Also, PIP management is useless if you want to escape. Because if you put all pips to shields then you're slow and can't escape.
To make the T9 "fast", you'd have to put .. 128 pips into engine (roundabout)
That thing boosts slower than some ships 2-pip cruise speed.
So no, you don't need 4 pips in engines. You're not going to run from anything anywhere.
Shields, boosters and highwake as soon as FSD is off cooldown. ^^
Unless your ship is actually fast (Cobra MK3 and anything with 2.1 engineer mods) and can significantly outrun the opponent, before it's tiny shields drops .. boost is the same top speed regardless of pips in engines. Pips in engines refreshes boost significantly quicker, but if your ship is not able to outrun the enemy, you might as well put those 4 pips into the coffeemaker.
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