Please dont nerf the AI anymore.

I'm sure (hopeful) that Hi sec>low profit.. Low sec>Hi profit systems will arrive in game at some point.. the sooner the better imo.. :)

FD messed up badly on this with their initial crap AI, they let the kiddies get intoxicated on the fumes of invincibility over the brainless AI. Then when the Ai were brought some bit on par to where they should have been from day 1 the kiddies sobered up fast and found themselves in need of new underwear. I reckon if the the low/high sec system with relevant profits was brought into being, the same suspects would be screaming again about unfair treatment etc,etc. FD would cave in again as they have shown to be a bit clueless in having an intelligent AI system in place.
 
No one said anything about a magic fix. We all agree there are issues from both ends of the spectrum. However, if you need a challenge, there are ample opportunities to get those satisfied. One of them being what i mentioned.
Well if you want to fly around without being destroyed, there are ample opportunities to equip your ship to do so, however a large majority of whiny cry babies that refuse to adapt didn't take that opportunity and have now destroyed any semblance of challenge in the game. Congratulations you can now once again freely fly around in unshield T7s without weapons to maximize your euro trucker in space profit margin. Elite: whiny care bears is what they should rename this game.
 
FD messed up badly on this with their initial crap AI, they let the kiddies get intoxicated on the fumes of invincibility over the brainless AI. Then when the Ai were brought some bit on par to where they should have been from day 1 the kiddies sobered up fast and found themselves in need of new underwear. I reckon if the the low/high sec system with relevant profits was brought into being, the same suspects would be screaming again about unfair treatment etc,etc. FD would cave in again as they have shown to be a bit clueless in having an intelligent AI system in place.

No, believe me that FD (as any other computer gaming company) have all clues in the form of in-house games statistics. Those statistics are everything, that any company needs, to follow the commercial success of any game. Any forum whinning on any side of the barricade will not change it.
They need to sell the game, sell another seasons etc. And if overall trend is that players want to have the game easy, it will be easy. Take it or leave it.
 
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Stop Whing. Seriously. Deal with it.

Not everyone is interested in combat and flying a state-of-the art combat ship on every mission.

The AI nerf was more than necessary, especially since it was cheating.
Stop making up non-sense excuses for your lack of skill. Apparently there was a bug in the turn rate of the AI, even WITH that bug the AI was fairly easy to beat, now they are just fish in a barrel. Oh joy, I think I am going to go trolling in open and blow up all the unshielded traders I can find, since the AI won't provide me with sport, maybe unarmed traders will.
 
That would be cool

I support this post

This is perfect and exactly what they need to do. How can anyone complain about this? If you want a challenge, jump to low security / anarchy system. Want an easy ride, or new to the game (like me)? Stick to the high security systems.

It's so simple!

Easy peazy to satisfy everybody:

1) High security systems / RESs have only a few baby NPCs.
Low security systems / RESs have a lot of deadly NPCs.
Anarchy systems are hell.

2) The HUD displays a warning like "Warning, entering low security system!", so the newbies know where they have set their feet in.

3) Also, a new filter in the galaxy map for security level


This way, carebears looking for safe Eurotruck simulator are fine, while others, looking for high rewards (bounty hunting, "collecting" materials from vessels) will aslo face some challenge.

This works really well for me too, it very seems the most obvious way to accommodate everyone as best as possible. To be fair to ED I think they've kind of tried to move this way but making it more defined and clearer would be a good move to my mind.

That would be perfect IMO. Also lore friendly!

Not sure if this could reach FD's ears, but feel free to support the idea in the poll (requested, should be created soon):

[Poll] People complaining the AI is too hard...the solution?
 
Well if you want to fly around without being destroyed, there are ample opportunities to equip your ship to do so, however a large majority of whiny cry babies that refuse to adapt didn't take that opportunity and have now destroyed any semblance of challenge in the game. Congratulations you can now once again freely fly around in unshield T7s without weapons to maximize your euro trucker in space profit margin. Elite: whiny care bears is what they should rename this game.

Your point is mute...
... We all agree there are issues from both ends of the spectrum.
 
AND... then there's that truly annoying thing where you accidentally shot a ship ½ a second too fast... and get 200credits bounty.. and EVEN THOUGH you are surrounded by ships with 100k bounties.. everyone INSTANTLY turns towards you, especially the Feds. Oh and I found out the hard way that if you DO this.. and that ship stubbornly keeps shooting you, since you accidently lowered his shieldstrenght by a % or 2 .. ramming him to death to get rid of him is now a BAD idea... :)

To be clear, that issue pre-dates 2.1 and is a "feature" not a "bug". You're getting an assault bounty for firing on the ship. Apparently, if you don't finish the scan that tells you they are Wanted before you hit them, it's a crime. And if you kill him, it's a murder bounty.

I have always thought that this feature was incredibly stupid - especially since the assault bounty only lasts 8 minutes (and an H-jump away). And every security officer turning on you for this petty bounty/fine when they were engaged with someone who had a MUCH larger fine? Crazy.

I love this game, but the Law/Justice in this game is insane. "You've helped us kill many criminals for the past 30 minutes, but accidentally shot another criminal before confirming he was a criminal? Bounty! Furthermore, you are now the priority criminal! If you can escape us and leave our system for 8 minutes, we will forget all about it. Otherwise, we shall kill you, which will cost you an insurance rebuy many times in excess of the bounty on your head." Of course, I guess this is just par for the course when loitering in a station is punishable by death. And boy, the announcer (particularly in Fed Stations), loves to remind you of that every 30 seconds.

It's truly a pity that you can't surrender to the cops/bounty hunters and give them the fine directly; heck, I'd be willing to pay 10x the fine in order not to have my ship destroyed. So silly.
 
Yes high ranks are rare , but they plan on making them dumber in the future ! they want to remove features from there code...
High rank NPCs should be as good as you and me , maybe better than you

...but trying to get there by giving 100% of the Deadly and Elite pilots engineer mods is not the way to do it.
Deadly and Elite should be about skill not about loadout.
 
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Stop Whing. Seriously. Deal with it.

Not everyone is interested in combat and flying a state-of-the art combat ship on every mission.

The AI nerf was more than necessary, especially since it was cheating.
I am dealing with it.
This is feedback , I have not insulted anyone , I have not threatened FD.
I just expresed how upset I am towards loosing something that matters to me.

SJA said it was not cheating , I in fact spent a lot 2.1 in a type-7 and a cobra MK4 , I did indeed go out a lot in my vulture , but AI was allready easy.
If you played your cards well you could escape any situation.

I respect your opinion , but my opinion is that elite was too easy , being a trader does not mean you should be safe... I trade and do not expect to be safe.

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...but trying to get there by giving 100% of the Deadly and Elite pilots engineer mods is not the way to do it.
Deadly and Elite should be about skill not about loadout.
I agree.
They should have a bit of everything , but an elite NPC should be the ultimate test every time you fight one
 
No, believe me that FD (as any other computer gaming company) have all clues in the form of in-house games statistics. Those statistics are everything, that any company needs, to follow the commercial success of any game. Any forum whinning on any side of the barricade will not change it.
They need to sell the game, sell another seasons etc. And if overall trend is that players want to have the game easy, it will be easy. Take it or leave it.

If you believe that the competency of the in game AI has been handled properly to date then I can understand why you would only want to have to deal with the brainless spinning variety.
 
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There's also an option of fitting up a stock Eagle and head out to a Haz Res.
So add an artificial limit to my game?
I own a HOTAS , a few extra switches and take the game very seriously.

Is that stupid of me? yeah , I guess so.
But when backed elite dangerous is what with the promise that the game would be hard and oldschool.

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No, believe me that FD (as any other computer gaming company) have all clues in the form of in-house games statistics. Those statistics are everything, that any company needs, to follow the commercial success of any game. Any forum whinning on any side of the barricade will not change it.
They need to sell the game, sell another seasons etc. And if overall trend is that players want to have the game easy, it will be easy. Take it or leave it.
If that was the only reason I would expect the AI to be sent up to 11... I cant imagine that many were getting killed
 
Your point is mute...
I love how your response to everything is the above. No my point is not mute, my point is highly valid. The games name is elite DANGEROUS, and when it actually sorta kinda maybe hints at being that. The whine patrol comes out boohooing about how they can't go around in their ships that are not configure to survive and moan and groan little 3 year olds that have their candy taken away. Learn and adapt its not hard at all. Plenty of videos and stuff out there showing you how to survive and thrive. But again that is now irrelevant as the AI is non-existent again. So I congratulate the whine patrol you win again, the AI gets nerfed and dumbed down at every turn because you cry too much.

And I guess in the end you are right my point is irrelevant, since the whine patrol always gets what its wants.
 
My issue with the AI isn't their new behavior. That's fine. My issue is the NPC difficulty distribution (I haven't seen anything below Master rank since 2.1 dropped, and my rank is only expert) and how their ships are more effective that ours in nearly every way. They turn faster (I have had an imperial clipper turn with my python with A-rated thrusters). and how their weapons are much more powerful than ours (a single turreted beam laser on an NPC ship will drop my shields before my 3 gimballed pulse lasers will get through half of the NPC's shields). No, I don't have video or pics. I play with keyboard and mouse. My computer can't support running this game and recording the whole time. When I get into a combat situation, I don't worry about screenshots or video. Deal with it.
 
I respect your opinion , but my opinion is that elite was too easy , being a trader does not mean you should be safe... I trade and do not expect to be safe.

I understand this. But if majority wants to trade and be safe doing it, you are simply a minority. It is life, get used to it.
Personally, I do not care. I did not had a problem with NPCs in 1.4, I did not had a problem in 2.1. Now, I do not know, because I am 2000 Lys away from any action and I am planning to be somewhere around 20.000 Lys away for a long time.
 
Does that mean i can come back to play now. :)

Also ppl with hotas of course it's was easy for you.
Everything is easy with the right tools.
 
My issue with the AI isn't their new behavior. That's fine. My issue is the NPC difficulty distribution (I haven't seen anything below Master rank since 2.1 dropped, and my rank is only expert) and how their ships are more effective that ours in nearly every way. They turn faster (I have had an imperial clipper turn with my python with A-rated thrusters). and how their weapons are much more powerful than ours (a single turreted beam laser on an NPC ship will drop my shields before my 3 gimballed pulse lasers will get through half of the NPC's shields). No, I don't have video or pics. I play with keyboard and mouse. My computer can't support running this game and recording the whole time. When I get into a combat situation, I don't worry about screenshots or video. Deal with it.
Well I am elite combat rated since 2.1.03 dropped I haven't seen an elite anything. Some competent dbs wanted my tasty cargo, I gave him some of my multi cannon rounds. Now interdictions are just boring snore fests, maybe next time I will just sit in space and wait for them to fly in front of me and only shoot them then, might give a little semblence of a challenge if I do that.
 
I hope that's not the case TC.

I've been avoiding combat for over a year as it was so boring and unchallenging but since 2.1 I've got back into it and especially this last week or so, I've had a huge amount of fun with it.

Sadly if you are right TC, It means I'll go back to totally ignoring combat again, which I don't want to do. having too much fun atm. Please, don't go back to the cannon fodder npc's of old.
 
Does that mean i can come back to play now. :)

Also ppl with hotas of course it's was easy for you.
Everything is easy with the right tools.
I think we just need an optional hard option and everything would be fine...

I remeber back in the early days when they promised us that the BGS would spawn things and our ranks were just for missions. how they were building a dynamic universe were we were just specs of dust in an infinit void...

What are the thargoids going to be like? QTEs?

Anyway , I am happy you are having fun at least
 
Does that mean i can come back to play now. :)

Also ppl with hotas of course it's was easy for you.
Everything is easy with the right tools.

Well the thing is you can buy one quite cheap like the rest of us or you could even make it more difficult for yourself by playing using your feet instead of your hands.
 
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So add an artificial limit to my game?
I own a HOTAS , a few extra switches and take the game very seriously.

Is that stupid of me? yeah , I guess so.
But when backed elite dangerous is what with the promise that the game would be hard and oldschool.

Key words in my comment.... 'an option' ... meaning one of many. No need to read into it any differently. No one is suggesting you add an artificial limit to your game. Play as you like but an option is simply that... an option [not an alternative].
 
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