4M yesterday, died 2 times on an Asp Exp and rebuy is 2M. My thoughts? I have to be more cautious and be careful next time.
 
To be fair, saying you have one video as evidence that the assertion isn't exaggerated extrapolation does not work.

Other wise it is just one experience from Deebz__ and one from Moonax IRL

Those that have their preconceptions set in stone will not be convinced by a hundred videos either. The sum of insta-kill reports plus the video is pretty good evidence in my mind.
 
Took on a Corvette in a CZ with no mods. Wasn't impossible...

[video=youtube;Z4Q5m4wL3aw]https://www.youtube.com/watch?v=Z4Q5m4wL3aw&feature=youtu.be[/video]
 
I don't have a problem with the new AI, I love it. But I've encountered a few NPC's that I cannot defend myself from because they maintain a Clean status (they are not Power Play), while I become wanted if I shoot back. I made a bug report about it.
 
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Those that have their preconceptions set in stone will not be convinced by a hundred videos either. The sum of insta-kill reports plus the video is pretty good evidence in my mind.

That the sum of their experience are good evidence against that assertion in their mind

The experience does not seem to be uniform, there is evidence from both camps

Reading your posts the same set in stone preconceptions could be said you too, so... where to from there
 
The fact that the general opinion of just right/ too hard is so close in percentages highlights a problem.

Either way, one large part of the player base won't be happy and a good few on the too hard side might quit the game completely. People pay and play a game to have fun; many here are not finding this fun. Regardless of which side of the fence you sit on, there needs to be some middle ground here otherwise we could lose many, many players. And that doesn't bode well.
 
Can we at least have it so you don't come across npc's with modded stuff when you yourself don't own horizons?
Really annoying that even my A rated shield is worthless because modded guns rip through them and are causing insane heat damage and there's nothing I can do about it ... also doesn't help that you nerfed heat sinks ...

This is getting abit close to a paytowin-ish situation where I'm forced to buy horizons in order to fight on an even level again -_-'
 
The AI is hard now, but thats a good thing.
You have to be really considered in your engagement choices and take care to have a loadout specific to your goals. A one size fits all combat build for assasinations, bounty hunting, piracy and res just wont cut it any more.

Looking at the skill level of the NPC you're about to lock horns with is vital now. I just got destroyed in my tricked out vulture (I'm combat expert rating) by an Elite Viper mkIV. He used his speed to keep me turning and targeted my thrusters and engines, just like you'd expect a top tier pilot to be doing. I wont be just engaging anyone lightly anymore.
I really feel that this is a great thing and the shot in the arm that the combat aspect of the game sorely needed. I got ganged up on in a combat zone yesterday and got zapped in minutes by enemies working intelligently together and using combat specific loadouts.

FD, PLEASE don't dumb it down!!!!!

Having real choice and consequence in combat is really very exciting and it's taken what was becoming very ho-hum, by the numbers combat, and turned it into something you really have to think about for each engagement.

Yes it's hard, but thats a good thing and adds realism.
I havent encountered any single targets of low combat rating yet, but I anticipate that they are considerably easier to kill.
If you're finding the combat too tough, wing up, or be more intelligent in when you engage and when you run.

In the poll, I voted "just right".
 
My original point still stands its not your "first hand" experience, where as I am telling you of my first hand experience so I reckon it supersedes you hearsay information.

A grouping of posts with a common theme can sometimes provide a sounding of a situation, and multiple people have mentioned losing their ships very quickly to small vessels. That's all. The words "from what I hear" in my post should have given that position away - I make no claim to absolute evidence. All I'm saying is, when you hear something odd going on outside, even without immediate mk. I eyeball evidence and even if it may be nothing, sometimes it's worthwhile going and having a look at what's going on.

As for your own experiences, while I've no doubt they are absolutely as you say they are, a single data point isn't a good place to begin and end a debate on. With the people complaining here since 2.1, there's a hint of what might be case of smoke without the fire being seen - and the video suggests that, yes, something strange and untoward is going on somewhere in the ship mechanics.
 
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New AI is fine, except for the occasional glitches like this...

[video=youtube;oZN_yZ07-18]https://www.youtube.com/watch?v=oZN_yZ07-18[/video]
 
Nope, but it only takes one occurrence of this bug in a number of days to ruin your game play. 8 hours without encountering the bug really does not mean anything.

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Did you watch Deebz__ video? Link to the bug thread: https://forums.frontier.co.uk/showthread.php?t=255442


No I didn`t watch it as the night is getting long in the tooth but my experience is as described and don`t believe the hyperventilating from sectors of the community. You can bring out your conda to play,just have your wits about you and a reasonable loadout and you will be fine. There are no immortal AI boogie men out there waiting to tear you limb from limb and consume your flesh. Usually that`s the real life Cmdr`s :)
 
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Without trying to add more sauce.. I lost 4M yesterday, died 2 times on an Asp Exp and rebuy is 2M. My thoughts? I have to be more cautious and be careful next time.

This was my initial thought, games harder, be more careful, this was after I got annihilated by a Conda without even time to think about what was happening, then came more interdiction's, almost one after another, but what really did it for me, was being chased off by an Adder and a Courier heavily engineer modded, I've tried a few more times to mind my own business and just trade, now I'm hesitant about leaving dock, it's not a fun game, heck it's not even a game when you're just sitting there.
 
I think we all wanted the same thing. Better AI. I do trading. I think all we traders ask for is the interdicts to be scaled back some and the AI match our ships with the equivalent weapons and combat skill level. I don't want the bounty hunter's game ruined or the combat expert's game ruined. I just want and I am sure the miners, explores, and fellow tradesmen will agree, our game play ruined. Right now this is what is happening. Should be an easy fix without nerfing the AI altogether.
 
This was my initial thought, games harder, be more careful, this was after I got annihilated by a Conda without even time to think about what was happening, then came more interdiction's, almost one after another, but what really did it for me, was being chased off by an Adder and a Courier heavily engineer modded, I've tried a few more times to mind my own business and just trade, now I'm hesitant about leaving dock, it's not a fun game, heck it's not even a game when you're just sitting there.


My problem is ai with modded weapons should be rare.
 
That the sum of their experience are good evidence against that assertion in their mind

The experience does not seem to be uniform, there is evidence from both camps

Reading your posts the same set in stone preconceptions could be said you too, so... where to from there

The word bug by its very definition in the IT world means that the experience is not uniform. The video and reports indicate clearly that something is wrong. That not everybody has encountered the bug is pretty much a given. Not being able to accept that there might be a bug is what I mean by "preconception set in stone".

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No I didn`t watch it as the night is getting long in the tooth but my experience is as described and don`t believe the hyperventilating from sectors of the community. You can bring out your conda to play,just have your wits about you and a reasonable loadout and you will be fine. There are no immortal AI boogie men out there waiting to tear you limb from limb and consume your flesh. Usually that`s the real life Cmdr`s :)

If you did not watch, there is no basis for further discussion. Sleep well.
 
The AI is hard now, but thats a good thing.
You have to be really considered in your engagement choices and take care to have a loadout specific to your goals. A one size fits all combat build for assasinations, bounty hunting, piracy and res just wont cut it any more.

Looking at the skill level of the NPC you're about to lock horns with is vital now. I just got destroyed in my tricked out vulture (I'm combat expert rating) by an Elite Viper mkIV. He used his speed to keep me turning and targeted my thrusters and engines, just like you'd expect a top tier pilot to be doing. I wont be just engaging anyone lightly anymore.
I really feel that this is a great thing and the shot in the arm that the combat aspect of the game sorely needed. I got ganged up on in a combat zone yesterday and got zapped in minutes by enemies working intelligently together and using combat specific loadouts.

FD, PLEASE don't dumb it down!!!!!

Having real choice and consequence in combat is really very exciting and it's taken what was becoming very ho-hum, by the numbers combat, and turned it into something you really have to think about for each engagement.

Yes it's hard, but thats a good thing and adds realism.
I havent encountered any single targets of low combat rating yet, but I anticipate that they are considerably easier to kill.
If you're finding the combat too tough, wing up, or be more intelligent in when you engage and when you run.

In the poll, I voted "just right".
summarising what i said before about what happened to me - how do you pick who interdicts you? a master rated viper interdicted me, demanded my cargo, the after a pause opened fire. i fired back but my shields went down and i had to start evasion because he had boosted behind me. my hull down to 74% and powerplant to 58% in 30 seconds.

im boosting away and my fsd is dropping on and offline and hes keeping pace and still hitting me when i have 5A thrusters and full pips eng. i couldnt flee and the fsd even if it wasnt dropping offline couldnt have charged quick enough for supercruise let alone jump anywhere before i was dead. i had military armour also. where di i choose the unwinnable unfleeable opponent to interdict me while supercruising in a safe high security system to a port? if not for the police jumping in around the 30 second mark i would been spending 1.5 million on rebuy. hard AI is only fun if you can do something to affect the outcome. when you meet an AI that can remove your shields in under 20 seconds and do that much damage in the next 10 seconds and you havent got its shields down yet, and you cannot flee because no time before your powerplant is dead please report back how much you enjoyed having no chance at all no matter what you do.
 
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