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"It's okay. We can still join MOBIUS."
Made me laugh... but it's so damn true!
Right... off to see Stalin :O
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"It's okay. We can still join MOBIUS."
Nobody was saying the destination doesn't matter. What I said was along the lines of 'have goals, there's nothing wrong with that but so many people rush to them without even trying to enjoy the trip and thus, they burn themselves out."I would agree with ED being about the journey, but the destination isn't supposed to be forgotten about either, and is also important. The problem with this journey is, is a lack of progress in some scenarios. Let's compare my two goals of getting an FSD upgrade from an Engi and my goal of getting an Imperial Cutter. For the Cutter, I know exactly what I need to do, and how to do it. It'll take awhile, but I'll need to raise my rank with the Empire, and I'll need around 300 mil before I bother buying it. I've currently got 50 mil and I'm still a Serf. So yeah, not close at all, but it doesn't bother me. Everytime I log in, I can score some bounties and get a couple mil, or do some missions and get closer to my next Imperial rank, and it's all good, it's part of the journey, and I enjoy it.
For the FSD upgrade, I spend time on a hell of a lot of "maybes." When I work towards the Cutter, I can look back on my hour's work and know exactly how much closer I am, but I can't say that for the Engi upgrade. I may have found what I needed, or in my experience, I probably didn't, and am no closer. If I did find the mats, I still can't say I'm closer because the wheel may spit in my face.
To put this to your race analogy, with the Cutter goal I'm given a map of the very long race path, and I casually jog through and enjoy all the sights and sounds along the way. With the Engi goal, I'm told the finish line is "IDK, somewheres that way," and when I finally see the finish line, the race official gets on the ground, and rolls a d20, and depending on the roll I'm rewarded with a gold, silver, or bronze metal, or they just pick up the finish line and move it twenty miles "somewheres that way."
Way too many people seem to think that end-game (most powerful ship, most powerful mods) is going to give you satisfaction.
From a PVP'iers point it is totally understandable. You should be able to kill faster with all desired mods on your beloved ship.
But you keep on forgetting that current RNG system makes a modded weapon with hard to find materials special, cause it took you hours to find and accomplish.
But you want to feel special today, now. Spoiled you are, young padawan. You would be so happy if live server still accepted fish for mods.
What about taking a journey to achieve something special and cherish it? And take a look back in a couple of years at how you progressed from a wee sidewinder into a proper elite commender with a killer vessel?
Is it about the journey or destination?
More things to do ?yeah ignore my Reply caus eyou dont know how to deal with People who actually enjoy playing the game and are glad there are more Things to do now! pffft
When the game was released I knew that it would take me a lot of time to get an Anaconda, but I knew that I would get one in the end, just by playing the way I like I could get money, slower or faster. Took me more than one year, but I got it.Let me rephrase:
I buy ED, start in a sidewinder, look at coriolis to see that a federal corvette costs a lot of credits and in addition requires federal rank to work for.
So to get a corvette i have to WORK for countless hours and do ship progression, missions, smuggling, mining, trading etc? you have to be kidding me frontier. get your stuff together.
In other words, you're mad at FD for giving you a choice to have some modifications on your pvp ship, but you'll have to PLAY through the expansion to earn some? Of course you would rather have them delivered at your door for some robigo credits.
Honestly, knowing that the devs are indeed making a way to bypass the RNG entirely, this thread amounts to much adieu about nothing.
They aren't doing anything of the sort. They are offering a way of bypassing one element of RNG, the spinning roulette wheel of special effects. That still leaves you with RNG in absolutely every facet of the material collection process, RNG in the primary stats of your modification, and RNG in the secondary stats. That is a LOT of RNG! And to add to that, you will reduce your reputation with the engineer if you utilise this method, requiring you to grind out more mods with more RNG generated loot if you wish to do the same thing again for another weapon.
I would agree with ED being about the journey, but the destination isn't supposed to be forgotten about either, and is also important. The problem with this journey is, is a lack of progress in some scenarios. Let's compare my two goals of getting an FSD upgrade from an Engi and my goal of getting an Imperial Cutter. For the Cutter, I know exactly what I need to do, and how to do it. It'll take awhile, but I'll need to raise my rank with the Empire, and I'll need around 300 mil before I bother buying it. I've currently got 50 mil and I'm still a Serf. So yeah, not close at all, but it doesn't bother me. Everytime I log in, I can score some bounties and get a couple mil, or do some missions and get closer to my next Imperial rank, and it's all good, it's part of the journey, and I enjoy it.
For the FSD upgrade, I spend time on a hell of a lot of "maybes." When I work towards the Cutter, I can look back on my hour's work and know exactly how much closer I am, but I can't say that for the Engi upgrade. I may have found what I needed, or in my experience, I probably didn't, and am no closer. If I did find the mats, I still can't say I'm closer because the wheel may spit in my face.
To put this to your race analogy, with the Cutter goal I'm given a map of the very long race path, and I casually jog through and enjoy all the sights and sounds along the way. With the Engi goal, I'm told the finish line is "IDK, somewheres that way," and when I finally see the finish line, the race official gets on the ground, and rolls a d20, and depending on the roll I'm rewarded with a gold, silver, or bronze metal, or they just pick up the finish line and move it twenty miles "somewheres that way."
Nobody was saying the destination doesn't matter. What I said was along the lines of 'have goals, there's nothing wrong with that but so many people rush to them without even trying to enjoy the trip and thus, they burn themselves out."
The same could be said for both your goal of a cutter and the goal of an FSD upgrade though. You know both need specific things, and the game lets you know what to do for the most part to get those upgrades. The placement of materials isn't really that random, as there are specific place to look for them which the game tells you.
For example, heat dissipation something or others are found in haulage ships and sometimes USS' like many other online games, you know who or where to find the materials from but at the same time a raid boss in other MMOs isn't going to drop what you want every time either. So its up to the person playing to decide whether they want to run that very same raid so many times in a row until potentially burning out and crying "it's so repetitive!" Or deciding to pace it and enjoy the game itself.
Unlike other games though, you don't NEED the most expensive ship or lvl 5 upgrades to be effective in whichever role you may choose. Can they provide some quality of life enhancements? Sure! Are they something extra to aspire for? Absolutely! Do you need them to stay competitive? Not really, no. Does one have to grind to get them? Not at all. You CAN, but all it takes is pinning a recipe, going about whatever you find fun in game and after a while, voila you've got the materials for that upgrade you've been drooling over. Progress can still easily be tracked, even for engineer upgrades.
As it stands now, yes the engineers involve RNG to get whatever side/upgrade you might want but the devs have stated that in the near future, you'll be as to trade reputation for choosing what effect you want. Honestly, knowing that the devs are indeed making a way to bypass the RNG entirely, this thread amounts to much adieu about nothing.
That being said though, my point still stands. There's much more to the game than just trying to win a rat race that only exists in your own head. Progress is easily made, even while just toodleing about and enjoying the trip.
There it is again, that "play the game like you normally would and you'll get the stuff you need." I'm a bounty hunter. Am I ever on a planet surface, shooting rocks? No. I don't enjoy asteroid mining either. When I do what I like to do, I get the mats that drop from ships--and I got a Vulture-load of them, too. But I can't get the FSD or thruster upgrades I want without getting some mineral or a fraking Modular Terminal, which I haven't been able to score despite my best efforts. But I don't really have a problem with this. If I have to do something specific to get the required mats, so be it, but I won't enjoy things I don't find fun, though I will enjoy getting closer to my goal. When I have it all, I'll drop by the Engi and get what I wanted...maybe. So far, no, no I haven't. (assuming all mats are simple to locate--which they aren't, despite what Engi Defenders say)
After hours and hours of gathering these materials, I don't know if I'll get a workable upgrade or not, so no, progress isn't easily tracked. If upgrades were deterministic, I would go "I have ten units of X, and seven units of Y. I need twenty units of X and fifteen units of Y to get my FSD range to 15 LYs, so I need to get ten more X and eight more Y." But that isn't how it works. It's "I have all this X and Y, so I have 5 CHANCES to get my FSD range to 15 LYs." So whatever "progress" I make at gathering mats, it can all go down the drain as soon as I enter the Engi Workshop. Bam, lost all my mats, didn't get a workable upgrade, gotta start all over again. I have made no progress. Even if I get my FSD range to 14 LYs, that doesn't bring me any closer if my goal is 15.
And this really isn't an MMORPG. We may have already been grinding, but we weren't doing MMORPG grinding. Well...we are now, but I didn't think someone would use raid bosses to try and prove a point about ED and have it make sense. It wasn't that type of game before. When I worked for my Cutter, I knew damn well how much credits and rep I was getting. Wasn't worried about RNG drops.
Also, I do need these upgrades to stay competivive. Ever since 2.1, I've been getting my ass handed to me more in conflict zones and RES's. I haven't complained about it at all, because it's not an awful lot, and it's not because of the AI either--it's because the AI has shiny new weapons that drop my shields faster and inflict thermal damage. They have an advantage (Engi upgrades) that I don't. And because I refuse to spend any more time on this RNG crap, (crap that I don't enjoy doing and don't feel any progress with) all the AI have these advantages against me, and I'm playing the game less and less because of all the frustration.
It honestly seems to me that it's an attitude problem based off of self imposed limitations. None of it really needs to be a grind. You don't have to go down to a planet just to shoot rocks, as there's plenty to do and see on many planets. There's pirates, which can carry hefty bounties now. There's things maybe no one else has seen before, maybe you can be the first. There's tons of salvage to make a pretty penny from and bases that can challenge you as well as pay out in terms of credits and materials. Hell, maybe get some friends together and bomb around low-g planets in a race. While you're doing that, there's a pretty high chance you'll find some of the materials you need. All while doing other things that you may just enjoy instead of forcing yourself to grind.
As for needing upgrades to stay competitive, I've seen that that isn't really the case. Plenty of people, who don't have horizons make out just fine every day without needing upgrades at all. And, after all, knowing when to high tail it out when you're out matched or out gunned is half the battle, especially thanks to the vastly improved AI.
In regards to the variability of engineer upgrades, I thought I went over that pretty clearly in my last post (lvl 1,2 = mostly negative; lvl 3 = some positive, some negative, lvl 4,5 = mostly positive.). They scale pretty well according to level and the positives and negatives that the respective levels give.
Also, the raid boss example was just one that fit well with these circumstances. It doesn't matter if MMORPGs have the same little bits of randomness that elite has just adopted. Practically any game that has some form of looting and crafting has this randomness, whether it's elite, borderlands, the division, or world of Warcraft. RNG is indeed par for the course in terms of any looting type game. It's nothing new and it's not nearly as bad as people on these forums are making it out to be.
Even if you could get all these upgrades that you're yearning for, it won't make your ship a leet killer of the Galaxy. You may get some boosts, but they'll also be balanced with negatives. They won't magically make you better able to kill elite NPCs, that much is up to you and your own skills. As I said before, you really don't NEED these upgrades to stay competitive. Want, maybe. Need, not in the slightest.
As I stated in my last post, it's all in the perception of the player. By keeping yourself limited to only bounty hunting in combat zones and resource extraction sites, it's not the game that limiting you. It's your mindset. Branch out a little. Who knows, by picking fight near planets, maybe it'll improve your abilities in the CZs or RES' you've mentioned. You might even find it to be enjoyable, and as a bonus, I guarantee you'll come across some materials you may be searching for.
Also, please realize that my posts like this are in no way an attack or meant to be offensive. I just see that you're having trouble with part of the game you don't agree with. As such, I'm trying to show you what works (quite well) at keeping Elite interesting and fun for me, while still progressing. I guess it leaves you with a choice now.
Take what I've been saying as well meaning advise to help you enjoy the game better and Just try it.
Or disregard it completely and stay stuck in a frustrating rut that doesn't have to be there.