Engineers Why is Elite Failing (in my opinion)? Negative Feedback Loops - An Analysis

http://www.gamasutra.com/view/feature/131494/behavioral_game_design.php

Found another good article.

I've got one astounding one on game theory that could apply to all games and shows exactly why this is failing. Why the frequency of discontent will rise until there is nothing left but the dying heartbeat of a few fanboys.

http://i.imgur.com/dIWm3Sw.png

what is the graph?

Actually reading the article made me think that somebody from inside is actively trying to sabotage ED with bad game design choices.
 
Last edited:
Variety is the spice of life. To me the best things about the engineers update are the new voices at stations and the planet ground texture detailing.

I played the beta and I was surprised with the full release that there's now background radio chatter. It really helps make the stations feel, and sound, more alive.

I do hope that the developers have taken a look at the gameplay in the Escape Velocity series, which I read was based on the original Elite. I never bored of playing EV, the factions felt alive, missions felt like you were making a difference. Heck, in one iteration I landed at a station, was accosted and forced to run missions for a shadowy organization. That was gameplay. Don't get me wrong, I love ED but I feel there's a great deal of scaffolding and we are still waiting for the construction to finish.
 
.......... Elite's held back on so they can do it with the beauty and realism of the rest of the game with modelled plate tectonics and mountain building and weathering, which I'm very glad of - I want something "realistic" - I want the scale and wonder of space with the tiny specks of dust turning out to be giant planets, I want to go visit Rigel and appreciate the distance to Sag A*....

'Elite's held back' oh stop it! I'm falling off the chair laughing, Dear Oh Dear you really have a bad case of 'fanboyism expectorant' if you think FD is holding back. During alpha/beta and the lack of content we all thought they were holding back and come release we'd get tons of new stuff, content, ships, planets etc. we got exactly what was in the beta and no more. If you think they are sitting on a pile of eye candy wonders just waiting to be released then you're in for one big disappointment, they're bodging this game up as they go along one piece at a time.

I agree though they are different games, Elite has become an overcomplicated, bloated, empty, boring grindfest, a shadow of what it could have been. Shame really, I bought into it at premium beta and then it looked like it had promise and was going places but the Devs lost their way and we have now the result of 18months of bolted on minigames. Elite will be remembered as the game that could have been something special but never really made it. The audio team did do a fantastic job and that is probably the best part .
 
http://www.gamasutra.com/view/feature/131494/behavioral_game_design.php

Found another good article.

I've got one astounding one on game theory that could apply to all games and shows exactly why this is failing. Why the frequency of discontent will rise until there is nothing left but the dying heartbeat of a few fanboys.

http://i.imgur.com/dIWm3Sw.png

The Steam chart seems to show things accurately. Game popularity is trending downwards fast and is now only about 1/5 the (Steam) players online compared to when Horizons released. This should be a loud and clear message for FDev to take in. Customers are losing interest quickly.
 
Last edited:
The Steam chart seems to show things accurately. Game popularity is trending downwards fast and is now only about 1/5 the (Steam) players online compared to when Horizons released. This should be a loud and clear message for FDev to take in. Customers are losing interest quickly.
FYI right after Horizons was released there was a hic up with the steam launcher and you had to download the game via the normal launcher, then there was the steam link key thing. Point is a lot of people playing from steam moved over to the normal launcher around that time. Other like me just never went back and added Horizons to steam. Which is IMHO the big trend down in that short amount of time. The slow trend later was basically people playing other stuff waiting for this update.

However after 2.1 launched the downtick IMHO looks like it is mostly going to be the AI changes and the super weapon bug which was turning a lot of people off.
 
Last edited:
That´s a Steam users over time chart. But it´s better to look at the numbers more closely and not just look at truncated graph. http://steamcharts.com/app/359320
It's even better if you try to keep in mind when Horizons beta started, and it's release and people learning about the advantages of not using the steam launcher.....

But this isn't following the narrative sorry. There's only one source of sabotage here
 
'Elite's held back' oh stop it! I'm falling off the chair laughing, Dear Oh Dear you really have a bad case of 'fanboyism expectorant' if you think FD is holding back. During alpha/beta and the lack of content we all thought they were holding back and come release we'd get tons of new stuff, content, ships, planets etc. we got exactly what was in the beta and no more. If you think they are sitting on a pile of eye candy wonders just waiting to be released then you're in for one big disappointment, they're bodging this game up as they go along one piece at a time.
How big is a planet in no man's sky?
TL;DR: Sugas-Uomi is about 3.3 miles in diameter. This is ridiculously small! Even Halley's comet is about 6.8 miles in diameter on average
Such landscapes, so many realisms, such deep modelings
AX2DdS8.jpg


Elite OMG so bodge OMG so ugly so cruddy
26686963334_1b3c408cd5_k.jpg



Yeah I have some faith they will deliver. But I have some patience.....
 
Last edited:
Yeah I have some faith they will deliver. But I have some patience.....

Unfortunately you'll be pushing up the daisies before that happens. See those hurricane weather systems? do you think they are real solid features you can visit? they're just a bitmap randomly (sorry procedurally) stamped onto the planet. You see the identical features on desert planets and if you look carefully also on iceplanets. FD are in real trouble re the nightside views, they splatted a quick fix city light texture/bitmap onto the dark side covering most of the planet. That means each of those points of light is supposed to be civilisation, buildings, structures, all different. Are you really expecting you'll be able to go visit them all and see sweeping vistas of cities fading off into the distance. That's a feat that hasn't been properly done in the very latest of flight sims and they've been in development years long than Elite. These are just a couple of the reasons why you can only land on barren airless worlds, because its achievable.

If there's all this hidden eye candy where are the in game sneak peeks? all we get are occasional concept art drawings, There's a reason you are seeing no sneak peeks its because they have nothing to show, don't get your hopes up that they have some magic wand that can create all this.

Faith won't bring results but patience, yes you'll be needing plenty of that, you may even get your dream in your lifetime but I wouldn't bet on it - not from this company at least.
 
Unfortunately you'll be pushing up the daisies before that happens. See those hurricane weather systems? do you think they are real solid features you can visit? they're just a bitmap randomly (sorry procedurally) stamped onto the planet. You see the identical features on desert planets and if you look carefully also on iceplanets. FD are in real trouble re the nightside views, they splatted a quick fix city light texture/bitmap onto the dark side covering most of the planet. That means each of those points of light is supposed to be civilisation, buildings, structures, all different. Are you really expecting you'll be able to go visit them all and see sweeping vistas of cities fading off into the distance. That's a feat that hasn't been properly done in the very latest of flight sims and they've been in development years long than Elite. These are just a couple of the reasons why you can only land on barren airless worlds, because its achievable.

If there's all this hidden eye candy where are the in game sneak peeks? all we get are occasional concept art drawings, There's a reason you are seeing no sneak peeks its because they have nothing to show, don't get your hopes up that they have some magic wand that can create all this.

Faith won't bring results but patience, yes you'll be needing plenty of that, you may even get your dream in your lifetime but I wouldn't bet on it - not from this company at least.
Most part of season 1 we didn't see any planet surfaces. Sneak previews only appeared a month or so before the release of Horizons.

Which means that you'd be arguing for 11 months of season 1: Planetary landings? Ha! Not going to happen. There's a reason you are seeing no sneak peeks its because they have nothing to show.

And you would have been wrong.
 
Last edited:
... Yeah I have some faith they will deliver. But I have some patience.....

All those planets (more than Elite btw) have a procedurally developed ecosystem, with animals walking around, birds / things flying and fish / things swimming. You can mine (although the Sentinels get a bit cranky), upgrade your suit, weapons, ships etc (and hey, you actually have arms and legs!), explore and *gasp* you can talk to other beings if you learn their language. The graphics choice aside, you know what NMS seems to have above E D? Gameplay, pure and simple (at least the potential). There is also an end goal...if you wish to achieve it. You know...play the game your way (where have I heard that before?)

Honestly, if you prefer the static, sterile backdrops that are the planets in Elite then I don't think anything anyone can say anything that will convince you otherwise. It will be interesting to see what happens to E D player base when August rolls around.
 
How big is a planet in no man's sky?

Such landscapes, so many realisms, such deep modelings
http://i.imgur.com/AX2DdS8.jpg

Elite OMG so bodge OMG so ugly so cruddy
https://c2.staticflickr.com/8/7223/26686963334_1b3c408cd5_k.jpg


Yeah I have some faith they will deliver. But I have some patience.....


I like the comment on the imgur page: "Dude no one said that every planet would be the same size. This is probably just a smaller one." [big grin]

How can a planet 3.3 miles in diameter have an atmosphere, or even hardly any gravity? Even if your calculations are off by a factor of 10 and the "planet" is 33 miles in diameter it's still a small to medium size asteroid.

Truthfully I look forward to playing NMS but let's not kid ourselves, physics has been brushed aside a lot in favor of game play. I was watching an interview and it was clearly stated that the developer wanted to make space look like those "cool" space paintings. Nothing wrong with that but NMS is an arcade game and might be fun to play, Elite is more of a galactic simulator where FD has opted for more realism.
 
All those planets (more than Elite btw) have a procedurally developed ecosystem, with animals walking around, birds / things flying and fish / things swimming. You can mine (although the Sentinels get a bit cranky), upgrade your suit, weapons, ships etc (and hey, you actually have arms and legs!), explore and *gasp* you can talk to other beings if you learn their language. The graphics choice aside, you know what NMS seems to have above E D? Gameplay, pure and simple (at least the potential). There is also an end goal...if you wish to achieve it. You know...play the game your way (where have I heard that before?)

Honestly, if you prefer the static, sterile backdrops that are the planets in Elite then I don't think anything anyone can say anything that will convince you otherwise. It will be interesting to see what happens to E D player base when August rolls around.
No they don't.

They have Fish type 1-3, Animal type 2 (small) and bird type 3 (large) or some other thing.

Not ecosystems - get real - they can't even manage a polar icecap!

Teeehee I'll give you "simple" - and you CANNOT play the game your way as people are about to very very very painfully discover. You spend all your time scratching resources one way or another - it's not the game you think and life is rare in it.

Literally none of that has any lasting appeal. I can see it being a month's fun romp getting to the middle - but it'll be entirely alone with no human interaction, nothing that you can really call a flight model and utterly RNG planets with RNG resources with RNG life (occasionally) - oh and no talking to people - they will say one thing, you have to guess what they meant and try to react right.

Sheer number of systems isn't impressive really - that's rather like expecting someone to fancy you more because you put more RAM in - they just went up to higher precision math for the PG. It probably took a few days.

This why they're different games - if you wanna play cartoons - play cartoons I totally get the appeal - but please.... don't pretend it's grown up stuff. Come august we'll see a dip as people try out the new game, then in a month or two when people have finished it and realised there's only so much to it a helluva lot will come back - this game has been keeping folk busy for over 30 years.

*toddles off to increase his standing with local factions of fish-type-creature 2 by doing non-existant missions*
 
Last edited:
Back
Top Bottom