I can only hope at this point, that SJA either tones things down (which will annoy those looking for harder AI) or makes adaptive AI which matches itself to the skill level of the pilot.... or at least stops sending killing machines against people flying weaker ships, no matter their combat rank.
As of this point, the game simply isn't any fun any more.
To anyone I said they needed to adapt to the new AI, my apologies. I had underestimated it.
I think we should constrain the harder AI to special areas. Danger zones, combat zones, haz res, whatever you want to call it. So that if you're looking for that AI you can find your challenge, but if you dont want that...you can fly in relative peace.
Everyone has to remember: That EVEN IF we went back to how the AI FLEW before (sans the death spin bug) that the AI ships now are vastly better outfitted. I never saw railguns and plasma guns on adders (or shield cell banks for that matter) before.
Also please keep in mind, not everybody is having the same experiences. I had a fight in a RES that was pretty normal until two dangerous adders attacked me for no good reason I could see. (and I got a bounty for firing back because I didnt wait for the scan to complete. They need to fix that.) And I've fought ships that wouldn't get off my tail no matter what I did. Your experiences with the new AI might not reflect everyone else's, relative skill levels or no.
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