A Guide to Minor Factions and the Background Sim

Looking at all the upgrades I guess it is VERY early days but at the moment I am certainly not saying how beneficial the new version is.

Bounty hunting was an excellent way to improve our influence but now it looks like it can be a quick way to loose your no claims bonus! looking at all the missions on offer, that also loos a sure fire way of getting INTO Boom!!!

so far nothing jumps out and suggests a way of ending this annoying boom and YES we are doing everything that folks recommend but all that happens is a change or improvement in our influence. We do not need to have 87% influence and if offered we would willingly swap influence for loss of boom :) tis frustrating :)

if expansion overrides boom, there is nothing wrong with it.
 
BGS has done a weird one .... the systems I control with my adopted fac haven't ticked yet one other i am in but dont control has. Systems my mate controls with his adopted fac havent ticked, yet others he is in that he doesnt control have.

As of 1500 UTC. Monitoring.
 
I have a faction pending Retreat in my system. I'll keep you all informed of timings. Its Galactic wide state as they are pending in there home system. I will go to another system they are present in to confirm.
 
Well, let's show what I learned about expansion today.

Today my MF Brazilian League of Pilots (Blop) expanded. Blop was under a long boom, and we´re leaving it because we´re trying to expand a neighbour MF to our expansion target before our expansion, but the expansion today stopped that boom state before the normal expire period.
I think something changed in the expansion process, when the expasion enters active, the faction doesn't immediately pops in another system, there´s a preparation period.

I was able to predict the last 6 expansions of the 2 minor factions I support, and the system BloP should expand today with the old rules for expansios dont have our presence there.
Thanks for the info! Yes, according to the dev notes, expansion has changed so that the faction goes to a new system at the end of the active expansion state, not the beginning. Hopefully it can't be interrupted, but that's one of the things we're watching.
 
Thanks for the info! Yes, according to the dev notes, expansion has changed so that the faction goes to a new system at the end of the active expansion state, not the beginning. Hopefully it can't be interrupted, but that's one of the things we're watching.

OMG, at the end?? :eek:
Do you have a link where I can learn more about that?

Why the Devs change the things so dramatically in an update, I hate when they do that.
 
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We managed to get our influence up to over 70% in a system by going on a bit of a rampage and failing a lot of missions. This has made us very unpopular with the current controlling faction. The thing is, it's a one-station system and this new 2.1 upgrade means the station will now no longer allow us to dock. It's our standing with the faction rather than our legal status. I did a Sidewinder Suicide but the station is still after me with their lasers.

We haven't got our conflict yet, but when it happens how are we going to cash in our combat bonds?

Also... we've now been sitting a couple of days at 70% without anything that might cause a regime change. Any idea what we could be doing wrong, or is there always a bit of lag?
 
We managed to get our influence up to over 70% in a system by going on a bit of a rampage and failing a lot of missions. This has made us very unpopular with the current controlling faction. The thing is, it's a one-station system and this new 2.1 upgrade means the station will now no longer allow us to dock. It's our standing with the faction rather than our legal status. I did a Sidewinder Suicide but the station is still after me with their lasers.

We haven't got our conflict yet, but when it happens how are we going to cash in our combat bonds?

Also... we've now been sitting a couple of days at 70% without anything that might cause a regime change. Any idea what we could be doing wrong, or is there always a bit of lag?

You cant do it anymore at systems with only one station, or systems with all stations controlled by the faction you want to war. If you got hostile there will be no way to deliver combat bonds.
 
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Just kill pirates in the system until you're only unfriendly.

Unfortunately that will raise their influence, but hopefully not enough to bring your 70% down too much. :)
 
I'm new to all this and I have a quick question. If we get our system into a Boom state will that now decrease buy prices for the locally sourced commodities? I feel like it would be really awesome and immersive if we got our faction into a Boom state and could then make really good profits at nearby systems via trade. :) Thanks!
 
BGS has done a weird one .... the systems I control with my adopted fac haven't ticked yet one other i am in but dont control has. Systems my mate controls with his adopted fac havent ticked, yet others he is in that he doesnt control have.

As of 1500 UTC. Monitoring.
More than weird:

1 The topslice leak of 0.1-0.4 to the lower reaches of the table seems to have stopped. Of the 44 systems we watch, only 5 have had any change in the influence tables.

2 I did 3 missions for a single faction in a system with a tiny population - all medium influence - and there have been no changes at all.

3 In two systems where there are active conflicts, influence points were taken out of the supposedly closed conflicts and given to other factions.

4 We have a War in one system (with just 2 factions) according to the GM, but noting pending or active according to the station data in the RH panel.
 
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You cant do it anymore at systems with only one station, or systems with all stations controlled by the faction you want to war. If you got hostile there will be no way to deliver combat bonds.

It was just unfortunate that our takeover attampt straddled the upgrade <sigh>

Just kill pirates in the system until you're only unfriendly.

Unfortunately that will raise their influence, but hopefully not enough to bring your 70% down too much. :)

Thanks for the tip.
 
Well, we can confirm that an active Lockdown state shuts down the Commodities Market, Mission board, and Outfitting of any station controlled by the faction. Refuel, Repair, Restock, Contacts, Shipyard, and Universal Cartographics stay open. Not sure about Black Markets yet.

Also observing our first pending "Retreat" of the live release today, so we'll see how that goes. :x
 
You cant do it anymore at systems with only one station, or systems with all stations controlled by the faction you want to war. If you got hostile there will be no way to deliver combat bonds.

I complained about this during Beta. A lot. Being locked out of station for being hostile is a sensible, logical choice.

However, it completely torpedoes the idea of bringing about war via hostile actions, (which frankly is also a logical course of action), since you then won't be able to contribute to the resultant war, which is beyond stupid.

The vast majority of responses were of the "No! We don't want people being mean to NPCs in this game! You should get nothing but punishment!" flavour, rather than actual realisation that if you trade, and make money to get better at trading, or you collect bounties, make credits which let you get better at getting bounties, then if you essentially "declare vendetta" against that faction, there should be an outcome which makes it easier to continue that vendetta (at the cost of station access), rather than harder.

The whole thing really is just indicative of the lack of any development of military career paths in this game... rank is just a cosmetic meaningless thing for now.

Good to see this got fixed before it went live :/

It's ok though, I'll continue to wage bloody vendetta against my enemies by being friendly, since that's the best option...
 
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Just kill pirates in the system until you're only unfriendly.

Unfortunately that will raise their influence, but hopefully not enough to bring your 70% down too much. :)

It was just unfortunate that our takeover attampt straddled the upgrade <sigh>



Thanks for the tip.

this won't work in my opinion. cashing in bountie claims is what gives you reputation, killing pirates will only lower your reputation with the pirates faction.

if that faction isn't present in another system, where there are stations not controlled by them, the only way i see is clearing a distress call ... brings you out of being hostile. or wait for reputation decay.
 
Oh okay, I thought that it did increase rep with the controlling faction, but only slowly as I thought I'd seen an up arrow without turning in bounty vouchers.

I'm probably wrong though, so sorry for misleading anybody.

If it's never going to be possible to regain access to hostile stations in a system where one faction controls all the stations then there really does need to be another way to turn in CZ kills.

No docking at hostile stations really makes sense (as would no docking at stations where you are wanted), but FD need to make sure that it doesn't prevent you playing the game.
 
Oh okay, I thought that it did increase rep with the controlling faction, but only slowly as I thought I'd seen an up arrow without turning in bounty vouchers.

I'm probably wrong though, so sorry for misleading anybody.

If it's never going to be possible to regain access to hostile stations in a system where one faction controls all the stations then there really does need to be another way to turn in CZ kills.

No docking at hostile stations really makes sense (as would no docking at stations where you are wanted), but FD need to make sure that it doesn't prevent you playing the game.

Unless it has been removed recently your reputation will slowly improve to unfriendly overtime. This mechanic was introduced specifically to combat the scenario described.

EDIT: I've just confirmed that rep does improve from hostile to unfriendly. I was hostile with a faction yesterday, now I'm unfriendly. :)
 
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We've found another system they are present in, so I'll try BH in Santa Muerte and cashing in at their other place. Fingers crossed...

I'll let you know if it works Frank.

Thanks for the advice guys :)
 
Excellent :D

I'm usually wrong about things, so that makes a pleasant surprise. :)

--EDIT--

Just reread your post, do you mean that rep will slowly move back to unfriendly if you do nothing?
 
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Well, we can confirm that an active Lockdown state shuts down the Commodities Market, Mission board, and Outfitting of any station controlled by the faction. Refuel, Repair, Restock, Contacts, Shipyard, and Universal Cartographics stay open. Not sure about Black Markets yet.

Also observing our first pending "Retreat" of the live release today, so we'll see how that goes. :x

Be interested to know if the 'retreating' faction also has a current state, as mine is currently in Boom, so if yours doesn't have any state or other than Boom, we'll be able to observe if Boom is a blocker or not.
 
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