Game Discussions The No Man's Sky Thread

Mu77ley

Volunteer Moderator
Because it will be pants to play on PC, that's why. Flying with a mouse and keyboard is rubbish.

Also its not primarily a console game. Sony picked it up mid way through its development. It was originally announced for PC.

It's going to be gamepad centric.
 
For me, it is the fact that Dave Gibbon is involved in this and I have been following his work for,....well...YEARS that convinced me to give this a try when it does eventually come out. :cool:
[video=youtube;B4mSWTnkdDY]https://www.youtube.com/watch?v=B4mSWTnkdDY[/video]
 
It will be a bit poorly if it doesn't have HOTAS support.

from my understanding the flight mode is more arcade than sim, and a relatively simple system build predominantly around a game pad. from the reddit and other forums, hotas support is talked about, but doesn't really seem to be that big of a concern. i have a hotas for elite, so i guess if the support was there i would at least give it a try, but i prefer the idea of using a single controller for the entire game, rather than swapping out between ground and flight.
 
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like it will be moving on planets with an HOTAS.
I think the best solution for this game is a gamepad.

For me and many others gamepad is not the best option. For me it would be - at least basic joystick for the space flight and M+K for walking on planets.
 
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Procedural doesn´t mean random

[video=youtube;xJRXNesI9f4]https://www.youtube.com/watch?v=xJRXNesI9f4[/video]
 
It will be a bit poorly if it doesn't have HOTAS support.

But it's not even vaguely trying to be a flight simulator.

I played ELITE in 1984 and it was my favourite thing ever, but it never occurred to me to get a "proper" joystick until Elite: Dangerous turned up (where it feels almost essential). There's nothing I'm seeing where precise control is part of the game.
 
For me and many others gamepad is not the best option. For me it would be - at least basic joystick for the space flight and M+K for walking on planets.

Yeah, this is what I would do. If there's no HOTAS support I probably won't buy it. Flying with a controller is pants.
 
I'm starting to think Sean Murray delayed No Man's Sky out of courtesy to Braben, to allow the Frontier team to fix the enormous waste of time that is 2.1 before No Man's Sky steals every single PvE player from Elite... I know I wouldn't be here playing broken missions, grinding rep with engineers and searching for randomly dropped easter eggs around space if it wasn't for Elite being the only show in town at the moment. I fear I am addicted to space games...
 
I'm starting to think Sean Murray delayed No Man's Sky out of courtesy to Braben, to allow the Frontier team to fix the enormous waste of time that is 2.1 before No Man's Sky steals every single PvE player from Elite... I know I wouldn't be here playing broken missions, grinding rep with engineers and searching for randomly dropped easter eggs around space if it wasn't for Elite being the only show in town at the moment. I fear I am addicted to space games...

Nice vent. Here of all places ..
 
I'm starting to think Sean Murray delayed No Man's Sky out of courtesy to Braben, to allow the Frontier team to fix the enormous waste of time that is 2.1 before No Man's Sky steals every single PvE player from Elite... I know I wouldn't be here playing broken missions, grinding rep with engineers and searching for randomly dropped easter eggs around space if it wasn't for Elite being the only show in town at the moment. I fear I am addicted to space games...

The ever so slight acidous tone aside (I have my fair share of... issues with many of Elite's design choices and also tend to get acidous about them from time to time :p), that's what I hope for with some more high profile space games making it across the release line. Showing other paths/solutions for certain designs. Setting other bars. Allowing players to play both, compare them and bring new argumentation fodder into discussions about Elite's designs, other than "but I need that for my immersion". That is implying that type of player would feel less immersed if something was handled differently or removed. Which is pure speculation. If other games do handle something differently, there will be actual opinions and evaluations based on experience and not just angst and projection.

It's a pity Star Citizen is in such a poor state and won't be around as point of reference for quiet a while. But NMS as exploration focused game might be highly relevant for comparing and evaluating the exploration mechanics between NMS and ED, the rather different premise of both games aside. I'm very much looking forward to having more high profile releases available. :)
 
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Yeah I was in a rather bad mood yesterday when I posted that - materials frustrations had made me implode a little, and while searching on Steam for something else to play that involves flying around in space I came up short ;) I apologise for venting here!

I hope Elite survives, but I hope it does so by improving dramatically, not by the competition being even worse. There are so many things I like about Elite (the flight model, the universe, the graphics/art style, the sounds, the lore) that I really hope it endures, and finds a place as one of the three big first person space sims (Elite, SC and NMS).
 
I suspect NO MAN'S SKY will do far fewer things than ELITE, but do them extremely well. It'll be slick and polished. With a small team everybody knows what everybody else is up to and it's easier to keep things tightly focussed, but you obviously can't hand-craft nearly as much actual content as you can with a large team (ELITE) or a gigantic team (STAR CITIZEN). We might get the gist of the game very quickly. Whereas there are still things I haven't really explored in ELITE.

It looks great. And hope it is!
 
but you obviously can't hand-craft nearly as much actual content as you can with a large team (ELITE) or a gigantic team (STAR CITIZEN). We might get the gist of the game very quickly. Whereas there are still things I haven't really explored in ELITE.

NMS uses procedural generation for many different kinds flora and fauna on planets. Another big selling point is that players can walk around and build stuff. ED needs all that as well.
 
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NMS uses procedural generation for many different kinds flora and fauna on planets. Another big selling point is that players can walk around and build stuff. ED needs all that as well.

We'll see! It looks great (although the animation for the procedural creatures seemed a bit ropey to me!).

My quibble with procedural generation is that you tend to notice the patterns rather than the uniqueness so after a bit it might feel like just another turtle-headed creature rather than "oh, wow!".
 
I'm curious about "build stuff"

Being the procedural game with it's voxelly landscapes are the caves you carve out and landscape changes you make in any way permanent? or do they reset when you leave the area?

I've not seen anything to indicate they remain, and with how many planets of data you could generate in the game it seems unlikely the editted map would be stored for every one locally or otherwise?
 
...I've not seen anything to indicate they remain... locally or otherwise?

I seem to remember in one of the videos that Sean said that large (e.g. terraforming) changes persist, but are local only to you, and that small stuff (e.g. dead animal) does not persist. Well, that's how I recall it, could be wrong.

As an aside I varyingly like and loath HG's almost obsessive level of privacy they maintain around NMS. I like it because it hopefully means lots of fun surprises for us, and dislike it because I am a needy cry baby... err... I mean super excited about it.
 
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