Please dont nerf the AI anymore.

A massive nerf hammer smashed the AI today.

But thats not all , another one is on its way... they plan on stopping AI from targeting sub modules !

Please FD , I am fine with stoping the low ranks from not targeting sub modules, but the high ranks should target the sub modules all the time !

The rule of AI should be : If the player does it , so can the AI.

A while back I remeber being told that elite ranked NPCs would use FA/OFF but I guess such improvement and game feature is going to be removed?

The low ranks can be as dumb as you want , but the high ranks need to be hard... the elites need to be borderline impossible... (they are the elite afterall)
You can nerf the low ranks , thats fine... but buff the high ranks , or at least just the elites...

I beg you FD

hey, noobs play this game to you know, wow so self centered
 
It is not about thinking, it is about various in-game statistics available to FD. For example, if they see that majority of players is playing less and less after some game change, they fix it. So, if majority of players does not like harder AI, they change it. It is a logical step, because the only thing that counts is profit from existing and new players (customers). It is a bussiness, not charity.

No offence, but frontier, bless their socks, tend to oil squeaky wheels, as well as implement basic fixes. This hasn't gone unnoticed as can be evidenced in any number of incredibly dramatic forum threads (logic is the first casualty).

It's a little from column a, little from column b, based on my humble observation.
 
It is not about thinking, it is about various in-game statistics available to FD. For example, if they see that majority of players is playing less and less after some game change, they fix it. So, if majority of players does not like harder AI, they change it. It is a logical step, because the only thing that counts is profit from existing and new players (customers). It is a bussiness, not charity.

And david brabens vision

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hey, noobs play this game to you know, wow so self centered
The self centered arguement does not work when you want to cut out someone elses fun.

I dont want to cut out the n00bs fun , I want high ranked NPCs to be hard. the low ranks can be as dumb as they want. afterall in lore elite pilots are the best and are even feared by most pilots.
You made fun of those who find docking hard , I dont get it , you insult others but dont want others to give advice?
 
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Thing is, intially the ai in 2.1 did feel pretty hard, after a few weeks it didn't feel so bad, because my dogfighting had improved because it had to.

Pre-engineers, there was absolutely no challenge, combat was tedious and the gameplay just stagnated for me.

Incrementally increasing the difficulty to make the player work harder, and therefore become better, is essential in a game of this kind. Any regressive step to the ai difficulty is a very bad decision, if you want to hold onto your player-base.

Not a good move. If the ai really has gone back to pre 2.1 levels, then that's me gone.
 
Well, not always, apparently.
To be fair I have seen that bug in early 2.1 as well. it seems to be rare

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I read the patch notes. I don't see a single nerf on high-level AI (unless you are counting the "less powerplay interdictions" as a "massive nerf".

Do you have a cite describing this nerf?
https://forums.frontier.co.uk/showthread.php/267702-NPC-AI-Update-2-1-03-and-beyond
 
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And david brabens vision

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The self centered arguement does not work when you want to cut out someone elses fun.

I dont want to cut out the n00bs fun , I want high ranked NPCs to be hard. the low ranks can be as dumb as they want. afterall in lore elite pilots are the best and are even feared by most pilots.
Well, FD is a publicly owned company, not a private bussiness of David Braben. As such, the company management is liable to shareholders. And shareholders like big black numbers, not red ones. And if things like declining player base, declining sales amount etc. can be seen in in-house statistics, the company must do something with it. So they most probably looked at the stats and saw that the player base decline is time corellated somehow to 2.1 update and started to fixing it.
Personally, I admire the work of SJA, did not lost any ship since 2.1, but I know very well that even most talented programmers and/or game designers are not those who have last word. The financial manager is the one who have a last word, together with CEO.
 
Yes.. higher ranked ai ships are harder to find now.. annoyingly so, when you WANT to find them. I.E. resses, navbeacons and suchlike.. where you would enjoy the challenge. However when you run missions or cargo and thus is in a ship not at all suited to handle them you get interdicted, a lot, and always by Elite or Deadly ships, mostly FAS's and Anacondas.

I have also noted that there seem to be a HUGE difference on how much damage a NPC does to other NPC's compared to how much damage they do to a player ship... what is up with that?

AND... then there's that truly annoying thing where you accidentally shot a ship ½ a second too fast... and get 200credits bounty.. and EVEN THOUGH you are surrounded by ships with 100k bounties.. everyone INSTANTLY turns towards you, especially the Feds. Oh and I found out the hard way that if you DO this.. and that ship stubbornly keeps shooting you, since you accidently lowered his shieldstrenght by a % or 2 .. ramming him to death to get rid of him is now a BAD idea... :)
 
Yes.. higher ranked ai ships are harder to find now.. annoyingly so, when you WANT to find them. I.E. resses, navbeacons and suchlike.. where you would enjoy the challenge. However when you run missions or cargo and thus is in a ship not at all suited to handle them you get interdicted, a lot, and always by Elite or Deadly ships, mostly FAS's and Anacondas.

I have also noted that there seem to be a HUGE difference on how much damage a NPC does to other NPC's compared to how much damage they do to a player ship... what is up with that?

AND... then there's that truly annoying thing where you accidentally shot a ship ½ a second too fast... and get 200credits bounty.. and EVEN THOUGH you are surrounded by ships with 100k bounties.. everyone INSTANTLY turns towards you, especially the Feds. Oh and I found out the hard way that if you DO this.. and that ship stubbornly keeps shooting you, since you accidently lowered his shieldstrenght by a % or 2 .. ramming him to death to get rid of him is now a BAD idea... :)
Yeah 200Cred bounty should count as a fine.
And when police scan you they remind you to go and pay it.
 
Honestly I wish the cry baby brigade like you would just make good on their threats and just leave, and leave us in peace.
What threats? What whining? I took a break from the game for around half a year during Q3/Q4 2015 because I had no fun, then came back, and have been rather a supporter of the game.

Would you please find any supporting evidence for your statement from 2016?
 
Well, maybe we can stop getting constant threads from people that are supposedly 80+ years old, missing one arm, three legs, with a glass eye and severe Parkinson's making threads about how they get blown up in .125 seconds from the mean old AI.
 
Well, maybe we can stop getting constant threads from people that are supposedly 80+ years old, missing one arm, three legs, with a glass eye and severe Parkinson's making threads about how they get blown up in .125 seconds from the mean old AI.
As much as I support hard Ai , thats just harsh
 
Well, maybe we can stop getting constant threads from people that are supposedly 80+ years old, missing one arm, three legs, with a glass eye and severe Parkinson's making threads about how they get blown up in .125 seconds from the mean old AI.

This is demonstrably untrue. In fact a lot of the old timers were giving casuals a dressing down for being slack. I lost count of 60+ year olds getting stuck it. I thought it was brilliant. Good on 'em. Hope I am that feisty when I hit 60. Right on.
 
I have been testing is for a good amount of hours now.

So the AI it self has not changed much (but this thread was not about that , rather the idea that some features would be removed)
What we have is borderline no high ranked NPCs they are there , but very rare. in terms of gameplay , I dont like it , but in terms of lore it makes sens.

Lore trumps all , so I am fine with that.

I just hope the high level ranks dont get nerfed at all in the future because it makes no sens to have high ranks be easy
 
Nerf the AI? No module targetting??
NOOOOOOOOOOOOOOO!!!

Please don't! Deadly NPCs must bring as much of a challenge as a skilled player!
And I could finally have fun fighting the AI...
 
I was aiming for high hyperbole. I think the fact that we can take that statement at face value is a testament to how bad things have gotten.
Thats the main issue with the internet , you can never read the tone someone is projecting :)

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Nerf the AI? No module targetting??
NOOOOOOOOOOOOOOO!!!

Please don't! Deadly NPCs must bring as much of a challenge as a skilled player!
And I could finally have fun fighting the AI...
They are thinking of it , its not in the game. yet.
What is in the game is a massive reduction of high ranked NPC spawns
 
What we have is borderline no high ranked NPCs they are there , but very rare. in terms of gameplay , I dont like it , but in terms of lore it makes sens.

Easy peazy to satisfy everybody:

1) High security systems / RESs have only a few baby NPCs.
Low security systems / RESs have a lot of deadly NPCs.
Anarchy systems are hell.

2) The HUD displays a warning like "Warning, entering low security system!", so the newbies know where they have set their feet in.

3) Also, a new filter in the galaxy map for security level


This way, carebears looking for safe Eurotruck simulator are fine, while others, looking for high rewards (bounty hunting, "collecting" materials from vessels) will aslo face some challenge.
 
Easy peazy to satisfy everybody:

1) High security systems / RESs have only a few baby NPCs.
Low security systems / RESs have a lot of deadly NPCs.
Anarchy systems are hell.

2) The HUD displays a warning like "Warning, entering low security system!", so the newbies know where they have set their feet in.

3) Also, a new filter in the galaxy map for security level


This way, carebears looking for safe Eurotruck simulator are fine, while others, looking for high rewards (bounty hunting, "collecting" materials from vessels) will aslo face some challenge.

That would be cool
 
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