'Attack of the AI' III

How is the AI for you in 2.1.02?

  • I'm too young to die! (Waaay too easy)

    Votes: 25 3.1%
  • Hey' not too rough (Too easy)

    Votes: 89 11.2%
  • Hurt me plenty (About right)

    Votes: 365 46.0%
  • Ultra-Voilence (Too hard)

    Votes: 231 29.1%
  • Nightmare! (Waaay too hard)

    Votes: 84 10.6%

  • Total voters
    794
  • Poll closed .
Is this what David Braben envisioned for ED to be known for in the future war of the space sims? As ED being The Least Common Denominator of the Space Sims? I don't think it is. And if it is, then it's sad.

I'm assuming 1.0 is what was envisioned, why wouldn't it be? As far as the AI is concerned, the bar was set & mostly it's just been bug fixes & tweaks up until now AFAIK.

Any extra features (community goals, powerplay etc) have been things that are extra, you can still play the core game. Engineers is similar, but this AI change isn't. It's not improving it, it's not better, it seems to have introduced as many new bugs as have been fixed, and the raised bar has seemingly turned off a significant portion of the playerbase. The inevitable lowering will kill off the more highly skilled who have now seen what it could have been.

I'm not in favour of changes to core gameplay post release.
 
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Plus, the enemies who are interdicting you are way off for a normal player in the ship outfitted for trade (and I suppose also for mining for example. I did not tested mining). I was able to run every time, but I am a bit experienced player, with approx. 850 hours in ED, I am using X-52Pro HOTAS and in combat ship, I do not have any problems with AI in combat zones etc. But for average, non combat oriented player, it must be Hell on Earth.

I really think that AI is OK, it should stay where it is, but FD really needs to tame NPCs when it comes to unwanted combat and interdictions. For player (regardless of combat rank) doing trade/mining/exploration/non-combat missions etc. the unwanted close encouter with hostile NPC should be rare. Something they want to write home about, not something they must see ten times per hour.

Good points. In a combat ship, most of the mid ranked NPCs are still relatively easy, but you have to be in a combat ship! Combat ships really aren't all that good for anything but combat, so if players are going to engage in any of the content in the game that isn't pure combat, then it needs to be made manageable, and fun. For sure some players will need to adapt a bit, but traders having to run from every interdiction aren't going to enjoy that for long, so while it's good advice to learn to run, it won't solve the problem of constant, enforced, one sided combat.

I've not really got any complaints about the new NPCs, I'm managing, and adapting somewhat, having to run sometimes and avoiding higher ranked NPCs when I'm not tooled for fighting, but getting the balance right is going to be the challenge for FD.

[snip]
Soon we'll see the game nerfed back again into toddler difficulty, so that people who can't be bothered to learn how to play the game can be appeased, and go back to "click on braindead, parked in front of weapons NPCs to make them pop" and play while semi-afk.

I don't think that will happen, but who knows...

Challenge doesn't just have to be about combat, in the end NPCs are just that, scripts, and players will adapt. Sure some won't adapt, and will leave, but what would be better would be to balance the combat levels against what players are doing and where they are going. That is a built in 'difficulty slider' that can be integrated with risk vs reward, and then give players the information clearly about what they can expect by undertaking certain activities.

Making challenge real for those who want it, and opt in for those who don't (or want lower level challenges) is probably the best way to go.
 
I find the AI is fine but I couldn't farm Hez res with my FDL anymore. After taking down about 6 to 7 ships I will have to head back for repairs and I only able to earn about 800k to 1.4m CR. If I want to farm Hez res I have to use my vulture instead cause most of the ships can just outmanoeuvre my FLD sometimes even a FDS or anaconda can outmanoeuvre my FDL. The funny thing is a python couldn't outmanoeuvre me which is weird cause it is suppose to be more manoeuvrable then FDS or anaconda.

Anyway I like the challenge. It is fun to have AI that are stronger to fight now and not boring shooting board but I would still like to beable to use my FDL to farm a Hez res instead of using my vulture :/ Maybe it is just because I don't have the expansion pack so I don't have access to any of the engineer upgrades. In any case I hope that frontier will take into consideration of players without the expansion pack in the future when balancing the AI.

Lastly I hate the ramming XD after I beat the AI I only have like 40% hull left thanks to ramming XD
 
Except you're eventually end up with mostly just the "old, inform, very young, those fitted with wooden legs, the blind, the deaf, and the terminally stupid", as a game which amount of challenge is tuned to toddler level will make everyone else feel unchallenged and lose interest over time. And you'll get stuck with the toddlers and push away the normal players (not just the "pros"). If FD wants to maximize sales, they have to aim for the "middle range players", the "average", the "normal" playes, not for the "top pros", but most certainly not for the least common denominator.

A lot of my friends purchased this game shortly after me. I am the only one still playing, mostly because the real (mostly) galaxy appeals to my inner armchair astronomer. The rest of them got bored and bolted before even the powerlay update dropped.

If you look at all these whinging threads about the AI, and look at the way these people are losing their ships, people unable to run away with Cobras, people unable to survive and escape an interdiction while flying anacondas, people who don't manage pips, who run in straight lines, that carry chaff but don't even have a key binded to launch it, who can't even dock their ships themselves, who find being unable to out turn eagles in a corvette "a bug", people who don't know nor care to know 10% of the game mechanics.

Completely clueless about the game they are playing, and completely unable to overcome any kind of tiny obstacle, actually even worse, they consider any kind of obstacle "a game breaking bug that needs to be fixed". And mostly completely unwilling to try to improve, or change their ways in order to overcome obstacles, they prefer to boo-hoo until FD bends over and re-enables trained chimp difficulty again. You've certainly seen all these theads over the past couple weeks, no point in going on further.

Soon we'll see the game nerfed back again into toddler difficulty, so that people who can't be bothered to learn how to play the game can be appeased, and go back to "click on braindead, parked in front of weapons NPCs to make them pop" and play while semi-afk.

Is this what David Braben envisioned for ED to be known for in the future war of the space sims? As ED being The Least Common Denominator of the Space Sims? I don't think it is. And if it is, then it's sad.

I don't imagine David Braben envisioned ED to be known for its toxic forums filled with bilious elitists either, but lo and behold if it hasn't come to pass :rolleyes: Coupled with "known for grind", "known for too much RNG", "known for resembling a Skinner box experiment", "known for taking the extreme long view" and "known for causing chaos with every major patch", I'd maybe even hazard to say that present circumstances are probably about as far from what was envisioned for Elite as it's possible to get.

Still reserving judgment on the AI. Some of it seems less bugged but ninja speed, excessive interdictions and ramming behaviour are all still there. Something doesn't feel quite "right" just yet either, hard to put a finger on.
 
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Two changes that Ive seen regarding new NPCs AI

1) You might be a very potent combat pilot and in the past been able to slaughter all interdictors in your chosen armed trader without even a thought. Now though, if you choose to fly a trade ship, you'll most times be using your combat prowess to gracefully leave the scene and find success in simply performing the role as a contract trader while leaving the attacker in her combat ship in their forcus in combat, in their loss. The change here is in recognizing and feeling the same measure of success in completing the contract that we had before in both destroying the interdictor as well as suceeding in the trade contract mission. This has brought clarity and equality between combat and transport functions when before we were able to blurr them together even without knowing it.

You want to see the leaving of the scene as not running, but rather its maintaining your focus on your objective. You arent there becuase of the interdictor, she is there becuase of you. Thus by you maintaining your focus on your objective you are not allowing your focus to become short circuited by the interdictors will.

2) Lower outfitted trade ships will find it probably a lot like the early days of the unescorted allied transport ships in WW2 ---almost a sittiing duck.
 
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This whole AI upgrade was not wanted and was a big       .
I can hardly understand why a python of SAME class is able to constantly stay on my six and why my rotation speed is DECREASING while in battle.
my turrets are        useless and well there are not god damn turrets anyway to buy which could cause enough damage to be usefull anyway.
my front weapons are uselsss because first manuver enemy does is afterburner to get on my six and then "magical" stays there no matter what.

also i noticed that their weapons became stronger even on lower classes like master with even lower ships.

sorry but THAT did just ruin the whole game. i wont play elite dangerous anylonger as long they take back this crap or transfer 1 billion credits and promote me to admiral in the federation.
until then its just waste of time to play a game with suddenly useless weapons against absolutely overpowered AI.

congrats you just screwed a good game to useless     .
 
I don't imagine David Braben envisioned ED to be known for its toxic forums filled with bilious elitists either, but lo and behold if it hasn't come to pass :rolleyes: Coupled with "known for grind", "known for too much RNG", "known for resembling a Skinner box experiment", "known for taking the extreme long view" and "known for causing chaos with every major patch", I'd maybe even hazard to say that present circumstances are probably about as far from what was envisioned for Elite as it's possible to get.

Still reserving judgment on the AI. Some of it seems less bugged but ninja speed, excessive interdictions and ramming behaviour are all still there. Something doesn't feel quite "right" just yet either, hard to put a finger on.

The passive ramming can go. It just seems silly.
I'm very sad it's been incorporated in the AI behaviour at all.
Every NPC is born of Worf these days it seems. They should want to live. Reaction times to do so should be where that's at. Maybe having the odd mental NPC would be okay, forewarned by speech.
 
It seems to me that there is more likelihood of being interdicted if you are closer to core systems. I am currently near Sol and am experiencing a lot more attention than when I was on the edge of the bubble.

I'm flying a FAS with Master rank and find that most interdictions are by FAS, Python or Annies with a rank of Dangerous or above. Currently I have a lot of stuff on board so playing a defensive game. Yesterday I had one of those missions where you get a message that someone is looking for you and you get a bonus for killing them. They interdict you of course which is fine but in this case an Annie that had been harassing me also turned up even though they were not winged. This happened a couple of times in a row and the second time a wing of 3 security also turned up so I thought great, I can now get them off my back. Problem was security did not engage even when I flew right through the middle of their wing with 2 aggressors trailing. Luckily for me on that occasion they did not have modded weapons but I am still regularly getting impulse or heat attack warnings.

TLDR, 3 AI bugs I have faced yesterday:

1. Random pirate and mission specific pirate aggregated into single interaction
2. Security forces do not engage aggressors
3. NPCs still have modded weapons
 
As a matter of fact. IF THEY DO CRAP like this, THEY have to compensate our expenses!!!!!!!!!!!!!!!!
we spend millions and millions of credits to get the ships and their configuration and spend weeks months and more to find the besst combination of configuration.
if these apes then change EVERYTHING so the configuration is useless, the weapons are useless and even SAME ships can rotate faster then you although u got the same ship. they have to compensate.

OR they give every pilot 10mill credits compensation, apologize to us cmdrs and take back this useless crap. if they want "realistic" combats - ok - but THEN they have to give us better thrusters too. and y the f my weapons suddenly dont hurt the AI ship anymore--- i dont get it. really im so damn        now.

im really close to uninstall the game because i really HATE being abused as a unpayed feature tester. ED may pay me for this stress. otherwise they need to apologize

f ... angry...
 
After the Engineers update I decided to try getting back into Elite Dangerous, I have not played very much recently and have been inactive on the forums for even longer. My old commander never died to AI but I have seen the forum hooplah on the topic and prepared myself. Anyway, I bought Horizons and reset my save...

First experience with the new AI: *interdiction*, try to escape, figure I'm not winning, throttle zero, oh no my key bindings aren't all there anymore are they. Fail (not submit) interdiction, also my target keybinding is not there but luckily my directional thrusters and boost are, and I escape in my Sidewinder with 36% left. No idea what ship interdicted me since I could not target it.

Later on took some combat missions and survived some interdictions in Eagle, Viper IV, and Cobra III. General observations:

Maneuverability is king. High rank NPCs in big ships also did not use turrets? So it was easy to stay out of danger in a 1v1 against them especially with the Eagle.
AI SCB use means Sidey and Eagle cannot kill anything without help from police / CZ allies. With better hardpoints I could burst down a small opponent's shields. Occasionally they will "forget" to use an SCB and let their shields fall.
Everyone has rails and missiles. Especially in CZs. Get hit once with each and the Eagle is dead.
AI is much better at chasing if you have to run, and appears to actually use boost to chase. That's why I sold my Viper IV for the Cobra.
Interdictions were turned WAYYY down in Friday's update. I just stacked 6 delivery missions in the Cobra and only got 1 NPC attempt to interdict me the whole time.
I did not notice any change in AI maneuverability from before (Wednesday) and after the update, so I don't think they actually removed thruster mods?

Still I made my first million and died about 5 times. I managed to kill several ships even of dangerous/deadly/elite. It's actually fun but rebuy is so low it's not bad to die. I can see why someone learning the new AI with a more expensive ship would get angry at the costs piling up, and I'm glad I decided to reset.
 
Ok, got back to a system to get myself a Sidewinder to try this out.

Equipped it with the best gear it could have. Top shield, best possible manueverability, best possible everything.

Launched, was almost immediately interdicted by a Dangerous Adder. Note that my rank is Novice. Evaded that, wasn't too difficult.

A couple of minutes later, was being chased by a Dangerous Cobra. Couldn't evade it, the interdiction hit in less than a second.

Swung around quickly to take him on. Now, I've fought MANY Cobras in the past. The Sidewinder with LESS THAN IDEAL gear was able to out turn it. I figured, if I can stay inside him, he won't be a severe threat. He might land a few shots on the approach, but I should be able to handle him.

My shields were gone in the first pass as I approached to get behind him, despite making as many evasive manuevers as possible WITH chaff in the air. I sucked it up and turned in to get behind him, moving power from sheilds to engines. Couldn't get behind him quickly, but he didn't seem to be getting around on me either.

A second ship appeared on radar and scanned me. I didn't see what it was. There was no way I'd take on 2 ships, so I started charging the FSD. The second ship left the area, however, so I cancelled and kept after the Cobra.

At this point, the Cobra somehow became FAR more manueverable than me and easily turned inside me. Even with boosts, max engines, no FA, and TIGHT turning, the Sidewinder couldn't turn in on him. There was ABSOLUTELY NO WAY for me to catch him. Taking damage, I activated the FSD again to jump out, but before the computer could finish saying "Frame Shift Charging..." I was already dead.

Now, I'm a decent pilot, as I've said before. I was flying one of the most manueverable ships in the game, with the best gear possible for that ship... and it didn't stand a snowball's chance. I should have been able to out-turn a Cobra. There's just no two ways about it. I realize the foe was Dangerous rank, but that shouldn't magically make his ship turn better than its stats allow.

I'd love to see what it would be like taking on a ship my own level, but they don't seem to exist. EVERY interdiction is by Dangerous or stronger foes, and the AI on those foes is so over the top, there's literally no way to fight back.

I'm not throwing any more money at this.


EDIT


Relaunched my sidewinder (is it not possible to skip the insurance claim and just go back to my stored ship? At present my options seem to be bankruptcy or rebuy). Launched again, to see if I could find something my own level.

Almost as soon as I started flying, I was interdicted by an Elite Cutter/Courier or whatever. Didn't get a good look as the interdiction hit instantly, no chance to even try to avoid it.

Of course, that meant my FSD had to cool down before I would be able to jump out, High or Low wake. But, on this interdiction, my ship was sent spinning wildly in circles as I dropped from warp, making it hard to judge where the enemy even WAS. Next thing, there's missiles flying at me. I haven't even had time to launch chaff. Shields down instantly.

So, I launch the chaff and start dodging madly to get close in so he won't have as much chance with the missiles while my FSD recharges. However, my ultra manueverable Sidewinder is again entirely unable to turn into this enemy. Finally, I get my FSD back and start charging it while dodging. Managed to jump out with 13% hull left. Had to high wake it, there's no way I'd have low waked successfully with the mass lock on me.

Another UNFIGHTABLE, let alone unwinnable contest. I'm sorry, it's just not any fun.

I feel like someone has just dropped me into an NHL game to tend goal for the Penguins in the Stanley Cup Final. Sure, I'm there, but there's no way for me to compete. It's not fun anymore.


EDIT


So, trying to return to the system with my other ship (Gaiman Dock, 49 Arietis). Sidey has no fuel! No chance of high waking now, regardless of 13% hull.

Warp into the system, set parabolic course to take me off the plane of the system, so I can approach the station from "above" and theoretically avoid interdictions.

No dice. Interdicted almost immediately by an Elite Cobra. Managed to dodge that one.
Interdicted a second time, this time a Dangerous Imperial somethingorother. Dodged that one too, but it took nearly 10 minutes.
Interdicted a third time, an Elite Adder. Another 15 minutes dodging that one, but I did manage to slip away. This despite the direction of the interdiction suddenly flipping sideways (lag?).
Interdicted a fourth time, a Master Dropship. Dodged that one pretty quickly.
Interdicted a fifth time as I got close to the station by a Dangerous Viper. Slipped away from that one too, perhaps because of the planet.
Interdicted a sixth time JUST as I got close enough to drop down to the station, by an Elite Cobra. Same one as before, I think. Did manage to dodge that and get to the station.

If ANY ONE of these had caught me, I was dead. Simply dead. There would be no way for me to escape or fight back. What fun is there in that?

And, keep in mind this is a ship with NO CARGO, NO BOUNTIES, NO POWERPLAY, NOTHING. None of these attacks would have benefitted any of these enemies in any way.

So. I'm done. I can't play the game anymore if this is what it's going to be like.
I find that utterly shattering. I was enjoying it SO MUCH before this. I spent HOURS AND HOURS mining, trading, exploring and occasionally fighting off a raider. It was glorious, absolutely delightful.

I loved that this was ELITE, that I played as a youth, that I enjoyed immensely then. I loved that it was a vast sandbox of a game, that let me do what I wanted, go where I wanted, that it was fairly realistic.

All that is gone, and it breaks my heart.
 
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As a matter of fact. IF THEY DO CRAP like this, THEY have to compensate our expenses!!!!!!!!!!!!!!!!
we spend millions and millions of credits to get the ships and their configuration and spend weeks months and more to find the besst combination of configuration.
if these apes then change EVERYTHING so the configuration is useless, the weapons are useless and even SAME ships can rotate faster then you although u got the same ship. they have to compensate.

OR they give every pilot 10mill credits compensation, apologize to us cmdrs and take back this useless crap. if they want "realistic" combats - ok - but THEN they have to give us better thrusters too. and y the f my weapons suddenly dont hurt the AI ship anymore--- i dont get it. really im so damn now.

im really close to uninstall the game because i really HATE being abused as a unpayed feature tester. ED may pay me for this stress. otherwise they need to apologize

f ... angry...

You're not only angry but have a very very valid point that came to mind several times when this 2.1 NPC OP stuff was dropping like confetti. You are the 1st that ive seen to express it.
 
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I can see that 2.1.02 has been changed, but it's still unmanageable for me. So far I've lost a cutter, an anaconda, 4 vultures and 4 pythons since 2.1 dropped. I have managed to complete two missions and turn in about 65k in bounties. And I've had zero fun. I've only remained because I desperately want to find some way to keep playing this game which has so much promise, that I want to succeed so badly.

I'm uninstalling tonight, and I'll come back in a month and give it one more try. If it's still the same, I will very reluctantly uninstall and eBay the hundreds of dollars of controllers I bought for this game back when it was fun.

I'm fully aware some people think the game is better this way, or was better in the original 2.1. I'm glad for you, and it looks like you're going to get your wish. Personally, I'm heartbroken. I feel like I've been waiting my entire life (37 years) for a game like this, I imagined I'd be playing it for years to come, and now I'm being driven off it.

Cheers.
 
Impossible to vote those stupid threads, the currently AI is impossible to valuate since its being busted by OP modules that should not be there.
 
Ok, got back to a system to get myself a Sidewinder to try this out...

A big part of the problem with people saying that the AI is "just right" or "too easy" is that they aren't thinking from the perspective of everyone who plays this game. If they had started when the AI was like this, they probably wouldn't have gotten very far. Sure the AI can be defeated easily when you have the best combat ships with the best loadouts, with the best HOTAS setups, know all the tricks and have mastered FA off because you've been playing for over a year. I couldn't even suggest this game to anyone coming in fresh with the AI as it is now.
 
A big part of the problem with people saying that the AI is "just right" or "too easy" is that they aren't thinking from the perspective of everyone who plays this game. If they had started when the AI was like this, they probably wouldn't have gotten very far. Sure the AI can be defeated easily when you have the best combat ships with the best loadouts, with the best HOTAS setups, know all the tricks and have mastered FA off because you've been playing for over a year. I couldn't even suggest this game to anyone coming in fresh with the AI as it is now.

Indeed, and this was an sidewinder twinked out to be as good in combat as a sidewinder can get.

I fear this will kill this game.
 
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A big part of the problem with people saying that the AI is "just right" or "too easy" is that they aren't thinking from the perspective of everyone who plays this game. If they had started when the AI was like this, they probably wouldn't have gotten very far. Sure the AI can be defeated easily when you have the best combat ships with the best loadouts, with the best HOTAS setups, know all the tricks and have mastered FA off because you've been playing for over a year. I couldn't even suggest this game to anyone coming in fresh with the AI as it is now.


If I had started when the AI was like this, I would have done nothing but combat for the pure joy of it. For the past year, I have mostly been exploring and messing around with the BGS. Learning anything I could about the game. This is first time in memory where combat hasn't been euthanasia of suicidally depressed lethargic pirates.

Plenty of new players are praising the AI, and I know several experience players who have reset their saves just to enjoy the AI more purely.


Now if only Frontier would lay off the NERF BUTTON, and give FUN a chance to bloom.
 
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they just shall UNDO the AI upgrade completely and compensate our millions of losses caused by this UNWANTED crap.

as a matter of fact i wont play ED anymore. im done with this crap. im not saving money and improve my ships configuration just to get butt f u c k e d by an AI because some drugged devs had the "great idea" to screw a complete game.

undo AI upgrade NOW. transer 100million credits to EVERYONE who had lost ships or had to reconfirute ships. if they got big ships they may transfer 500mill credits.

lord im so p i s s e d.

:mad:
 
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