I read the patch notes. I don't see a single nerf on high-level AI (unless you are counting the "less powerplay interdictions" as a "massive nerf".A massive nerf hammer smashed the AI today.
Do you have a cite describing this nerf?
I read the patch notes. I don't see a single nerf on high-level AI (unless you are counting the "less powerplay interdictions" as a "massive nerf".A massive nerf hammer smashed the AI today.
A massive nerf hammer smashed the AI today.
But thats not all , another one is on its way... they plan on stopping AI from targeting sub modules !
Please FD , I am fine with stoping the low ranks from not targeting sub modules, but the high ranks should target the sub modules all the time !
The rule of AI should be : If the player does it , so can the AI.
A while back I remeber being told that elite ranked NPCs would use FA/OFF but I guess such improvement and game feature is going to be removed?
The low ranks can be as dumb as you want , but the high ranks need to be hard... the elites need to be borderline impossible... (they are the elite afterall)
You can nerf the low ranks , thats fine... but buff the high ranks , or at least just the elites...
I beg you FD
It is not about thinking, it is about various in-game statistics available to FD. For example, if they see that majority of players is playing less and less after some game change, they fix it. So, if majority of players does not like harder AI, they change it. It is a logical step, because the only thing that counts is profit from existing and new players (customers). It is a bussiness, not charity.
It is not about thinking, it is about various in-game statistics available to FD. For example, if they see that majority of players is playing less and less after some game change, they fix it. So, if majority of players does not like harder AI, they change it. It is a logical step, because the only thing that counts is profit from existing and new players (customers). It is a bussiness, not charity.
The self centered arguement does not work when you want to cut out someone elses fun.hey, noobs play this game to you know, wow so self centered
To be fair I have seen that bug in early 2.1 as well. it seems to be rareWell, not always, apparently.
https://forums.frontier.co.uk/showthread.php/267702-NPC-AI-Update-2-1-03-and-beyondI read the patch notes. I don't see a single nerf on high-level AI (unless you are counting the "less powerplay interdictions" as a "massive nerf".
Do you have a cite describing this nerf?
Well, FD is a publicly owned company, not a private bussiness of David Braben. As such, the company management is liable to shareholders. And shareholders like big black numbers, not red ones. And if things like declining player base, declining sales amount etc. can be seen in in-house statistics, the company must do something with it. So they most probably looked at the stats and saw that the player base decline is time corellated somehow to 2.1 update and started to fixing it.And david brabens vision
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The self centered arguement does not work when you want to cut out someone elses fun.
I dont want to cut out the n00bs fun , I want high ranked NPCs to be hard. the low ranks can be as dumb as they want. afterall in lore elite pilots are the best and are even feared by most pilots.
Yeah 200Cred bounty should count as a fine.Yes.. higher ranked ai ships are harder to find now.. annoyingly so, when you WANT to find them. I.E. resses, navbeacons and suchlike.. where you would enjoy the challenge. However when you run missions or cargo and thus is in a ship not at all suited to handle them you get interdicted, a lot, and always by Elite or Deadly ships, mostly FAS's and Anacondas.
I have also noted that there seem to be a HUGE difference on how much damage a NPC does to other NPC's compared to how much damage they do to a player ship... what is up with that?
AND... then there's that truly annoying thing where you accidentally shot a ship ½ a second too fast... and get 200credits bounty.. and EVEN THOUGH you are surrounded by ships with 100k bounties.. everyone INSTANTLY turns towards you, especially the Feds. Oh and I found out the hard way that if you DO this.. and that ship stubbornly keeps shooting you, since you accidently lowered his shieldstrenght by a % or 2 .. ramming him to death to get rid of him is now a BAD idea...![]()
What threats? What whining? I took a break from the game for around half a year during Q3/Q4 2015 because I had no fun, then came back, and have been rather a supporter of the game.Honestly I wish the cry baby brigade like you would just make good on their threats and just leave, and leave us in peace.
As much as I support hard Ai , thats just harshWell, maybe we can stop getting constant threads from people that are supposedly 80+ years old, missing one arm, three legs, with a glass eye and severe Parkinson's making threads about how they get blown up in .125 seconds from the mean old AI.
Well, maybe we can stop getting constant threads from people that are supposedly 80+ years old, missing one arm, three legs, with a glass eye and severe Parkinson's making threads about how they get blown up in .125 seconds from the mean old AI.
Thats the main issue with the internet , you can never read the tone someone is projectingI was aiming for high hyperbole. I think the fact that we can take that statement at face value is a testament to how bad things have gotten.
They are thinking of it , its not in the game. yet.Nerf the AI? No module targetting??
NOOOOOOOOOOOOOOO!!!
Please don't! Deadly NPCs must bring as much of a challenge as a skilled player!
And I could finally have fun fighting the AI...
What we have is borderline no high ranked NPCs they are there , but very rare. in terms of gameplay , I dont like it , but in terms of lore it makes sens.
Easy peazy to satisfy everybody:
1) High security systems / RESs have only a few baby NPCs.
Low security systems / RESs have a lot of deadly NPCs.
Anarchy systems are hell.
2) The HUD displays a warning like "Warning, entering low security system!", so the newbies know where they have set their feet in.
3) Also, a new filter in the galaxy map for security level
This way, carebears looking for safe Eurotruck simulator are fine, while others, looking for high rewards (bounty hunting, "collecting" materials from vessels) will aslo face some challenge.