Excuse the pun but the EVGA 1080 has made me take a 180 on my opinion of the Vive and ED

Heads up for you new 1080 owners, there's an ongoing issue with the fan speeds spiking continously up and down,
This is the reason I'm waiting for an 1180. New card models often have teething issues and I don't need a new card until I get my Zen CPU later in the year. The next iteration should have all that sorted.

Great to see the OP is having such impressive results. however.
 
Yeh ive been keeping an eye on that thread since it started, its only effecting a few cards so far and im glad to say mine has no issues, i suspect it something to do with drivers and bad installs.

On a different note:

Anyone waiting to see what AMD has to offer :) your gonna love this...
IT TAKES 2 OF AMD'S NEW 480X's to beat a single 1080! by 3 ( THREE ) fps!! With that comes extra heat, micro stutter, extra power + alot more noise.

https://youtu.be/Eina_dk_HgE

RIP AMD

Yeah but the AMD 480 is only $199. Comparing that to a $699 1080 isn't really fair. I haven't owned an AMD gpu since windows 95 but the RX480 is a great price for a GPU that can do 5 teraflops. That's about .6 teraflops less than nvidia 980ti.
 
Yeah but the AMD 480 is only $199. Comparing that to a $699 1080 isn't really fair. I haven't owned an AMD gpu since windows 95 but the RX480 is a great price for a GPU that can do 5 teraflops. That's about .6 teraflops less than nvidia 980ti.

yeah it was a pretty silly comparison, on top of which amd aren't even trying to suggest anything of the sort either. and in all fairness, the 480 is a lot of card for the $199 price tag.

im still waiting to see what deals are about later this month for the 1070 release. im only running an i3, but its the nice 3.6ghz with hyper threading, so short of upgrading that to an i7.. which i have no intention of doing any time soon.. the 1070 is the better option for me.. still a great step up from my gtx680. im not fussed about vr at the moment, couldn't really afford it if i was lol, but i have been wanting to add a 1920x1080 to either side of my 2560x1080, and while the 680 is still a great card, that's asking a bit much of it lol.
 
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Yeah but the AMD 480 is only $199. Comparing that to a $699 1080 isn't really fair. I haven't owned an AMD gpu since windows 95 but the RX480 is a great price for a GPU that can do 5 teraflops. That's about .6 teraflops less than nvidia 980ti.
The specs on paper are great, then you have to use the driver and it all comes crashing down. For some reason AMD/ATI can't get the drivers to work right. Compared to NVidia anyway.
 
I'm running the same setup with a 980 and I expect we both experience near identical issues. The major things that cause performance hits are shadows and supersampling. At this point Frontier needs to fix the game, especially if you can't get any more out of it visually on our end.

I have a i5-4690K Devil's Canyon and a GTX1080. With high VR settings I'm seeing 90fps dropping to 45fps on planet surfaces near bases.
 
I have a i5-4690K Devil's Canyon and a GTX1080. With high VR settings I'm seeing 90fps dropping to 45fps on planet surfaces near bases.

Wow, really? Something must be off with the driver optimization, because even the 980ti users seem to be doing better than that with VR high. Do you have supersampling or AA turned up?
 
Wow, really? Something must be off with the driver optimization, because even the 980ti users seem to be doing better than that with VR high. Do you have supersampling or AA turned up?

I have just deleted my driver and reinstalled. I have also uninstalled EVGA Precision and reinstalled. I will post some detailed results later today
 
Right don't know how much this is of use to people but I just carried out some frame rate tests on my system with the HTC Vive, using EVGA Precission. I am running an i5-4690K Devil's Canyon and an EVGA GTX1080. 16gb of system memory.

VR Low settings

Inside Coriolis station
GPU clock – 1835MHz
GPU Temp – 72°C
Memory usage 4578MB
Frame Rate – 90FPS (will then drop to 45FPS for a couple of seconds and then straight back up to 90FPS)

Open space
GPU clock – 1810MHz
GPU Temp – 64°C
Memory usage 4510MB
Frame Rate – 90FPS (Steady)

Supercruise
GPU clock – 1607MHz
GPU Temp – 60°C
Memory usage 4516MB
Frame Rate – 90FPS (Steady)

Planet surface flying
GPU clock – 1607MHz
GPU Temp – 57°C
Memory usage 3786MB
Frame Rate – 45FPS (Steady)

SRV planet base (Farseer INC)
GPU clock – 1848MHz
GPU Temp – 69°C
Memory usage 4227MB
Frame Rate – 45FPS (Steady) upto 90FPS when looking away from base at rocks and planet surface.


VR High settings

Inside Coriolis station
GPU clock – 1848MHz
GPU Temp 67°C
Memory usage 4500MB
Frame Rate – 45FPS (Steady)

Open space
GPU clock – 1895MHz
GPU Temp – 68°C
Memory usage 4570MB
Frame Rate – 90FPS (Steady)

Supercruise
GPU clock – 1835MHz
GPU Temp – 64°C
Memory usage 4386MB
Frame Rate – 90FPS (Steady)

Planet surface flying
GPU clock – 1848MHz
GPU Temp – 71°C
Memory usage 3786MB
Frame Rate – 90FPS (occasional drop to 79 for couple of seconds and then back to 90 )

SRV planet base
GPU clock – 1835MHz
GPU Temp –70°C
Memory usage 4052MB
Frame Rate – 45FPS (Steady)


VR custom settings All settings high (not ultra) SMAA, Supersampling x1.5

Inside Coriolis station
GPU clock – 1823MHz
GPU Temp 79°C
Memory usage 4062MB
Frame Rate – 45FPS drop to 41 when looking around

Open space
GPU clock – 1823MHz
GPU Temp – 78°C
Memory usage 4145MB
Frame Rate – 90FPS would constantly drop to 45 when afterburner applied especial when large stars in view

Supercruise
GPU clock – 1835MHz
GPU Temp – 76°C
Memory usage 4418MB
Frame Rate – 90FPS occasional drop to 80 when looking around

Planet surface flying
GPU clock – 1848MHz
Memory Clock – 5006MHz
GPU Temp – 71°C
Memory usage 3786MB
Frame Rate – 90FPS (occasional drop to 79 for couple of seconds and then back to 90 )

SRV planet base
GPU clock – 1835MHz
GPU Temp – 70°C
Memory usage 4052MB
Frame Rate – 45FPS (Steady)

Not sure I can deduce much from these findings. Having my settings on VR low doesn't really improve the frame rate performance but having the custom settings with 1.5 supersampling certainly makes a difference graphically without significantly affecting performance. The inside of the Coriolis station certainly is much improved with the higher settings. I would be interested to know other people's findings with a similar setup.

 
text is clear (I admittedly do use a custom HUD colour of green) and cockpit and exterior graphics are crisp and high res like I pictured they would be.

To be honest this for me is what Frontier should prioritise.

I've used green for ages, like way pre-VR.

All the folk saying about blurry text I never understood till I switched my HUD (just for a change) to a deep orange colour, text has gone from totally fine to unreadable unless you move your head around so the text "stipples" or whatever.

Of course using green hud other colours are off, enemies allies, portraits, ship skins in the livery area.

Frontier please prioritise customisable HUDs for us VR folk! :)

I think allowing users to use a VR friendly colour without other stuff breaking would be beneficial.

- - - - - Additional Content Posted / Auto Merge - - - - -

Also my non-Founders 1080 shoud be arriving this Saturday (maybe Monday). :)
 
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bitstorm - I've seen continual improvements on my system over the last few weeks as tweaks have been made. I'm sure this is a priority for the FDevs. The only real issue I have at the moment is the fuzzy text. Everything else looks half decent.

Even making the text a little larger might be enough to fix that.
 
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Right don't know how much this is of use to people but I just carried out some frame rate tests on my system with the HTC Vive, using EVGA Precission. I am running an i5-4690K Devil's Canyon and an EVGA GTX1080. 16gb of system memory.

VR Low settings

Inside Coriolis station
GPU clock – 1835MHz
GPU Temp – 72°C
Memory usage 4578MB
Frame Rate – 90FPS (will then drop to 45FPS for a couple of seconds and then straight back up to 90FPS)

Open space
GPU clock – 1810MHz
GPU Temp – 64°C
Memory usage 4510MB
Frame Rate – 90FPS (Steady)

Supercruise
GPU clock – 1607MHz
GPU Temp – 60°C
Memory usage 4516MB
Frame Rate – 90FPS (Steady)

Planet surface flying
GPU clock – 1607MHz
GPU Temp – 57°C
Memory usage 3786MB
Frame Rate – 45FPS (Steady)

SRV planet base (Farseer INC)
GPU clock – 1848MHz
GPU Temp – 69°C
Memory usage 4227MB
Frame Rate – 45FPS (Steady) upto 90FPS when looking away from base at rocks and planet surface.


VR High settings

Inside Coriolis station
GPU clock – 1848MHz
GPU Temp 67°C
Memory usage 4500MB
Frame Rate – 45FPS (Steady)

Open space
GPU clock – 1895MHz
GPU Temp – 68°C
Memory usage 4570MB
Frame Rate – 90FPS (Steady)

Supercruise
GPU clock – 1835MHz
GPU Temp – 64°C
Memory usage 4386MB
Frame Rate – 90FPS (Steady)

Planet surface flying
GPU clock – 1848MHz
GPU Temp – 71°C
Memory usage 3786MB
Frame Rate – 90FPS (occasional drop to 79 for couple of seconds and then back to 90 )

SRV planet base
GPU clock – 1835MHz
GPU Temp –70°C
Memory usage 4052MB
Frame Rate – 45FPS (Steady)


VR custom settings All settings high (not ultra) SMAA, Supersampling x1.5

Inside Coriolis station
GPU clock – 1823MHz
GPU Temp 79°C
Memory usage 4062MB
Frame Rate – 45FPS drop to 41 when looking around

Open space
GPU clock – 1823MHz
GPU Temp – 78°C
Memory usage 4145MB
Frame Rate – 90FPS would constantly drop to 45 when afterburner applied especial when large stars in view

Supercruise
GPU clock – 1835MHz
GPU Temp – 76°C
Memory usage 4418MB
Frame Rate – 90FPS occasional drop to 80 when looking around

Planet surface flying
GPU clock – 1848MHz
Memory Clock – 5006MHz
GPU Temp – 71°C
Memory usage 3786MB
Frame Rate – 90FPS (occasional drop to 79 for couple of seconds and then back to 90 )

SRV planet base
GPU clock – 1835MHz
GPU Temp – 70°C
Memory usage 4052MB
Frame Rate – 45FPS (Steady)

Not sure I can deduce much from these findings. Having my settings on VR low doesn't really improve the frame rate performance but having the custom settings with 1.5 supersampling certainly makes a difference graphically without significantly affecting performance. The inside of the Coriolis station certainly is much improved with the higher settings. I would be interested to know other people's findings with a similar setup.


Thanks so much for posting! That's exciting news. Hopefully someday frontier will code in the multi projection stuff from NVIDIA and we'll see an even greater boost on the 10 series cards.
 
Hadn't checked on this thread since I posted it as ALL I have been doing is play Elite Dangerous, now that I can. I will post some additional FPS although the other poster above e has done a pretty thorough job. You can see from his benchmarks that 90fps on the 1080 is pretty doable and in almost all situations including planetary etc. What I can add to his benchmarks are specific settings that improve without impacting frame rate as I have spent a LOT of time since getting the 1080 tweaking settings so have built up quite a little database of what to set vs what provided little bang for the buck and impacts FPS. Will post those here later tonight.

Here are my specs which I will include again so hopefully you can draw hope that a 1080 will benefit you. As you can see my CPU is NOT state of the art but is still just as good as a Skylake for driving one 1080...SLI would be a different matter but for a single card NO ISSUE.

Specs:

Sandy Bridge i5 running at 4.2ghz
Sandy Bridge Z68XP-UD3P
16GB Ram
EVGA 1080 Founders Edition
HTC Vive
Thrustmaster 4 HOTAS
 
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Hadn't checked on this thread since I posted it as ALL I have been doing is play Elite Dangerous, now that I can. I will post some additional FPS although the other poster above e has done a pretty thorough job. You can see from his benchmarks that 90fps on the 1080 is pretty doable and in almost all situations including planetary etc. What I can add to his benchmarks are specific settings that improve without impacting frame rate as I have spent a LOT of time since getting the 1080 tweaking settings so have built up quite a little database of what to set vs what provided little bang for the buck and impacts FPS. Will post those here later tonight.

Here are my specs which I will include again so hopefully you can draw hope that a 1080 will benefit you. As you can see my CPU is NOT state of the art but is still just as good as a Skylake for driving one 1080...SLI would be a different matter but for a single card NO ISSUE.

Specs:

Sandy Bridge i5 running at 4.2ghz
Sandy Bridge Z68XP-UD3P
16GB Ram
EVGA 1080 Founders Edition
HTC Vive
Thrustmaster 4 HOTAS

Nice , i have same cpu, waiting for my g1 gaming 1080, so I will be very happy if you share that info.
 
Got my new system setup yesterday. Usual fun with watercooling and all...

i7 6700k/32GB RAM/GTX 1080

Nothing is overclocked yet.

Have to say that the improvement is enormous. Running on ultra with 1.5 SS and SMAA and things are [comparitively] beautiful. Haven't played a huge amount yet as I'm enjoying some rare sunshine but the image quality is an order of magnitude higher than my old phenom X6/r9 290x.

The text still isn't perfect as I'm finding the SMAA is blurring it, so it leaves the trade off of the SMAA removing shimmer or blurring text. When I have some time, I'll try different HUD colours and mess around with graphics settings etc.
 
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