bankrupt almost

Can't be a result of Robigo, because doing that successfully you learned to evacuate places under conditions much worse than one single NPC ship.

I'd be willing to bet a section of Robigo runners flew Cobra's & Asp's, simply boosted away in straight line with 4 pips in ENG, suddenly found they could buy an Anaconda/Cutter /Corvette - No idea about actual defense methods or kitting out a large ship
 
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I'd be willing to bet a section of Robigo runners flew Cobra's & Asp's, simply boosted away in straight line with 4 pips in ENG, suddenly found they could buy an Anaconda/Cutter /Corvette - No idea about actual defense methods or kitting out a large ship

After the last Robigo fix I saw only ASP's and Cobras there, yes, before it was all kind of ships. After the police scanning got increased you needed something to boost > 350 m/s to avoid the scanns. Some still used slower ships like Python and shoot at all and any police who tried scanning them. Guess that are the guys now having hitmen on them, because of course they never payed the fines for shooting at police.

If you have a pretty bad configure Anaconda, Corvette or Cutter und you just boost 2-3 times and then high wake, there is no way that a single Vulture would destroy you before you get away.

These stories are hard to believe.
 
I'd be willing to bet a section of Robigo runners flew Cobra's & Asp's, simply boosted away in straight line with 4 pips in ENG, suddenly found they could buy an Anaconda/Cutter /Corvette - No idea about actual defense methods or kitting out a large ship

Yes, of course. It surely must be Robigo.

Now that the problem has been diagnosed, surely things will be better and the number of these types of posts will decrease. The thing that caused them to be bad at the game has been fixed, so what if the thing that actually caused them to quit is still there, that's a very minor detail.

All these guys need to do is stop sucking at the game and they should start having fun again.

Now, to wait for the massive influx of returning players...
 
We are Triple Elite with over 16 weeks game time logged, And the Interdictions have gone beyond a joke. We can take out a Lone vulture or even Conda v Conda but "Just"
Power Play makes things worse and for the first time since power play started we will probably Un Pledge this weekend to reduce the interdictions. Last night I could barley get out of the station and high wake before the THREE serius security camped outside tore my mil spec python apart, Oh yes, THREE Eagles !!!!!! they should be cannon fodder for a python but I cannot fire close to the station and by the time I have dragged them away shields are down and hull taking damage.
 
Does it make you angry? Oh dear. I am so sorry.

Someone losing hundreds of hours of play due to sudden large game changes, even if they didnt play well, is totally not what support can and should deal with. Its far better to have such players ragequit and never come back. I totally see that. His getting some help handling the change in the game is really gonna ruin things for you.

Want a cookie? Some warm milk? What can I do to ever make this right again?

But the ability to escape from the vulture did not change.
 
If someone can't escape a combat situation in a 1v1 with NPC in either an Anaconda or a Cutter then they don't deserve to be flying either, imo. Harsh but true. We can thank robigo for all the pilots going from a sidewinder to a Conda in 2 days of starting the game.
 
If someone can't escape a combat situation in a 1v1 with NPC in either an Anaconda or a Cutter then they don't deserve to be flying either, imo. Harsh but true. We can thank robigo for all the pilots going from a sidewinder to a Conda in 2 days of starting the game.

Had you done some Robigo runs your self, you won't post nonsense like this. Someone who managed doing that must have been a pretty good pilot and not a clueless noob, who now suddently also forgot how to esacpe. Then it needed a while to build up reputation with the factions at Robigo, before they would give you high paying missions, and a noob won't be able to build reputation up fast enough for what is claimed here.
 
If someone can't escape a combat situation in a 1v1 with NPC in either an Anaconda or a Cutter then they don't deserve to be flying either, imo. Harsh but true. We can thank robigo for all the pilots going from a sidewinder to a Conda in 2 days of starting the game.

Those that did Sidewinder to Anaconda in a short time either did it by combat or Robigo runs, so they should be good at either combat or getting away from ships that are chasing them. I can't see these guys having a problem with the new AI (Powerplayers excepted). The people having problems seem to me to be those that are taking the slow route to progress via trading, exploring, mining, missions etc. I did rather a lot of Robigo runs and an awful lot of RES farming, and I haven't been killed once by AI in 90 hours of play since 2.1 despite running round with a hold full of exotic cargo. It's become a real nuisance being inderdicted so frequently by ships I know I can't beat in a fight because they've got my shields down before I can turn to face them, and RES farming is also pretty dangerous now because, when I take on ship, three more that were scanned as clean suddenly decide they want my cargo, so they join in. So far, I've always managed to get away, but it's been very tight, which is sort of fun when I look back.

For me, the main problem is needing to do this mindless running around looking for stuff that you can't find, and when you do eventually find the ingredients to improve your ship, the RNG gives a negative improvement. It's the lack of perceived progress that is very frustrating and making it harder and harder to restart the game each day.
 
Had you done some Robigo runs your self, you won't post nonsense like this. Someone who managed doing that must have been a pretty good pilot and not a clueless noob, who now suddently also forgot how to esacpe. Then it needed a while to build up reputation with the factions at Robigo, before they would give you high paying missions, and a noob won't be able to build reputation up fast enough for what is claimed here.

Sorry but I have to disagree with you there. A brief history of what happened - A small group of us kept asking the devs to add long range missions, that started a little over a year ago. The Sirius colonies were a regular destination of mine, I would hang around Robigo well before the smuggling started.

The Devs added Long range missions in 1.4, We beta tested it and saw missions paying up to 30 million per mission in Robigo, low end stuff was around 5 million, we thought it was a bug, the game went live, myself and few others started posting info on the route (also stating that Sothis and other places offered the same rediculous amounts of money) Quite a few picked up on it but it wasn't widespread, I thought it would be like that rare goods dev mistake, or the seeking good's rush, last a few day's max.

A few weeks later Robigo and Sothis had started to become well known, community was divided, devs didn't seem to care.. It took about 3 weeks before the devs fixed it - Max mission price you would see was 3 million low rank, 10 mill high rank. Many people cried about the nerf in million threads, that is what made Robigo well known.

Next thing we know virtually every Cobra & Asp has descended on Robigo, cmdr's crying that the smuggling mechanics are full of bugs (because they are mode switching and stacking missions) Other cmdr's are making billions without ever having to leave the station, or selling the illegal goods flying back empty (no scans/lot's of missions) completing the mission inside the bubble.

Bottom line is this, a huge amount of cmdr's made billions from exploiting, the vast majority that did actually fly the missions realised that you could simply shoot the cop once or run away if you are fast enough.... I personally found smuggling fun, still there was no risk whatsoever once you figured out how to deal with the predictable police AI.

Let's not pretend that Robigo runs are even remotely challenging or teach a cmdr about how to defend themselves, it was about making vast sums of money easily, shoot cop or run in a fast ship.. That is a complex as smuggling get's
 
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Sorry but I have to disagree with you there. A brief history of what happened - A small group of us kept asking the devs to add long range missions, that started a little over a year ago. The Sirius colonies were a regular destination of mine, I would hang around Robigo well before the smuggling started.

The Devs added Long range missions in 1.4, We beta tested it and saw missions paying up to 30 million per mission in Robigo, low end stuff was around 5 million, we thought it was a bug, the game went live, myself and few others started posting info on the route (also stating that Sothis and other places offered the same rediculous amounts of money) Quite a few picked up on it but it wasn't widespread, I thought it would be like that rare goods dev mistake, or the seeking good's rush, last a few day's max.

A few weeks later Robigo and Sothis had started to become well known, community was divided, devs didn't seem to care.. It took about 3 weeks before the devs fixed it - Max mission price you would see was 3 million low rank, 10 mill high rank. Many people cried about the nerf in million threads, that is what made Robigo well known.

Next thing we know virtually every Cobra & Asp has descended on Robigo, cmdr's crying that the smuggling mechanics are full of bugs (because they are mode switching and stacking missions) Other cmdr's are making billions without ever having to leave the station, or selling the illegal goods flying back empty (no scans/lot's of missions) completing the mission inside the bubble.

Bottom line is this, a huge amount of cmdr's made billions from exploiting, the vast majority that did actually fly the missions realised that you could simply shoot the cop once or run away if you are fast enough.... I personally found smuggling fun, still there was no risk whatsoever once you figured out how to deal with the predictable police AI.

Let's not pretend that Robigo runs are even remotely challenging or teach a cmdr about how to defend themselves, it was about making vast sums of money easily, shoot cop or run in a fast ship.. That is a complex as smuggling get's

I'm going to have to respectfully disagree with some of what you're saying here. Specifically the implication that there was no challenge once you'd learned how to do it.

Shadow Deliveries taught me how to fight my way through chain interdictions, how to properly outfit a ship for speed, how to blitz the mailslot boosting at full throttle, land my ship on a dime with no hesitation or doubt, and how to grip the controller with absolute readiness for action on a moment's notice for long periods of time. Just some of the survival skills I aquired and honed whilst farming Robigo.

In short, stacking 20-30 Shadow Deliveries at a time made me a much better pilot than I was before.

When I don't feel like fighting now, I treat my flight mission exactly like I did long range smuggling and as a consequence don't even notice the current chain interdictions and outrun Elite pursuers with impunity and nearly zero risk to my hull.

Obviously this is not a comment on the exploitative nature of Robigo, just a thought on the skills required to be good at it. I learned to be a master of smuggling, and now those skills serve me well in all aspects of the game post 2.1
 
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That was what I meant, those who played the long range missions like this got pretty good at many things helping now. After some fixes the missions ran for 5-6 millions and there was no selling right at the station anymore. Of course those who did that didn't learn anything and might have problems now.
 
From what I understood he was being chain interdicted in his Cutter, didn't sound like he wanted fight. He was followed by an NPC linked to one of his missions, you either kill the NPC for the bonus reward, play cat and mouse high waking (doesn't tend to work with a mission NPC, he'll follow you to other systems) or finally realise you are out of your depth and cancel the mission, the NPC will stop following you after you high wake out.

Yes, and that's the problem - he is being chain interdicted, and to be chain interdicted he MUST have evaded at least once. Obviously he's unable to kill the NPC (he says so, I believe him) - so all he is missing is the knowledge that he should dump the mission (assuming he's not got missions stacked, and can find the right one in time).

ALL over this forum you can find advice on evasion, it all pretty much says 'submit-boost-high wake' and that in a big ship you don't get mass locked, and whilst low wake will often lead to more trouble the high wake will save your bacon.... what's missing is the 'dump the mission' bit, and it's not like the game makes a point of telling you this at the time (I don't count the warning about enemy ships on the mission board, that's there for every mission going).

People need to start to understand that while they may indeed welcome tougher AI, I'm far from against it myself, it WAS a significant change to the way the game played previously and git gud is only going to see us losing players, this game will not be commercially viable if only the top players can play it.

777Driver - for what it's worth i'm not having a pop at you here, it's just your comment (as usual) contained the kernel of truth that made the difference between the oh so superior git gud post and one that would, if the OP can bring himself to read it, genuinely help him adapt to the new game.

Dave
 
What I have found strange is that despite the many warnings from beta about the AI getting over the top abilities, that people didn't do the smart thing and switch into an affordable ship to test out the new stuff?
 
What I have found strange is that despite the many warnings from beta about the AI getting over the top abilities, that people didn't do the smart thing and switch into an affordable ship to test out the new stuff?

I've downgraded. Nothing larger than a Cobra 3's rebuy is as much as I'm willing to risk. Alison the Asp is parked for the next long range exploration trip.
 
Hello to all thanks for the all the responses to my misfortune, some people here probably didnt have a bad experience with the new Ai and can meet its new improved tactics

That's great if you can learn what's happened and why, looking back now I see it was a combination of the new missions with hostile ships will be sent to stop you etc, the persistent interdiction which keep going till kill or be killed, the super weapons,your ships systems being disabled to prevent escape, all sorts of things that ultimately lead to the insurance screen.

For now though I have put elite to one side and am playing other games, when to me a game becomes Un enjoyable I stop playing and move on bye for now or its more au revoir :) o> T out
 
I still don't understand how can anyone die in a Cutter unless they didn't pay attention, made mistakes, or wanted to die, I really don't get it.

Well "walk a mile in a man's boots..." I do not understand either, but that hardly matters.
I think the problem lies in that when you are high ranking and fly out in a "truck" or not combat ship, the parameters are not changed, and Heavens forbid you have Engineers stuff on board, you will get hammered, continuously. Hardly inspiring for anyone.

Cheers Cmdr's
 
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