Ok lets put this another way, you see the police attacking a ship, you fly in to help and the cops loose missiles, you ignore that and keep flying and get hit, don't worry, its the cops fault.
What if instead of another cop its another bounty hunter, another player? whos fault is it then?
As a mechanic I think it's there to create complexity. It happens often enough that you just fly for hours, devouring NPC's and claiming bounties. The mechanic in question breaks that cycle when you get complacent, tired, or un-lucky. How bad can it be if the only real cost is ten minutes in the naughty chair? I think the reaction to an interruption in the NPC farming due to a mistake or being tired, just as the OP explained it, is overblown. It's a simple wake up call to keep your affairs in order.
Each player has a scanner display that indicates where all of the ships in the area are, in front, behind, above and below. You can hear them as they fly in your proximity. You can see them in your field of view. I accept the mechanic as a reality check. Once you make the error, you get a big red "Wanted" label on your right hand status screen. That is the signal to go into your time out. The mechanic and response is not Disproportionate from this perspective. A 10 min break? Disproportionate?
As for Security getting in the way and taking a hit? What would you say to me as a player if I demanded you be destroyed because I flew between you and your target?
You would probably tell me that I need to pay attention and watch where I'm going. And, that's how I feel about Security getting between me and my target. That was their fault.
So, yeah, I believe Security overreacts as things currently stand, and that overreaction adds very little, if any, value to the gameplay.
Actually, I rather enjoy their presence, and the increased attention and awareness it demands of me. I respect them and watch my fire as I would (and do) if a winged-up player were in the fight with me. RES fights are up-close-and-personal brawls with multiple participants, and your loadout and tactics need to account for that. Bringing missiles to a RES is like bringing hand grenades to a knife fight.So, yeah, I believe Security overreacts as things currently stand, and that overreaction adds very little, if any, value to the gameplay.
Or how about the simplest option learn to fight correctly and also learn situaltional awareness
Actually, I rather enjoy their presence, and the increased attention and awareness it demands of me. I respect them and watch my fire as I would (and do) if a winged-up player were in the fight with me. RES fights are up-close-and-personal brawls with multiple participants, and your loadout and tactics need to account for that. Bringing missiles to a RES is like bringing hand grenades to a knife fight.
Walk up next to a cop, dressed as a civilian, and just start shooting your gun during a shootout in real life and see what the response is. I bet the cop would be "totally cool" with that...
Turn it around. You're in a RES, fighting a pirate along with some wingmen. Your ship and weapons are best suited to close-up attack. Suddenly, as you're closing in, a missile streaks in from behind and off to the left and slams into your ship. Is that your fault?As I said was trying out missles (a new loadout) for the first time since they are meant to have improved so I wasn't aware the general concensus is not to a res site. my bad, I'll own that one. BUT and this is a big but, the situation could be repeated and the same thing happen just this time its not a res site, this time i've been interdicted and I have missiles, i'm fighting away and the cops show up and they do the same thing, fly between me and my target. Who's at fault there? still me? Or as we have said already what if its a player that came to help and got in the way of my missiles, still my fault for not showing attention to my surroundings or that of the player flying blindly into the path of the missiles.
first ship in the res, only been playing for 10 mins. Time out because the NPC flew between myself and the target doesn't make sense however you wrap it up.
You can turn it any way you want. If you decide to get into the path of a weapon that's already on its way, it's your fault and nobody else's.Turn it around. You're in a RES, fighting a pirate along with some wingmen. Your ship and weapons are best suited to close-up attack. Suddenly, as you're closing in, a missile streaks in from behind and off to the left and slams into your ship. Is that your fault?
We're talking about a projectile that goes from launcher to target in less than a second. "Decide" doesn't come into it.You can turn it any way you want. If you decide to get into the path of a weapon that's already on its way, it's your fault and nobody else's.
If you want something done, don't just identify the problem - identify the solution.
OP - It's your finger on the fire button and you are responsible for what your rounds hit.
I've had to run from numerous RES because of this. I don't like it, but I was responsible for it.
In real life,
Must have been quite the maneuverable and speedy cop ship if it managed to get hit by a missile that traveled for "less than a second" while the path was free.We're talking about a projectile that goes from launcher to target in less than a second. "Decide" doesn't come into it.
In real life, if you shoot an innocent person, you can argue he was in the line of fire, but that won't stop police from taking you into custody, and you will face a trial. Since ED doesn't have prisons, the only punishment against any crime is always death.
I think it makes sense, within the limitations of the game.
Regarding the issue: I am very careful when cops are around. If I am not sure the shot will land on target, I don't pull the trigger. It doesn't annoy me in the least, and I think it adds flavour and immersion to the game. When the odd shot hits a cop that came out of nowhere, I fly away shouting "Sorry!".
Cop shoots at a suspected bank robber and hits your son instead. Who is to blame?He's not responsible for a ship flying in the path of the missile, he had a clear shot, it's the AI ship that screwed up.