Is that your idea of "fun"?

Well... I believe you carry the burden of proof, my friend. You made the claim that there are instant interdictions, probably by some terrible design by FD.

You have to back up that claim. That's the way things work.

Burden of proof? This isn't a court room or your junior high school debate team.
No one here has to appease you by providing video evidence of a problem they are having with a video game.
No one needs their opinion validated by you either.
Get over yourself. Please.
 
Your frustration is understandable. Getting repeatedly interdicted is very annoying. But here is a suggestion and let me know what you think. Why not just post a thread, "Keep getting interdicted. Any way to avoid this?" See if you get any good responses. Try them out and see if things improve.

You already got plenty of good responses. They may not work in all circumstances but they should drastically reduce the frequency of interdictions you experience.

It would also be nice to know what ship you're using, what defenses you have equipped, your shields, etc. Maybe a different loadout would also help.

Ultimately, what you want is a solution. Changing the game is one solution but we should first be sure there is no strategy change that could address your problem.

This is a big and complicated game. No one knows everything there is to know, right?

This wasn't an issue before 2.1. I'd get interdicted a couple of times here and there. But, not like this. I might even go so far as to say, "not too much, not too little, but just enough to not know what caused it".

Now though? This has thoroughly transferred into the realm of excessive.

I know exactly what is causing it. The NPCs are spawning as a part of the mission, or as a result of carrying cargo, or sometimes both. The ones that follow from system to system do so because they are tied to the mission itself.

The only options are:

1. Run.

2. Kill (my Asp ain't gunna solo no Deadly Vulture or FDL- those are combat ships made for combat. My Asp, not so much. Which I'm fine with, btw. Combat ships should be better at combat than exploration ships.)

3. Failure (not an option- only listed for completion purposes).

4. Not doing missions at all...which is like not playing. I don't think FD intended for that to be one of the answers though.

While I appreciate the diplomatic approach, this thread was not the product of bewildered wide-eyed innocence in the face of indescribable mystery.

I know how to survive interdictions, but having to do it every time I sneeze is reaching a level of ridiculousness that I can't put into words.

Not to mention that it completely destroys the illusion that this a "living galaxy complete with random encounters". They're not random, knowing the triggers for that kind of encounter makes suspending disbelief a little difficult.

Instead of saying "I ran into pirates", I now think of it as "I have cargo so the game generated pirates because I triggered the event". Lame.
 
I see a lot of people recommending high wake. Just out of curiosity when I come back to complete the mission will I not be interdicted again?
 
2. Kill (my Asp ain't gunna solo no Deadly Vulture or FDL- those are combat ships made for combat. My Asp, not so much. Which I'm fine with, btw. Combat ships should be better at combat than exploration ships.)

Do you need a combat ship?

Maybe a better transport ship?

[video=youtube;tkN3bQ_jlrk]https://www.youtube.com/watch?v=tkN3bQ_jlrk[/video]

Again, maybe there is some layout that would help significantly. I'm sure other ships can deploy mines. If they're dead they can't interdict you again. :)
 
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I am not in a position to try ED at the moment.

Prior to 2.1 an old trick I used to do with persistent NPCs was to submit - jump to SC then immediately throttle down and drop to normal space - jump back to SC - NPC gone.

The reason why this worked was that NPCs are generated locally on your system (not centrally) and when you jump to SC the NPCs are not populated yet .. dropping to normal quick enough means they can't follow you (as they don't exist) and you can jump back to your destination in peace.

This may not work in 2.1
 

Deleted member 115407

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I see a lot of people recommending high wake. Just out of curiosity when I come back to complete the mission will I not be interdicted again?

You might be. If it's tied to the mission then I might even say it's likely. It definitely happened to me when I became a mission target.

I'm still waiting for it to happen again, but no luck thus far. Will report back if and when it does.

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Do you need a combat ship?

Maybe a better transport ship?

Again, maybe there is some layout that would help significantly. I'm sure other ships can deploy mines. If they're dead they can't interdict you again. :)

And if all else fails, and you feel like the interdictions are still super excessive, the best you can do is report it.

I'll be trying to put myself in the situation to see if I pick up the same behavior.
 
I am not in a position to try ED at the moment.

Prior to 2.1 an old trick I used to do with persistent NPCs was to submit - jump to SC then immediately throttle down and drop to normal space - jump back to SC - NPC gone.

The reason why this worked was that NPCs are generated locally on your system (not centrally) and when you jump to SC the NPCs are not populated yet .. dropping to normal quick enough means they can't follow you (as they don't exist) and you can jump back to your destination in peace.

This may not work in 2.1

Now that is some useful advice. I'm going to give it a try next time I play.
+1 to you sir.
 
Again, the problem is your delivery. Also, no person came to this forum specifically asking for your help, so it is completely inappropriate for you to demand that they provide you with video evidence to satisfy your curiosity.

They did come to the forum looking for help, though, regardless of how effectively they deliver that message.

The first step of effective communication is empathizing with the other party. When the other party feels harmed or hurt in some way, your perception of the cause of the harm doesn't matter. Their perception does. They have perceived something to be unfair or demoralizing, and need help. They may not be expressing that need very effectively, but insulting them is not going to help alleviate their pain. Simply telling them that you understand how frustrated they feel can bring their rage-dial way down, and open them to more rational communication.

Instead, you are telling them that their pain is imagined or entirely their fault, which inflicts more pain and suffering on them and makes them even more hostile and unwilling to communicate. And that's fine, if that's your bag, but it's bad for the community and bad for the game.
Good post. Some of these players are so concerned with the devs nerfing combat, they forget ( or don't know ) how to be good teachers. Knowledge is useless without the wisdom to know how to impart it.
 
Grabbed a mission to scavenge some cargo. When I arrived at the mission destination system, I was interdicted roughly 6 times before I could finally complete the mission.

6 interdictions in the same system by 2 different NPCs. I think one was a Vulture, didn't really look at them. I'm not foolish enough to try to fight them while I'm hauling mission cargo because dying means mission failure.

So I ran, and ran, and...ran some more. 4 of the interdictions happened less than 10 Ls away from the star port. I would escape and immediately be interdicted, escape, lather rinse repeat.

My blood pressure was going through the damn roof by this point. Not because I was having "fun", though. It was abject irritation.

I wasn't going to drop the cargo and fail the mission, I wasn't going to get blasted into dust and fail the mission, so my only option was to continue to engage in this stupid interdiction/escape circle jerk for 20 or so minutes before I could hand in this one mission.

FD, for the sake of my sanity, please cut back on the number of interdictions. Add a cooldown or something, I don't know. Just fix it. It feels like what Dark Souls would be if I was just invaded repeatedly.

It's not fun or exciting, it's just obnoxious now.

Sometimes ya gotta KILL your pursuer. :)
 
Let's stop this whole "burden of proof" or "you aint FD you got no place asking me to prove what I'm saying by a video" or all the other stupid arguments back and forth over in-game experiences.

Bottom line, if anyone is seeing something they regard as aberrant behavior on the games part and other people claim they are not, then posting a video is nothing to do with "proving it happened" - It's demonstrating WHAT happened. Laying that out in video form for the many other eyes on the forum will do two things. Firstly, it's quite possible that even the most experienced ED player might miss something and benefit from other players analysis of the events on video. Secondly, if it IS a bug or a "misfeature" then not only will the video be a valuable part of the bug report but the discussion of it here will enable a much more thorough and specific bug report - making it MUCH more likely that FD can fix it promptly.

There are enough aspects of ED game mechanics that are SUPPOSED to be black boxes to us, where we - either individually or as a community - have to figure them out ourselves that we are inevitably going to hit situations where one player is saying "X is happening and it's a problem" while another player is saying "I'm not seeing that" or "I'm seeing Y, which is similar but for a different reason. Could they be the same?" because our observations are not perfectly objective. Videos remove much of the subjectivity.

So please, folks, in the name of mutual respect and informed debate, when asking for a video do be tactful about it and when being asked FOR a video please don't take it as "I don't believe you, prove it!" but instead as asking for more information so that we can all look at your experience and help out without our own potential misconceptions about what you're describing leading us into giving incorrect advice.

"I haven't seen any sign of this" doesn't mean YOU haven't, and if it's happening to you and not to me the reason I like to see videos is so that EITHER I can work out why it's not happening to me and maybe pass that on to your benefit, OR to look at your experience and have a strategy in my back pocket to deal with it when it happens to me sometime in the future

Sure, there's no kind of "burden of proof" but if you tell me something is happening in game that I've never seen, even under what I believe (from your description) are similar circumstances, I can't give you any sort of constructive feedback without that recording, because I have nothing to go on. In the case of something that's a potential bug, FD ARE IN THE SAME POSITION and they are the ones that need to fix it so even more reason to record the video and make it available. That's not doubting you, it's simply asking you to help us (and FD) help you.
 
Do you need a combat ship?

Maybe a better transport ship?

https://www.youtube.com/watch?v=tkN3bQ_jlrk

Again, maybe there is some layout that would help significantly. I'm sure other ships can deploy mines. If they're dead they can't interdict you again. :)

I was running around in a Vulture for a bit but decided to trade it in for something more flexible. Trying to save up for a Python,!without having to sell my Asp, I've grown a bit attached and have just about everything modded by the engineers.

I can kill with near impunity in a loaded Vulture. The larger and less maneuverable the target, the easier it goes down (the "Powerplant Pop", I like to call it).

I like the Asp because of its multifunctional capabilities and obscenely long distance jump range.

I'm just not under any illusion that it would hold a candle to something that had actually been designed for combat now that 2.1 is out. Especially since I've become quite capable behind the stick of a Vulture, it is all too clear that my Asp is not a match (I used to salivate a bit when I saw a Wanted Asp while bounty hunting in my Vulture).

I do want to save up for something more robust than both of those ships.

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Now that is some useful advice. I'm going to give it a try next time I play.
+1 to you sir.

I'm going to give this a try too. We'll see how it goes. I'm not usually a fan of gaming the system, but ugh... I'm willing to try it at this point.
 
Well... I believe you carry the burden of proof, my friend. You made the claim that there are instant interdictions, probably by some terrible design by FD.

You have to back up that claim. That's the way things work.

LOL, you can take it or leave it. Just providing an FYI. I don't think it really changes the game at all, except from the standpoint of being aware that interdictions will happen any time, anywhere. It sucks for new players who die a lot, but for most of us it's just an annoying pointless game mechanic that wastes our time.

One of the funny things about "pirates" in this game is dropping into a system and immediately getting a "tasty cargo" or "big haul" message, but you look at the scanner and there's nobody around. The only ships on the scanner are at planets hundreds of light seconds away.    ? It's like a cartoon villain must be hiding in the bushes..."mmmm, tasty cargo!"
 
From my own experience, Interdiction rates have dropped significantly since 2.1 dropped. Only 6 in almost 2 weeks....and half of those were in anarchy or low security systems.....and that is even with doing missions. Maybe I've got a bug?!?!
 
You could drop out, slam it into... oh wait don't wana give away secrets! Sorry to hear you have the interdictor's equivalent of catnip! Haven't had that myself yet thank god. Hopefully its just a bug they need to iron out.
 
I'm just not under any illusion that it would hold a candle to something that had actually been designed for combat now that 2.1 is out. Especially since I've become quite capable behind the stick of a Vulture, it is all too clear that my Asp is not a match (I used to salivate a bit when I saw a Wanted Asp while bounty hunting in my Vulture).

Can you outfit your ASP with mines like in the video I posted showing a T9 using mines to dispatch pirates?
 
They should rename this game "Elite Run away" I think I will move to Norway and watch trees growing its more fun than this game
 
Can you outfit your ASP with mines like in the video I posted showing a T9 using mines to dispatch pirates?

Now that I'm home from work, I will probably give that a shot. I need to put my iPhone on the charger anyway. I haven't seen the video (videos kill my data and battery...killing my data generates wife aggro), but I'll take a look at it later, after the kids go to bed.
 
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