Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
Status
Thread Closed: Not open for further replies.
New Ai - hard - but more realistic

New AI - A great improvement

Yes it can be seat of the pants ride - low CZ - Python all A's but pulse turrets - so not great fire power - but to lose my thrusters on 2nd hit from vulture NPC - that was a hard blow - shields were not down (well at least at that point) - went FA before all speed dropped, but having no lateral meant no dodging shots - used repair feature to give me 10% thrusters - just enough to get speed for FSD - shields came up @ 2% hull - 175K damage but not 4Mil insurance. Skin of my teeth - real experience!

So what to say - need more practice - yes I may get blown up - so swapping to fighter - FAS/FGS or vulture and go find somewhere to develop more skills. [hotas]

Newbies - are going to have issues - I would suggest that the initial start points have a modifier applied depending on their rating - lesser level or fewer ships at interactions - this is a automatic slider scale (background) but leave the initial start area (1 or 2 systems) then full tilt. This would allow them to do surface and trade missions - building up their rep and allowing them to upgrade. They should not be starting to go to the engineers immediately, but learn the craft and environment - but if they wish to dive straight in - well the 'water' is dark, fast and full of rapids!
 
By the way, I'd like to see some action from youtube links of the 96 folks who voted "too easy"
Just out of curiosity...
 
And does any of said games cost you a months worth of playing in credits if you loose? Thought not, move along... move along! *waves hand*
at worst you get sent back to a checkpoint or the level start. the equivalent in elite is you get sent back to the GAME start with none of the weapons or ammo you had before dying. thats why his analogy is crap.
 
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Ill just have to adjust my tactics now thats all

like by not playing the game lol

Has worked for me so far :) / :(.

That is a rather childish response. Basically a form of "rage quitting".

Really?

Bob buys ice cream. Bob enjoys ice cream. Bob continues to buy and enjoy ice cream.
Bob buys ice cream. Bob doesn't enjoy ice cream any more. Bob buys toblerone instead in future.
 
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My opinion is the A.I. is vastly better and more challenging than before... i'm finding the problem being the engineer(s) mod's some npc's are using make the battle practically impossible. the one's flying around in "normal" ships are great fun!

The insta-kill in this video shouldn't be allowed regardless of ship layout, i'd imagine the cmdr was less than thrilled.
 
until you get better then dont reply at all , saves the trouble
I have to say my word. They will most likely nerf it if i and ppl like me will not. The more ppl say it - better. I don't want it to be nerf. It is too good to nerf. The best thing in 2.1 - AI. It is what i was waiting for about a year.
 
Agreed. Finally, I have a game called Elite : Dangerous. I hope the challenge brought by NPCs stays as is forever.

Oh good grief. The game is NOT Dangerous..............fishing on a trawler is dangerous, being an active duty infantry soldier is dangerous.........playing games sat on your backside at home with munchies and beer, this is NOT dangerous..........Because you play it well does not make you a Much Manly Man......try telling a woman down the pub about your Elite badges, then watch her walk out the door with the guy who has a Mercedes badge on his car................the only danger will come from being sat on your rear so long you get Thrombosis.....
.
The "GAME" is now "Harder".....it is far more "combat" focussed......Some of us were hoping to explore this amazing galaxy, not interested in combat at all.......maybe see some wonderful things, interact with alien cultures....we were told we could play our way, I wanted to Explore.............massive 1to1 scale galaxy.....a sign of wondrous things to come? Nope, stupid Humans never leave their front door, yet think they know everything about the universe, then shoot each other........over and over and over again........
.
Some of us were hoping for something smarter, something more than the usual "shoot shoot" games....maybe a bit of Star Trek mixed with Forbidden Planet a touch of star wars and wall street.......but nope, Elite is just another FPS shooter....lazy and lame, but it pleases the herd..........sad......oh well, back to SciFi books and films.......
.
And Don't give me "Thargoids are coming".........you lot will just want to shoot them and that's really easy for Frontier to code (Simple things please simple minds).....all they have to do is swap out ship models and run the same or tweaked AI.......those of us hoping to interact, be diplomats, trailblazers.....we can forget it......you win......MunchMunch, I want to kill Aliens, slurp, can I have purple lazors?.......burp............Oooh thanks, they are pretty..........Damn, I am awesome........
.
Sorry, it has all been dumbed down far too much for me ...
 
The only thing I'm concerned about at this point, is Frontier overdoing any nerf to the AI, by listening to people who put no context into what/where/how changes are needed.
i dont mind a better AI. but you should have a chance against it to at least flee. if its got superpower weapons that shred an A5 shield in under 20 seconds then give it a slower not faster thrusters. so i can flee. or at least survive until the cops get there - and i cant rely on my luck for that again.
 
My opinion is the A.I. is vastly better and more challenging than before... i'm finding the problem being the engineer(s) mod's some npc's are using make the battle practically impossible. the one's flying around in "normal" ships are great fun!

The insta-kill in this video shouldn't be allowed regardless of ship layout, i'd imagine the cmdr was less than thrilled.

Thats quite clearly a bug, no Idea whats going on there i've seen some stronger weapons but not a full python melt in 3 seconds
 
lots of abusive pew pews who havent yet met any REAL new AI. i have. i got lucky. and dont give me crap about you dont know how to fly your asp explorer. i know im good at it. i know when to run. the master level npc i came across you wouldnt have been able to run either. and fighting would have gotten you vaped sooner. thats not an exciting encounter. thats the game deciding you are going to die. when you dont have money for infinite rebuys, you will not be so quick to insult other people. well i guess most of you will actually because a lot seem to be selfish and arrogant who believe all games are made for them alone and nobody elses opinions and wishes to enjoy games THEIR way matters.

FD if you intend to keep this AI or make it worse then you need to drop all pretence of needing any rebuy - so free ship replacement in full as it was, or completely redo combat ranks somehow, because everyone is going to rank up just by playing unless they ALWAYS flee from combat. and no combat at all means the game isnt a game its a chore. im not sticking around for a grinding chore with no chance to make any money or rebuy anything other than a sidewinder just to be destroyed over and over by opponents with modded systems and weapons i wont ever get. i cant do any modding so far because you need combat for some mats, and need to go driving an srv or mining for others. its a lie on your part to think you arent forcing people to use the engineers, and do things they dont want to do such as making a throwaway ship with an srv to grind mats, or waste more money on a throwaway mine ship over and over just for mats to give you a fair chance to live long enough to have any fun. so much for playing any other role but combat.

i dont have space for an srv in any of my current ships - they are not aimed at landing on planets and driving - nor can i afford to build an npc caannon fodder to fail at mining before being wiped. and even if my opponents are killable and at or below my level, unless you give me a toggle to cap my combat ranking from increasing then i and everyone who isnt already got infinite rebuy credits and elite combat rank, will wind up with a too high combat rank getting interdicted by ships we have no chance of evading fleeing or fighting, because we didnt want to be full time combateers; we were trying to do the jobs that in a REAL galaxy someone has to do to make the whole society work... trading, mining, and exploring candidate systems for settlement. you might as well remove solo and groups and open and just have arena as it stands.
What happened was normal.
This is not the type of game were everything goes the players way. its the sort of game were sometimes things go against us. and thats why a lot of us love it.
Every death , unless its due to a bug is on us and us alone. I am sorry you lost your ship but it all sounds normal , stuff that like that happened during the first beta in 2014 and is normal and part of the game
 
My opinion is the A.I. is vastly better and more challenging than before... i'm finding the problem being the engineer(s) mod's some npc's are using make the battle practically impossible. the one's flying around in "normal" ships are great fun!

The insta-kill in this video shouldn't be allowed regardless of ship layout, i'd imagine the cmdr was less than thrilled.

What happens in that video is painfully obviously a bug.

I've been attacked by entire wings and managed to escape while taking hull damage.
 
Oh good grief. The game is NOT Dangerous..............fishing on a trawler is dangerous, being an active duty infantry soldier is dangerous.........playing games sat on your backside at home with munchies and beer, this is NOT dangerous..........Because you play it well does not make you a Much Manly Man......try telling a woman down the pub about your Elite badges, then watch her walk out the door with the guy who has a Mercedes badge on his car................the only danger will come from being sat on your rear so long you get Thrombosis.....
.
The "GAME" is now "Harder".....it is far more "combat" focussed......Some of us were hoping to explore this amazing galaxy, not interested in combat at all.......maybe see some wonderful things, interact with alien cultures....we were told we could play our way, I wanted to Explore.............massive 1to1 scale galaxy.....a sign of wondrous things to come? Nope, stupid Humans never leave their front door, yet think they know everything about the universe, then shoot each other........over and over and over again........
.
Some of us were hoping for something smarter, something more than the usual "shoot shoot" games....maybe a bit of Star Trek mixed with Forbidden Planet a touch of star wars and wall street.......but nope, Elite is just another FPS shooter....lazy and lame, but it pleases the herd..........sad......oh well, back to SciFi books and films.......
.
And Don't give me "Thargoids are coming".........you lot will just want to shoot them and that's really easy for Frontier to code (Simple things please simple minds).....all they have to do is swap out ship models and run the same or tweaked AI.......those of us hoping to interact, be diplomats, trailblazers.....we can forget it......you win......MunchMunch, I want to kill Aliens, slurp, can I have purple lazors?.......burp............Oooh thanks, they are pretty..........Damn, I am awesome........
.
Sorry, it has all been dumbed down far too much for me ...
Dumb down? by making it harder and more cerebral?
Dumb down , by making it that you have to think to survive as a trader or miner? right...

Dont play the high road when the game is the same as before only now you have to think. 2.1 makes trading even better , because now I have a reason to have a convoy of friends and we have to plot routes to find the safe way out of a situation.

The game is for clever gamers , not casuals who want everything given to them
 
New AI - A great improvement

Yes it can be seat of the pants ride - low CZ - Python all A's but pulse turrets - so not great fire power - but to lose my thrusters on 2nd hit from vulture NPC - that was a hard blow - shields were not down (well at least at that point) - went FA before all speed dropped, but having no lateral meant no dodging shots - used repair feature to give me 10% thrusters - just enough to get speed for FSD - shields came up @ 2% hull - 175K damage but not 4Mil insurance. Skin of my teeth - real experience!

So what to say - need more practice - yes I may get blown up - so swapping to fighter - FAS/FGS or vulture and go find somewhere to develop more skills. [hotas]

Newbies - are going to have issues - I would suggest that the initial start points have a modifier applied depending on their rating - lesser level or fewer ships at interactions - this is a automatic slider scale (background) but leave the initial start area (1 or 2 systems) then full tilt. This would allow them to do surface and trade missions - building up their rep and allowing them to upgrade. They should not be starting to go to the engineers immediately, but learn the craft and environment - but if they wish to dive straight in - well the 'water' is dark, fast and full of rapids!
when you meet a ship as i did where skill or 'gitting gud' dont matter, because nothing you do will keep you alive and hes fast enough to keep up with you full boosting away AND still shooting your powerplant out AND your FSD charge time is longer than you have left to live, good luck. you say only get better skills because you havent yet been sent an AI who you cant fight and cant get away from and are dead before your FSD charges. but you will meet them. and you will learn there is no skill in that encounter.

oh, unless you can 100% chance escape interdictions and NEVER go into combat at all. not much fun playing that way though is it?
 
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I like the new AI, its challenging, more fun, making a better experience for us. We will adapt, at least im trying to, still getting my ass kicked sometimes.

The only gripe i have is the spawning rate. Its like deadlys everywhere! Just came from a session in HiRes hunting in one of the new CGs, and almost every wanted NPC was deadly. A couple of Elites, one expert too, but the vast majority were deadly. I think Deadly and Elite NPCs should be more rare.
 
I believe David and company missed making the game of the century. The over empesis on combat overall has made ED nothing more that a shooter in space. I'm just biding my time untill "No Man's Sky" is released.
 
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