That's interesting, I've not really tested that path muchSubmittign to interdictions is the cause of many player's grief. If you get away from an NPC you hae submitted to, he will chase you into supercruise and probably interdict you again. This is the cause of many of the chain interdiction problems that players have. But if you fight an interdiction and lose, but then get away, the NPC is far less likely to chase you again.
It won't matter to a Cobra that it takes longer for the FSD to cool, as once you are out of range you are going to stay out of range.
The rest of your advice is all good.
I know this thread was posted yesterday but wasn't there a server side tweak to make NPC easier in that they don't really use 2.1 mods anymore barring a few weak low level stuff?
Shouldn't OP be having an easier time now? I assume from the OP his troubles were from before the tweak?
Cant see the problem here. I can out run elite AI in the python and jump with no issue, the cobra is the fastest ship in game and boosting and high waking should be a breeze in it. Really it just a bit of practice, earning money is so easy now in game that a cobra rebuy is peanuts. Your in one of the best ships for running in game so run. No real excuses here I'm afraid.
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Really, why don't you buy a cobra and get a handle on the game before looking to change it. It's no way as bad as ye all think. The herd mentality is kicking in and ye are all in a state of panic. A few simple rules to keep in mind and ye would have near 100% survivability.
Edit-Also Rule no.1, don`t fly what you cannot afford to lose
I go into auto flee mode. Once running I take a look at who's attacking me and how bad the shields already are. If the odds are stacked in my favour, I'll turn, fight, and squash them like a bug. If not I'll be off like a rat up a drainpipe.Whilst I have sympathy with your comments the OP has stated that he doesn't want a challenge as he gets those in real life, which I also have sympathy for. However, learning to run away properly has never really been needed until now. I admit I always submit, have a gander at what is interdicting me, and then either run or fight. As for most things in life, it is just a matter of getting used to it, and practise. So my advice the OP is to keep at it.
Stand by for the following:
1: People telling you to "git gud"
2: People telling you this is how the game is supposed to be.
3: People telling you, in many more words, to be less casual.
4: Old salts telling stories of their many achievements in the '84 Elite and how much easier we have it today.
As a fellow casual player who only logs 2-3 hours a week, I feel your pain.
That's the thing in this game, unless you're carrying literally all your funds in form of cargo, or come back from a two week exploration and lose everything when you lose your ship, nothing is actually lost.
Also, 68 hours is nothing...
Dodging NPC interdictions is relatively easy in a small ship, with good SC manoeuvrability, I never submit in my iCourier unless I want to fight and I very rarely get successfully interdicted. I my Type-9 on the other hand (or even my AspX) I usually just submit, because it doesn't seem worth risking the longer cooldown.That's interesting, I've not really tested that path much
I'm also more than happy to help out anyone who's been "grounded" by the new AI, due to being down to their last rebuy. Hopefully a 1D collector controller and a limpet or two can still be afforded.If there is still a money issue, drop me an in-game note and we will figure something out until you are back safe on two feets.
...I am an awfull fighter and i know it...
I think you misunderstood. Mr Lizard was suggesting that you losing an interdiction then escaping resulted in a lower chance of being pursued than if you submit then escapeDodging NPC interdictions is relatively easy in a small ship, with good SC manoeuvrability, I never submit in my iCourier unless I want to fight and I very rarely get successfully interdicted. I my Type-9 on the other hand (or even my AspX) I usually just submit, because it doesn't seem worth risking the longer cooldown.
I think you misunderstood. Mr Lizard was suggesting that you losing an interdiction then escaping resulted in a lower chance of being pursued than if you submit then escape
Also go find an engineer and work to buy some mods to reduce your FSD charge time.
I've heard the faster charge time FSD is actually talking about its time to come back from disabled, not its charge time before a jump :/
Correct, it is boot time, for some strange reason people are confusing it with charge time.
*good advices*
This is very important otherwise how can they get rid of all interdictions and just fly around looking at pretty?good advices, but what I've learned from last days no one needs good advices, all they want is to cry about there hopeless