Trrific.....
Can we know how and when this will happen a little before the patch plz?
We didnt got any news or post about the intentions at all for 2 weeks, then this nice and huge patch, but still is not enough, a lot still need to be tweacked and fixed.
Pretty much. It's one level if you've naturally received an experimental effect to choose one, if you haven't then it's two - one to force the experimental effect, and the second to choose what it is. It's free to remove an effect.
Michael
1) Not planned, but we'll see how this first incarnation turns out.
2) Largely based on feedback here on the forums and other social mediums and a little from metrics, we'll perform tweaks and adjustments.
It seems to me that "pimping my ride" through lvl 4 is already the hardest part of the "grind". Why can´t it simply cost 100 million credits?
He said that gaining rep via crafting is the fastest, and you say the opposite, just so you know...
Is that a good or bad thing? [???]
I have to smile at some of the posts on the patch updates threads. The update isn't even out yet and already there are complaints.
There just isn't any pleasing some people.
Game development is very hard and fixes take time. Not only that but the bugs are rated by importance to the game, not to the person submitting the bug, and then also prioritised by the time it is likely to take to fix. Work then starts on the top items on the list and the list is reviewed constantly moving items up and down as necessary.
At least that's how it goes in most software development and I'm certain the FDev are no different.
So, the fixes are coming, just look at today's list and realise how hard the developers are working.
Be patient.
I know you want everything right now, especially that bug that is really bothering you, but that isn't going to happen.
@FDev - Many thanks for your hard work, I wouldn't want to be in your place even though I develop software for a living!
Users!![]()
If it's based on economy and state, alone, then single eagles of a low rank, will be sent to annoy commanders in large vessels periodically. Which is what happened before. How is this adding to "fun"?
I would think ship type as well as system security and mission rank (rather than commander rank) would be relevant? Otherwise people can perform elite missions regardless of rank, and face zero risk anywhere (potentially including anarchy, since mission rank and commander rank is ignored in your example).
This doesn't seem logical given the developer has also removed rank locking, which means harmless commanders who have never previously had the choice of running an elite mission, can now take that risk; if the mission rank, commander rank are both ignored, then what is the point of providing elite based missions, which are supposed to provide increased reward (for the increased risk).
This seems to be deconstructing virtually all risk for the sake of it. It doesn't become a choice, given no-one will be able to select anything that provides a challenge; it becomes the defacto.
My only concern re this is the way that NPCs are tailored by rank to our combat rating. I really like the improved AI and increased challenge and jeopardy in game but it seems a little off that I'll now only be interdicted by Elite ships. Thats all thats been interdicting me since 2.1 was released and it just strikes me as a weird way to do this. Its like a difficultly level based upon how long we've been playing rather than where we might be going etc..