Poll about exit-to-menu delay time

What should be done about exit-to-menu during combat?


  • Total voters
    504
  • Poll closed .
Status
Thread Closed: Not open for further replies.
For those who object, if it remains and FD don't alter it then does it really affect you or just annoy you ?

I don't mind if FD doesn't alter it, I'm interested in their stance toward multiplayer mechanics in general. If the timer doesn't change, it does affect me, but it doesn't annoy me since its effect's been taking place for a while now. I'm annoyed when they contradict themselves and don't clarify on the issue I raised since it's a giant grey zone.
 
I pointed out that it's a possible representation of the active forum population. I'm not trying to change how people feel about the log out time, I'm trying to see and critique what rationality is behind each opinion and trying to ask FD what exactly is their stance on multiplayer mechanics being broken by this legitimate out of game action is, since they consider it to be working as intended, it's contradicting to things FD do support and consider legitimate.

Let's be fair about your other thread.

Hatch breakers have been broken for a lot longer than the 15s rule was implemented. Pretty much all the pirates I have seen on various streaming platforms and videos all shoot out the cargo hatch instead. This demonstrates that the 15s log out rule is irrelevant to piracy as it was broken before.

There are no other MP mechanics that are broken as a result of someone wishing exit the game that I know of - care to list them ?
 
Actually the P2P structure they use seem to make it impossible, at least from what I understand, but network experts are more knowledgeable on this matter.

design bugs are way harder to fix but there is always a way, it's a matter of priorities. however, i can understand why this gets pushed down the list in frontier. but eventually ... maybe ....
 
Hatch breakers have been broken for a lot longer than the 15s rule was implemented. Pretty much all the pirates I have seen on various streaming platforms and videos all shoot out the cargo hatch instead. This demonstrates that the 15s log out rule is irrelevant to piracy as it was broken before.

Except that it isn't "broken," it's what FD considers working as intended. So with that in mind, I'm wondering how are they justifying player piracy being functional with the 15 second log.

Also, 15 second is not enough for cargo hatch damaging and allow cargo to drop. Especially for those that try to practice reasonable piracy of communicating first before opening fire.

There are no other MP mechanics that are broken as a result of someone wishing exit the game that I know of - care to list them ?

Player bounty hunting.

Basically any player conflict, like PP enemy faction hunt, intercepting fortifiers, defeating underminers, conflict zone battle, etc

They're all broken at the simple excuse of: "I don't approve of this legitimate game play interaction, thus I'll log."

Edit:

Meh, tired, gonna go zzz [zZzZz]
 
Last edited:

Javert

Volunteer Moderator
This thread is closed for a few minutes for emergency maintenance. Janitor to aisle 3 please.
 

Javert

Volunteer Moderator
All,

I have just deleted a large number of posts from the last few pages which were off topic / personal attack / not contributing to the discussion. Apologies if any on topic points were lost in the apocalypse but there were a large number to deal with.

Please stick to the topic "Exit to menu delay time"

If this continues there won't be any point keeping this open if over half the posts are not constructive.

Also, please avoid spamming the reporting system with multiple reports about the same underlying issue.

thanks all.
 
maybe you guys have been discussing this to such a bizarre extreme you completely forgot the real issue.

the fact that a multiplayer game isn't able to track a disconnected player should be considered a bug and should be fixed. there is no excuse for this. the architecture may make it more difficult (then blame architect for that, not the players!) but not impossible. just do it, frontier.

the timed exit option should be obviously removed, should have never been there in the first place, lamest and dumbest workaround ever, and primary cause of this endless and pointless argument.

to the 'pooping pants kid' and the 'crappy connection' crowd i only can say this: this is just not how realtime multiplayer is supposed to be. to play these games you need a medium to high spec pc, a WORKING connection and uninterrupted time. if you lack any of those that's bad news but that's just how it is. adapt.

that said, logging off could be acceptable in solo.
Ladies and gentlement the kings of the internet have spoken!

If your PC isn't up to grade you simply shouldn't be allowed to log into Open. If your ADSL isn't up to grade you shouldn't log into Open. If you have children or responsibilities you can't avoid then you MUST only play Solo/Group then it might be acceptable.

I can imagine that'll sell wonderfully :) We can put the requirements on the box
ELITE:DANGEROUS - a game, and if you have a fancy enough PC we might let you play it with other people?
 
Are you even the slightest familiar with marketing, product placement and stuff?

In general public, ED has already earned reputation of game where combat logging goes rampant and pretty much unsactioned. I am not sure how this can help them with marketing.

By the way, discussion is -as expected- focused on player to player interaction, but combat logging is widely spread even in pure PvE. People were showing up here openly admitting that they are regularily closing their clients when their ass is about to get kicked by NPCs; it's just a little bit lame than the notorious 'logoffski' on player.

I don't think that all this should be looked upon as anything else but the testemony for bad game design in this particular area.
 
In the old Elite, you used to only be able to save whilst landed or docked. My idea is that logging off in Space should initiate the self destruct.

I'm not an avid PVPer (the occasional encounter), I play purely for the fun of the game. But the thought of logging off during combat is abhorant to me - I wouldn't do it. I think those that do are just cheating the game and themselves. It's a risky game, enjoy the risk that your hard work could be obliterated, plan and prepare accordingly to avoid, and be prepared to enjoy re-doing your hard work.

It has happend to me - I laughed, I learned, and I carried on.

Anyone stating I cannot - sometimes I have to dash off and do x, y, z, well I have two words - Time management.

Be safe CMDRs

I would love to see your "time management" skills with my four year old :)

Station/landing log off doesn't work if you are weeks out of the bubble.

Increase the timer, or disallow if in PVP combat. Solved.

- - - - - Additional Content Posted / Auto Merge - - - - -

maybe you guys have been discussing this to such a bizarre extreme you completely forgot the real issue.

the fact that a multiplayer game isn't able to track a disconnected player should be considered a bug and should be fixed. there is no excuse for this. the architecture may make it more difficult (then blame architect for that, not the players!) but not impossible. just do it, frontier.

the timed exit option should be obviously removed, should have never been there in the first place, lamest and dumbest workaround ever, and primary cause of this endless and pointless argument.

to the 'pooping pants kid' and the 'crappy connection' crowd i only can say this: this is just not how realtime multiplayer is supposed to be. to play these games you need a medium to high spec pc, a WORKING connection and uninterrupted time. if you lack any of those that's bad news but that's just how it is. adapt.

that said, logging off could be acceptable in solo.

I'm for a middle ground. I agree that MP games should be real time and disconnection punished by remaining avatar, and the timer removed - but only for PVP combat. Your lack of empathy for a wider gamer base is telling and noted. My children's needs win over my in game "credits", but its an unneeded false choice. Allow log off via the timer in PVE combat, not in PVP.
 
If the exit in combat were extended beyond the current 15s, expect a big increase in actual combat logging. Exit to menu has been stated by the games producers as acceptable. There you have it. Frontier have spoken.

For those of us already hounded out of open by over-enthusiastic PvPers, this is a non-issue because we're already in private groups or solo.
 
but it's useless and heres why:
1 ALT+F4
2 task manager
3 internet cable

It can be distinguished from 15 second exit according to FD.

- - - - - Additional Content Posted / Auto Merge - - - - -

If the exit in combat were extended beyond the current 15s, expect a big increase in actual combat logging.

Then punish combat logging more severely.

Exit to menu has been stated by the games producers as acceptable. There you have it. Frontier have spoken.

And it breaks multiplayer aspect of professions, that is a problem.

For those of us already hounded out of open by over-enthusiastic PvPers, this is a non-issue because we're already in private groups or solo.

See above.
 

Robert Maynard

Volunteer Moderator
And it breaks multiplayer aspect of professions, that is a problem.

It may break non-co-op aspects of a subset of some professions - aspects where the wants of one player oppose those of another player. Given that we have all been told to "play the game how you want to" it necessarily follows that there will be incompatible desires among players.
 
Frontier already stated that they're able to distinguish Combatloggers from disconnects.

after the fact, where it's already irrelevant. this is about basic multiplayer experience, your opponent can't just vanish because poop. the game has to distinguish in real-time to keep the circus going: putting an npc in its place, with a big self destruct explosion, whatever, but somehow.

my computer is seven years old, I wouldn't even describe it as 'medium specced'.
I live in a rural area. Internet connection happens to be pretty crappy here.

i am sensible for a situation such as yours, been there myself often enough. but you can't go ice skating either, do you? that's life. there is no need to spoil the experience to those fortunate enough. in this case there are alternatives: solo, or open with extra risk.

I can't pause real life.

virtual life is real life too. there are activities that require time commitment, and multiplayer combat is one such case.

If you think playing a game is the most important thing there is, then you're not living in the same reality as I.

i don't. this issue doesn't worry me. i know this will not get fixed for ages, if at all, but it's still wrong, just saying.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom