AND... then there's that truly annoying thing where you accidentally shot a ship ½ a second too fast... and get 200credits bounty.. and EVEN THOUGH you are surrounded by ships with 100k bounties.. everyone INSTANTLY turns towards you, especially the Feds. Oh and I found out the hard way that if you DO this.. and that ship stubbornly keeps shooting you, since you accidently lowered his shieldstrenght by a % or 2 .. ramming him to death to get rid of him is now a BAD idea...
To be clear, that issue pre-dates 2.1 and is a "feature" not a "bug". You're getting an assault bounty for firing on the ship. Apparently, if you don't finish the scan that tells you they are
Wanted before you hit them, it's a crime. And if you kill him, it's a murder bounty.
I have always thought that this feature was incredibly stupid - especially since the assault bounty only lasts 8 minutes (and an H-jump away). And every security officer turning on you for this petty bounty/fine when they were engaged with someone who had a MUCH larger fine? Crazy.
I love this game, but the Law/Justice in this game is insane. "You've helped us kill many criminals for the past 30 minutes, but accidentally shot another criminal before confirming he was a criminal? Bounty! Furthermore, you are now the priority criminal! If you can escape us and leave our system for 8 minutes, we will forget all about it. Otherwise, we shall kill you, which will cost you an insurance rebuy many times in excess of the bounty on your head." Of course, I guess this is just par for the course when loitering in a station is punishable by death. And boy, the announcer (particularly in Fed Stations), loves to remind you of that every 30 seconds.
It's truly a pity that you can't surrender to the cops/bounty hunters and give them the fine directly; heck, I'd be willing to pay 10x the fine in order not to have my ship destroyed. So silly.