about to lose 68 hours of gameplay

Submittign to interdictions is the cause of many player's grief. If you get away from an NPC you hae submitted to, he will chase you into supercruise and probably interdict you again. This is the cause of many of the chain interdiction problems that players have. But if you fight an interdiction and lose, but then get away, the NPC is far less likely to chase you again.
It won't matter to a Cobra that it takes longer for the FSD to cool, as once you are out of range you are going to stay out of range.
The rest of your advice is all good.
That's interesting, I've not really tested that path much

Totally reminded me though - I forgot to say correct any crazy spinning out after a failed interdiction evasion with a quick FA-Off FA-On switch - makes all the difference especially now the spin outs are more violent
 

Ian Phillips

Volunteer Moderator
I know this thread was posted yesterday but wasn't there a server side tweak to make NPC easier in that they don't really use 2.1 mods anymore barring a few weak low level stuff?

Shouldn't OP be having an easier time now? I assume from the OP his troubles were from before the tweak?

The point is that they cannot take the risk without being sure the game isn't bugged. One more death to an UBER bugged NPC and it;s back to the start to build up again. Not a lot of peoples idea of a fun game element.
 
Cant see the problem here. I can out run elite AI in the python and jump with no issue, the cobra is the fastest ship in game and boosting and high waking should be a breeze in it. Really it just a bit of practice, earning money is so easy now in game that a cobra rebuy is peanuts. Your in one of the best ships for running in game so run. No real excuses here I'm afraid.

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Really, why don't you buy a cobra and get a handle on the game before looking to change it. It's no way as bad as ye all think. The herd mentality is kicking in and ye are all in a state of panic. A few simple rules to keep in mind and ye would have near 100% survivability.

Edit-Also Rule no.1, don`t fly what you cannot afford to lose

Whilst I have sympathy with your comments the OP has stated that he doesn't want a challenge as he gets those in real life, which I also have sympathy for. However, learning to run away properly has never really been needed until now. I admit I always submit, have a gander at what is interdicting me, and then either run or fight. As for most things in life, it is just a matter of getting used to it, and practise. So my advice the OP is to keep at it.
 
Whilst I have sympathy with your comments the OP has stated that he doesn't want a challenge as he gets those in real life, which I also have sympathy for. However, learning to run away properly has never really been needed until now. I admit I always submit, have a gander at what is interdicting me, and then either run or fight. As for most things in life, it is just a matter of getting used to it, and practise. So my advice the OP is to keep at it.
I go into auto flee mode. Once running I take a look at who's attacking me and how bad the shields already are. If the odds are stacked in my favour, I'll turn, fight, and squash them like a bug. If not I'll be off like a rat up a drainpipe.

If they are an Uber NPC with mega engineered weapons I run and pray! Although these have been removed apparently.
 
Stand by for the following:

1: People telling you to "git gud"
2: People telling you this is how the game is supposed to be.
3: People telling you, in many more words, to be less casual.
4: Old salts telling stories of their many achievements in the '84 Elite and how much easier we have it today.

As a fellow casual player who only logs 2-3 hours a week, I feel your pain.

This. Have some rep sir!
 
That's the thing in this game, unless you're carrying literally all your funds in form of cargo, or come back from a two week exploration and lose everything when you lose your ship, nothing is actually lost.

Also, 68 hours is nothing...

I totally agree with your sentiment, except the last line. For the OP 68 hours is literally everything.

That's interesting, I've not really tested that path much
Dodging NPC interdictions is relatively easy in a small ship, with good SC manoeuvrability, I never submit in my iCourier unless I want to fight and I very rarely get successfully interdicted. I my Type-9 on the other hand (or even my AspX) I usually just submit, because it doesn't seem worth risking the longer cooldown.

If there is still a money issue, drop me an in-game note and we will figure something out until you are back safe on two feets.
I'm also more than happy to help out anyone who's been "grounded" by the new AI, due to being down to their last rebuy. Hopefully a 1D collector controller and a limpet or two can still be afforded. :)

But I only really quoted Oogie Boogie to say that that sir is perhaps the best forum avatar I've ever seen. I hope that one day you'll have the chance to add it as a decal on your ships. :)
 
...I am an awfull fighter and i know it...

Well if you hate fighting, then you have to practice perfecting your "brave Sir Robin". And you're in luck there. Your Cobra is currently one of the fastest ships in the game, so running away should prove pretty straight forward.

  • Submit to interdictions
  • 4 pips to shields, the rest to engine. (don't bother with weapons if you're not using them anyway)
  • When interdicted; apply full throttle and boost, boost, boost to get some distance between you and bogey.
  • Low wake (return to supercruise in the same star system) out of there if you're confident (bogey may follow), or high wake to another star system to be sure

Finally. Crack open those training missions and hone your shooting skills free of charge, and remember that flying backwards is a prudent tactic in a spaceship, making it easier to keep your bogey in sight.

Good luck and fly safe Commander. :)
 
6 pages I'm probably just repeating what others have said.

Submit to interdictions, your FSD cools down quicker.

High wake out if you fear death. (no low wake)

Shields get a massive boost at 4 pips so if the dude is hitting you 4 pip shields.

Chaff.

Also go find an engineer and work to buy some mods to reduce your FSD charge time.

Or engineer mods for engine speed.

Or even buy a smaller ship and buy the class 3 performance thrusters, no NPC is gonna catch you.

If you are unsure, get back in a cheap Sidey for a bit and get to grips with the new status-quo.
 
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Dodging NPC interdictions is relatively easy in a small ship, with good SC manoeuvrability, I never submit in my iCourier unless I want to fight and I very rarely get successfully interdicted. I my Type-9 on the other hand (or even my AspX) I usually just submit, because it doesn't seem worth risking the longer cooldown.
I think you misunderstood. Mr Lizard was suggesting that you losing an interdiction then escaping resulted in a lower chance of being pursued than if you submit then escape
 
I think you misunderstood. Mr Lizard was suggesting that you losing an interdiction then escaping resulted in a lower chance of being pursued than if you submit then escape

I see what you mean. I understood that suggestion, but I thought he was still recommending trying to win - rereading the post, I probably did misunderstand. :)

I do find though that by winning the interdiction battle, I'm normally about to drop out at the station by the time the NPC reappears (even the persistent NPCs that chase you during missions), so there's not enough time for a second interdiction attempt.

When I'm Buckyball Racing I always submit though, that cooldown clock equals leaderboard places and I feel my heart sink with every second it takes! :D
 
I cannot see the game being adapted to fit players who want it "easy". Elite is not a casual game. The A.I. had been broken for some time and has now been fixed. The lack of skill in the higher ranks and the barrel-rolling behaviour was never intended. So the game is mostly how it should be.

But that doesn't mean you automatically have to be a combat ace either. There are other things you can do to avoid the rebuy screen.

That said, there are a number of things you can do to increase your ability to flee (since you don't want to fight).
  • Better thrusters.
  • Lighter ship.
  • Use shock mines to slow pursuit.
  • Make sure you have the bad guy(s) behind you - not above or at a tangent.
  • Keep boosting with all pips to ENG.
  • Make sure "report crimes against me" is turned on - then at least help will be coming if you can't get away.
  • Stay out of low security and anarchy systems.


Also don't put any red flags up.
  • Don't join PowerPlay - this is a target on your hull and a very bad idea for the casual player.
  • Don't take missions that are illegal or get you Wanted.
  • Don't get Wanted!
  • Avoid smuggling - it's profitable, but it is also dangerous.

These are the most obvious things I can think of to avoid trouble.

Last night I was mining in my Anaconda (which is pretty poorly armed) and I got a warning message from a pirate saying "that's the cargo I was looking for!" (or words to that effect). My response was immediate. I located the pirate and headed straight towards him. You cannot be interdicted from the front, only from behind. I then targeted the nearest system and jumped 3Lyr away - my FSD had time to spin up while the Elite Anaconda was trying to get behind me. I then turned around and jumped back again and headed into the space port unmolested. Quick wits can be far more effective that guns. Pew-pew is only one solution, not the only solution.

Another tactic is, if you are about to be interdicted (even without warnings, if you see a ship-icon on radar moving close behind you), get fuel-scoop close to a star, planet or moon, then turn around and face outward to space. Now they cannot interdict you without crashing into a planet or sun.

I'm sure others here can offer you other avoidance tactics.
 
Gotta be honest and say that I have played ED ALOT, Buuuuuuut, I tend to play a varied mission profile, specialising in smuggling which means that I am not a fighter ace by any means. I have a couple of nice ships but all I dare do at the moment is flit about in a pimped FAS because I am fearful of going anywhere in my Asp in case of interdiction and insta-death.
I started off with the opinion that FD would iron out all of the bugs and all would be good again soon but now....
I am starting to wonder just how keen I am to continue playing. I don't think uber weapons make the game more fun at all. If I have them and just fly around 1 shot killing everything, where's the fun in that? conversely if I run the risk of being interdicted and one shot killed by npc's every time I log on, where's the fun in that?
Right now it feels that the update has changed the game so fundamentally that I am not sure that I like it anymore. How sad is that? Very as I spent lots of time and money and even bought a decent HOTAS to enjoy the game more. ED has been my fav way of relaxing when I can find some time to myself but I'm finding playing more stressful than relaxing right now. This coming from a reasonably experienced CMDR can't be good. The AI needed sorting which is fine but everything else that came with the update combined seems to have ruined it for me atm. I'm hoping for things to turn fun again but I'm losing confidence in the idea that this will ever happen now
 
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