I know that. It was never a problem before, because the AI was stupid and didn't have engineering buffs. I remember being able to escape in a T7, before.I could be wrong , but the game has allways been like this from day one.
Now, with AI improvements and NPCs having access to modded weapons, shields drop faster. I'm dead before I can high wake.
Really? Interdiction isn't a forced encounter? An NPC dropping in on a, supposedly Threat 0, Signal Source and immediately attacking is not a forced encounter?The game does not force you in any type of encounter as you can see the rank of any NPC ship.
The last few times ships dropped in on me, I didn't even have a chance to escape.Today I have been flying around in my salvage DBS with only two pulse lasers on it and have been going from signal source to signal source looking for cargo to pick up.
And so far I have had a few close calls , what I do is when ever a ship comes in the USS that looks like it could potentialy cause trouble I bug out.
Your experiences and my experiences don't match up it seems. I'm here because I got frustrated with the game and wanted to see if others felt the same way(turns out, quite a few do). Your here, I am guessing, because you are afraid the FDev might nerf the AI in response to mine and others complaints.
But I must stress that I don't want the AI to be nerfed, I just wanted the encounters to be handled differently.
When I am in a ship outfitted for combat, looking for combat, I enjoy the tougher AI.
When I am trying to do something else other than combat, the AI ruins my enjoyment.
This update is making combat the only way to have fun it seems, to me.