A Guide to Minor Factions and the Background Sim

I'm seriously wondering if the BGS needs ticketing as it seems to be all over the place.

1 day Expansion active, cancelled by a War (which could be ok) but still Expanded anyway, not the 5 days as stated. Some systems not Expanding after the 5 day active period.
Wars/CW's/Elections - Both factions take a % hit if nothing is done in the system.
Wars/CW/Election factions are taking % from outside of the conflict, observed by others as well as me by up to 30% increase in one of the factions in conflict.

It just seems to be all over the place. I know they have rejigged it in the update, but seriously!
 
We had seen both of these prior to 2.1.

-Booms cancelled universally by conflicts, many, many times. Now what we're seeing is expansion states (expansion, retreat, investment) trumping economic states universally, and conflict states trumping all others, also universally.

-Major shifts in very low pop systems. Two of us were able to obliterate one side of a pending war - 39% > 0% in one day, about 10 days ago. Many examples of one-man 20% changes effected.
The same effort in 5-8 billion pop produced results of around 3.5% per faction.
My memory isn't what it was (IIRC), but I'm sure I've had systems at war while in Boom.
Huge overnight changes in any system were supposed to have been capped some time ago no matter how large or small the system. Happy to be proved wrong.
I'm seriously wondering if the BGS needs ticketing as it seems to be all over the place.

1 day Expansion active, cancelled by a War (which could be ok) but still Expanded anyway, not the 5 days as stated. Some systems not Expanding after the 5 day active period.
Wars/CW's/Elections - Both factions take a % hit if nothing is done in the system.
Wars/CW/Election factions are taking % from outside of the conflict, observed by others as well as me by up to 30% increase in one of the factions in conflict.

It just seems to be all over the place. I know they have rejigged it in the update, but seriously!
I think you might be right.
 
I need peoples opinions on this crazy % rises we seem to be seeing in respect to Wars, as my fellow Cmdrs are also seeing crazy 30+% rises from fighting in CZ's in what the past would have amounted to 5-8%. Again it is taking % from the other faction not participating in the War.

I would like opinions before I go ahead and raise a Bug ticket, as this will inevitably raise the 'nuking systems' argument that was nerfed some time back. It may not be exactly the same, but its having/could have the same ramifications.

Or is it just me?
 
Can someone actually make a spreadsheet? Something to simplify this into its bare components? Even the original post isn't helpful.

If its in a famine - it needs food, water, agricultural machinery if its a boom - and it is a) Refinery it buys ore b) High Tech it buys machinery/tech items etc..

Make a spreadsheet with commodities.
 
@Walter2 they were capped, but the cap is based on several figures, some of which can be manipulated more than others.

Population is very important, as it appears to set a fairly hard cap on total influence movement and per-faction influence movement/day. For very low pop systems though, that hard cap is seemingly quite high once other factors are met.

Those other factors appear to be number of actions done, and number of players doing them. The first can be manipulated by anyone, the second mainly by groups.

A method that was suggested (here, iirc) as having been nerfed some weeks ago was in fact absolutely not - it was working until 2.1 launched and we're determining if it still does. It allowed us to effect the massive swings I mentioned, though we were never able to achieve more than 3.5%/faction/day in multi-billion pop systems.
 
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anybody has a station in lockdown with all services normally, and can make a list which services are effected?

This was confirmation of everything except black markets. I'll let you know when I see that scenario.

Well, we can confirm that an active Lockdown state shuts down the Commodities Market, Mission board, and Outfitting of any station controlled by the faction. Refuel, Repair, Restock, Contacts, Shipyard, and Universal Cartographics stay open. Not sure about Black Markets yet.
 
Can someone actually make a spreadsheet? Something to simplify this into its bare components? Even the original post isn't helpful.

If its in a famine - it needs food, water, agricultural machinery if its a boom - and it is a) Refinery it buys ore b) High Tech it buys machinery/tech items etc..

Make a spreadsheet with commodities.

i think, commdodities are very much as listed in the commodity market. e.g. everything under food counts as food, everything under weapons counts as weapons.

maybe you can explain, what you are looking for - or do such a spreadsheet?
 
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- I turned in 1,144,000 in Combat bonds over 4 sessions and claimed 1,011,836 for destroying 22 enemy ships in 2 missions while I was at it.
- Today's figure: Faction A: 55.5%, Faction B: 2.4%, so 2 more days of pointless conflict ahead.

Is it possible that conflict zones are now taking total bond value into consideration rather than transaction count?

I remember seeing a statement or release note somewhere talking about trading 100x1t has the same effect as 1x100t now. Perhaps bonds also follow this pattern now?

4 bond transactions isn't too much in a low pop system, but 1MM in bonds is. That, or the influence gain is bugged for those 2 missions.
 
just went into a CZ, and when i wanted to pick a side, it says "ceasefire" - minor factions of that cz have no active state.
 
Can someone actually make a spreadsheet? Something to simplify this into its bare components? Even the original post isn't helpful.

If its in a famine - it needs food, water, agricultural machinery if its a boom - and it is a) Refinery it buys ore b) High Tech it buys machinery/tech items etc..

Make a spreadsheet with commodities.

Id love to help out if someone feels that they have enough information to put it together. I did the PP one some time ago (and largely not used lol) here
 
Is it possible that conflict zones are now taking total bond value into consideration rather than transaction count?

I remember seeing a statement or release note somewhere talking about trading 100x1t has the same effect as 1x100t now. Perhaps bonds also follow this pattern now?

4 bond transactions isn't too much in a low pop system, but 1MM in bonds is. That, or the influence gain is bugged for those 2 missions.

Value and transactions were both counted pre 2.1. The precise relationship between the two was never made clear. It was also not clear that the same mechanism worked in the same way for each activity. As we understood it the total value accounted for the influence change, but it was the transaction count (as a proxy for CMDR activity) determined the max influence swing for the tick.

Testing continues of course in the new environment, but initially it appears that missions are OP.
 
The Brazilian League of Pilots, after a 5 day expansion active, expanded to a Hyades Sector system, one of these crappy systems with NO orbital stations, only planetary stations. :mad:

The strage thing is the expansion doesnt seem to have ocurred from our system with most influence. In fact today, there are 5 systems with influence higher than the system we expanded from.

BUT, the system we expanded from, was the system with higher influence the day the expansion got pending (back in 10/05/2016).
 
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question gentlemen

we are in expansion after 5 days of pending expansion , now we have to search where we expanded to ?

the really should tell us
 
question gentlemen

we are in expansion after 5 days of pending expansion , now we have to search where we expanded to ?

the really should tell us

2.1 should have introduced a local news story telling when the faction went. If no such story exists please make a bug report on the relevant forum
 
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Canonn expansion failed for 4th time yesterday nearest system is just under 25ly, we're now in investment state.
Will report back on how it goes, we've also caused a lot of factions to go into retreat state :D
 
yes, today local news gave us this "great" news....

What, it just said that the faction expanded with no detail of where?

...

Actually I'm not shocked or surprised.

In better news the Haystack hunt will be smaller, you should have expanded to a system within 20 (25?) Ly, otherwise you would go into an investment state. I haven't been in game much since 2.1 dropped. Is the state filter on the GalMap any help?
 
What, it just said that the faction expanded with no detail of where?

...

Actually I'm not shocked or surprised.

In better news the Haystack hunt will be smaller, you should have expanded to a system within 20 (25?) Ly, otherwise you would go into an investment state. I haven't been in game much since 2.1 dropped. Is the state filter on the GalMap any help?


No, the great news was journal informed we expanded to Hyades Sector SO-E A13-2, a crappy system with NO orbital assets, just a Planetary Port(Colony) and a Planetary base with no landing...
 
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