Poll about exit-to-menu delay time

What should be done about exit-to-menu during combat?


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So what is difference betweend high wake or exit to menu? If exit-to menu will take 60 second you will just make high wake and problem solved, right?
Still around 15 seconds. You achieve exactly the same effect, but in more elegant way. Where the problem is?

Again, demonstrating that your holier-than-though "life > games" is a smoke screen.

You simply want to kill the person and watch them explode.

If you use the menu to exit the game and you happen to be in battle then it is assumed (by myself at any rate) that the person doing so is wanting to leave the game for whatever reason. If your concern is that they are using it to escape death then perhaps give them a lock-out period ?

Extending the menu-timer doesn't do anything useful other than delay the person wanting to leave. Remember .... Life > Games ;)
 
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Robert Maynard

Volunteer Moderator
Given that being able to switch game mode has been stated by Sandro as one of the methods that players can avoid perceived griefing, making players unable to exit the game while "in danger" would make them unable to change game mode and therefore unable to (without killing the client / connection) avoid perceived griefing.
 
If my baby girl can start screaming i am just not playing a game. I am just playing with her.
I am not playing a online game then, because if i just quit this will be not OK to a players which i am playing. IfI play with them, they are playing with me.
If you are plaing when you have a little baby girl then you should just play in solo or solo games like Witcher 3. ... but in Witcher 3 you also cannot just close the game during combat.
It works both ways. If i do not have time for game, then i don't play. Real life > game.

Nope because if I'm playing ED it's because the mrs is keeping bubba entertained.. but if she starts screaming, ohh i'm going in there. Cant play ED (any game) if there's a problem. If that affects a game then that's just the way it is!

It's a silly topic anyway. ED comes second, second to a baby crying, or fire alarm going off or anything for that matter!
 
Completely agree, but this is about menu logging which is ALLOWED​ and completely a non-issue ... however some just need the explosions ;)
Yeah, I think I misunderstood his post by confusing menu-logging with combat-logging.
At least one portion of my post still stands though, it may be unimportant to him but it's important to others. :D
 
Again, demonstrating that your holier-than-though "life > games" is a smoke screen.

You simply want to kill the person and watch them explode.

If you use the menu to exit the game and you happen to be in battle then it is assumed (by myself at any rate) that the person doing so is wanting to leave the game for whatever reason. If your concern is that they are using it to escape death then perhaps give them a lock-out period ?

Extending the menu-timer doesn't do anything useful other than delay the person wanting to leave. Remember .... Life > Games ;)

I am talking about exiting during combat. I wrote it clearly.
If you want to exit game in other activity then now you can have a 0 time.

Even on many (not all) single player games you cant save game on combat, or save it at any moment. You need to find a checkpoint or wait to the fight will be over.

15 second delay in elite is only related to combat, and what is the purpose of leaving a game during combat? A crying baby? Really a grown up folks are hiding behind they little crying girls? :) Thats sad.
Of course a people are exiting to menu only to avoid the desctruction of their ship, not because 'ups, i need to end, my baby is crying'..... this guy just made my day.

Life>games. If you want to play online game where sometimes a combat may appear, then manage at leat 60s to exit :) Sounds fair.
 
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This exactly, but I don't understand why a game would say NO! you're not going to exit!

If my baby girl starts screaming / crying, I'm going to exit.. or pull the plug, whichever is quicker, it's just a given. Real life > game.

Then you should be banned. Rather than cheating just accept you may have to pay your insurance. Real life is never an excuse for cheating...
 

Robert Maynard

Volunteer Moderator
Sandro's most recent post in Combat Logging:

Hello Commanders!

To clarify: the official stance on exiting the game via the menu, at any point, is that it is legitimate. I suspect at some point we may increase the "in danger" countdown, but for now you just have to wait fifteen seconds.

However, we can't speak for how other Commanders view such actions.

For the record, when we talk about "combat logging" at Frontier, we mean the act of ungracefully exiting the game (either by ALT-F4 type procedures or by cutting the network traffic).
 
In the old Elite, you used to only be able to save whilst landed or docked. My idea is that logging off in Space should initiate the self destruct.

convenient partial memory loss and a big screw you to explorers.... the "old" elite never had 1000LY exploration. it also allowed save scumming, are you suggesting we get that in ED too?


Anyone stating I cannot - sometimes I have to dash off and do x, y, z, well I have two words - Time management.

Be safe CMDRs

That is pretty ignorant.
Are you saying you ALWAYS know when someone will knock at the door, or when the phone will ring?

Are you also saying you would be perfectly happy losing potentially 5hrs of gameplay by "self destructing" when you answer the phone and it is a wrong number / spam call?

if your answer is just ignore it if you are gaming, then, I take it you would be happy to ignore a call even if it turned out to be a family emergency?

You come across as someone with little real life experience to be honest.
 
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I am talking about extending during combat. I wrote it clearly.
If you want to exit game in other activity then now you can have a 0 time.

Even on single player games you cant save game on combat, or save it at any moment. You need to find a checkpoint or wait to the fight will be over.

2 things:

1) Real life things happen even in combat. During that scenario the player has a choice : pull the power (cos why should I wait for the timer to click down - I need to go) or if you think the situation can wait 15s then you wait 15s to gracefully exit and not risk a penalty against your account.

The only people who want the timer changing are the PvP-Combat players as they need their kills .....

2) If playing a single player game and real life calls I just pull the plug.



So .. what is the real reason you want the timer extending ?
 
Then you should be banned. Rather than cheating just accept you may have to pay your insurance. Real life is never an excuse for cheating...

I'd happily take the ban. Happy to face consequences if that's the way it is. It's waiting for 1 minute before being 'allowed' to exit is my grievance.

I'd 'round table' it with FDEV if they questioned it without hesitation.
 
Given that being able to switch game mode has been stated by Sandro as one of the methods that players can avoid perceived griefing, making players unable to exit the game while "in danger" would make them unable to change game mode and therefore unable to (without killing the client / connection) avoid perceived griefing.

Huh, well if that's the attitude I think I actually might make a last minute decision about Horizons.. but we'll maybe see in the next livestream, hopefully my questions will get up there.

One thing I guess some people don't realize (as I just realized) is that it's not that Frontier can't make logging out timer longer or that it's just a bit low on the list of things to do but that they simply don't want to because they really do hold this ''carebare'' ish position that everything has to go the way someone wants to in game. Guess they are all traders and explorers anyway but hell, it's really damn misleading to put in ''You can do everything you want even kill/pirate other commanders.'' when they hold such views and won't do anything about it.
 
Not with drives / FSD shot out....

See? This is what I mean. You lost? Well not for long because you can simply log out and be away from any type of danger/consequence!

This attitude annoys me greatly to say the least and if that's the attitude of the devs well then meh.
 
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2 things:

1) Real life things happen even in combat. During that scenario the player has a choice : pull the power (cos why should I wait for the timer to click down - I need to go) or if you think the situation can wait 15s then you wait 15s to gracefully exit and not risk a penalty against your account.

The only people who want the timer changing are the PvP-Combat players as they need their kills .....

2) If playing a single player game and real life calls I just pull the plug.


So .. what is the real reason you want the timer extending ?

1) This is online game - if you cant deal with 60s or you cant do 15s high wake, then sorry, die. There is not a lot of things what cant wait 15-20 seconds. If they dont, it mean you should not play online game if these things are often.
2) and you will loose you single game progress.

The combat situation are very rare situations, and this rare situations you can do 15-20 second high wake or 60s exit to menu.
in ALL other cases you still can hit the exit in ZERO time.

So it clearly shows the 60s delay in a combat could a problem, not because of sudden accident in real life, but only to quit the combat, relog, and back to the game again.
And it should not be, because high-wake is similar option.

If someone want to just hit exit game, then he can - 60s delay. And just after hit he can deal with these sudden accidents in the real life. What is the problem?
The cause of exit is something in the real life, not a escape from combat, right?

The reason i explained clearly in my first post. Fix the things, close the case. Stop reloging instead of playing.
 
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Robert Maynard

Volunteer Moderator
See? This is what I mean. You lost? Well not for long because you can simply log out and be away from any type of danger/consequence!

This attitude annoys me greatly to say the least and if that's the attitude of the devs well then meh.

If there is no way out of a situation where a player is toying with another player (e.g. disabling them every time their systems are rebooted, single shot every <insert time between last shot and being able to log out> to reset the exit timer) people will just pull the plug.

Yes, the player whose ship was disabled "lost" - the attacker "won". Is there an intrinsic part of "winning" which requires some form of control over the loser?
 
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1) This is online game - if you cant deal with 60s or you cant do 15s high wake, then sorry, die. There is not a lot of things what cant wait 15-20 seconds. If they dont, it mean you should not play online game if these things are often.
2) and you will loose you single game progress.

(1) See, told you ... being killed is far more important to you which explains why you want the timer extending. Thanks for the clarification. Regarding playing online games - I will be the judge of that. You don't have a crystal ball and neither do I so if I suddenly have to go 1ce a day or 1ce a month that's none of your business ...

(2) you think that matters ? It's single player - no one cares - if a real life emergency comes up I pull the plug and won't be banned for it :rolleyes:
 
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