FDEV didn't remove anything from Robigo. The station was UA bombed.
No they didn't remove anything from 'Robigo'.
Changes were made though. Such as increasing the cargo from 10's to 100's to limit the stacking of missions.
FDEV didn't remove anything from Robigo. The station was UA bombed.
People do care about the other things. The use of switching modes to make the game easier has been a hot button issue since day 1. Switching it rapidly to gain practically infinite wealth like some users were doing is new and affects the playerbase as an important problem. If you have a subset of players with infinite money then nothing the game does that deals with credit barriers matters to them and that's a problem for everyone. The other instances of it's abuse are much less influential, so FDev took the approach of which action would give them less of a headache from this forum. We all know how loudly a certain subset of the playerbase will get when you talk about their mode-switching ability rights.
No it didn'tAh .... second time in a short while my argumentative self got the better of me.
*sigh*
Mode switching hasn't gone [see my post on the first page]. It is to do with servers.
Now, carry on gents, as you were.
And I think we'd all be better served by discussing the merits of C3 multi-canons.
dakadakadakadakadakadakdakadaka
People who argue over definition of exploits and defend them obviously use them happily. It´s cheating but don´t tell them or all hell breaks loose. Ups, too late
But again, it´s always the heavy grinders who don´t play the game but hurry towards some self defined goal.
Ok, let them, but I will never get that these guys dare to shout all around when their toys are taken away instead of "uhm, ok, too bad but I had my gains with it".
It comes down to using an external not in-universe mechanism in a way inconsistent with it's intended purpose to circumvent behavior in the universe meant to be a barrier to players for your gain. Whether FDev had the foresight (it obviously doesn't) to handle the situation or takes their time to address it...it doesn't change what it is.
You've basically found a situation that plays on the RNG aspect of the game and a means of resetting it quickly by misusing the exit to main menu option and changing modes. Saving time is fine and there are ways to do so without resorting to exploits, which such an action obviously is.
Not sure how to make it any clearer. You're circumventing an intended game behavior by abusing a feature who's purpose is completely unrelated and not intended to be used that way. This is different from actions made available in-universe. You're not smart or clever doing it. You're cheating.
Is it possible the servers are just stuck today? Or for particular users? Or for specific stations - since I am at Sothis/Ceos today and no idea anywhere else.
Your answer sounded logical and probable, so I tested it. Over the last 90 min, I've mode switched and checked about ~20x but keep getting same server apparently.
In between those ~20 checks, I have quit, rebooted, released my DHCP IP, etc, the usual when checking server connections. I believe you - but right now it appears the OP is in effect at least for 1 account / for 1 system pair @ Sothis / CEOS / or just unique luck in constantly connecting to same server.
On further research, it's not an EXPLOIT, in the words of FD. It is however against the spirit of the game? Make of that what you will..
I mean honestly. Did FD design mode switching? No? then it's an exploit.... There really are some people in this world..
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.[URL="https://en.wikipedia.org/wiki/Exploit_(video_gaming)#cite_note-DOG_03.2C_474-1"][1][/URL]Exploits have been classified as a form of cheating; however, the precise determination of what is or is not considered an exploit can be controversial. This debate stems from a number of factors but typically involves the argument that the issues are part of the game and require no changes or external programs to take advantage of them.[URL="https://en.wikipedia.org/wiki/Exploit_(video_gaming)#cite_note-Consalvo_07.2C_113-2"][2][/URL] I made it big so you can find it.
Are you saying being Wikipedia definition says it is not an exploit the Devs should undo the fix to continue to allow you to do it?
Oh you were quite clear before, and are quite clear now. But saying something is so 'just because' , doesn't make it so.
The essence of your rationale is "which such an action obviously is.".
Valid opinion - as opinion. Doesn't make it true.
By your definition, anything and everything - including ones players find acceptable here but not acceptable there, are 'exploits' as well. Irrational at best, hypocrisy at worst. Take your pick.
This is an exploit. Anyone doing it should be wiped or perm banned. Instead fdev will just fix it so mode switching doesn't have the desired effect in changing missions and allow the cheaters to find their next exploit. And make no mistake, fdev has addressed this as an exploit in live streams
Not in the slightest. It to me describes a solid definition of an exploit. The question in hand was 'is mode switching deemed an exploit?'.
Under those terms, which are debatable, yes it is. There is nothing in the quoted post to say it's not an exploit.
As it is, the game allows it, FD allows it. So it does not break any rules. My one saving grace, is I do not allow myself to do it.
My query is, be it exploit, or loop hole, or against the spirit of the game, if it has been fixed by the devs, are people advocating undoing that fix.
That is what I am interested in, as it was interesting how people didn't like and wanted the return of the "Seeking Luxuries" that spawned but a light second from a station selling performance enhancers, when they was clearing not the intended design of the "Seeking Luxuries" signal sources
Unsubstantiated claim. I would like to see your reasoning which made you .... ah ... Damn. 3rd time.No it didn't![]()
The best option is to make the gameplay enjoyable to reach the targets. Look at Robigo, that got rinsed to the point Harmless CMDRs were flying Cutters or Corvettes.
some people enjoy what others find tedious, and your Harmless CMDRs with very expensive ships = somehow abusing the system could be correct but you're lumping a whole lot of innocent into the accused bunch.
against pvp players is one thing but pre 2.1 vs NPCs, a pure 100% solo/möbius trader could do nil combat, escape virtually 99% of interdictions and/or just 100% submit-boost-run routine. Via the normal Sidey - hauler - adder - type 6-7-9 progression, a pure trader could earn anaconda money without ever running a single Robigo run and have very low combat rank.
And Robigo bug that some took advantage of to make billion+ credits was nerfed after mere 2-3 weeks. the infinite, low volume cargo + ability to dump mission cargo and just buy the common cargo at destination end to fulfill high paying long range smuggling missions was quickly patched out by FD, plus reduction of offered smuggling type missions.
cutters and corvettes also did not exist during that time of Robigo unless you are stating anyone who ran the legal Robigo runs with FD fixes in place = abuser as well and somehow did not 'earn' the credits for when cutters and corvettes did come available
At same time as Robigo bug, there were commanders making bids of endlessly 'rinsing' extremely high PP bonus bounty stacking and making same or better cr/hr as long range / smuggling runs. Did those commanders also not earn their large ship credits because they rinsed a PP bonus FD put in place?