My only concern re this is the way that NPCs are tailored by rank to our combat rating. I really like the improved AI and increased challenge and jeopardy in game but it seems a little off that I'll now only be interdicted by Elite ships. Thats all thats been interdicting me since 2.1 was released and it just strikes me as a weird way to do this. Its like a difficultly level based upon how long we've been playing rather than where we might be going etc..
My only concern re this is the way that NPCs are tailored by rank to our combat rating. I really like the improved AI and increased challenge and jeopardy in game but it seems a little off that I'll now only be interdicted by Elite ships. Thats all thats been interdicting me since 2.1 was released and it just strikes me as a weird way to do this. Its like a difficultly level based upon how long we've been playing rather than where we might be going etc..
- Use a more reliable way of finding commander ids so that mission update requests aren't handed invalid commander ids.
[...]
- Added Can Land AtS tation [sic] Checks to all Alternative offer inbox messages, preventing the player from talking Alternatives that require Horizons content.
Thanks FD, that is a nice chunky update and it's much appreciated. Also that is some great timing as I'm off work for the rest of the week.![]()
While usually I am first to drop an eponymous "Git Gud" I think this is actually an excellent point. Up until 2.1 Combat rank has been a matter of numbers, the NPCs were phenomenally easy to deal with allowing players to essentially "farm" their way to the top ranks. Now with the changes to the AI shifting the focus onto skill as the primary determining factor, those who rushed to Elite (and many did so in order to win the competition of "first to Elite and 3lite") are now facing enemies they have not developed the requisite skill to face down. Having NPC rank spawns based upon the combat ranks achieved prior to 2.1 and the AI upgrade is going to massively frustrate those players, and I think that should have been taken into account.I understand the reasons, for example wanting to match player rank to provide an equivalent challenge; but up until 2.1 achieving combat Elite was simply a matter of endurance.
Surely it would make more sense to base the ship ranks generated on economy and state of a system?
Wouldn't this empower players with the choice to experience what they want?
**Disclaimer**
I'm not high ranked in ANY of my PF ranks. I AM enjoying the challenges I face now. However I can see this from the other side and do believe that this is a valid issue.
You are then restricting it to the super rich. I have 16 million credits, my balance has never been over 50 mill, but I could get my engineer reputation up to level 5.
Updated this line item to be a bit clearer:
- When determining the rank of NPC ships for interdiction, use the player's combat rank, rather than their highest PF rank, although add 1 rank if their trade or exploration rank is higher than their combat rank
Michael
Check. But you need the same time for grinding reputation than I did grinding credits. I am forced to grind twice.
im saying this just because if for example you decrese the generated heat by the Multicannon around 10% it might be not enough, and then before the next update we will to wait 1 month probbaly.Some changes come through a day or two before we compile the update into a patch for everyone. Which ultimately wouldn't be much help for advance notice except to forum goers.![]()