What's the estimated release date of the 2.2 update? What other content and features come with it?
It's not entirely unfounded, with The Engineers being his suggestion somewhat underlined...
I do sincerely hope FD bring some interesting mechanics into ED with passenger missions, but then I hoped the same for The Engineers and Power Play...
Maybe so, though my experience with Engineers has been mostly positive (but then I only see them as a side thing, rather than a goal unto themselves), but he made his point in his first excessively long post. His need to pile yet more negativity onto what has primarily been a *positive* discussion thread is what got him on my ignore list.
That is the problem,again, Engineers is a good addition, powerplay is a good addition too, same goes for wings, but none of those additions implement themselves completely to the base game and do not encourage people to participate in them, therefore, making them nothing more than "add-ons". If one doesn`t want to participate in powerplay, engineers or wings, they all remain optional and nothing more than a personal preference as a goal.
If we look at the Horizons 2.0 it is completely different. It introduces new gameplay mechanics and forces you to use them as part of the game design as a whole. Same for mission overhaul in Engineers, it is embedded as a core function.
If Frontier keeps on adding add-ons that are completely optional, people will forget or ignore them over time. I have a better proposition:
In a mission they can implement requirements that are bound to Engineers, just like landing on planets is, for example a mission with a great pay might need you to upgrade your FSD to lvl5 before the mission gets updated again.
OR
Siding with Archon Deline and having a certain level of relationship might be a requirement to take high ranked smuggling missions.
Do you see what I mean? You have to be forced to participate in game`s various features in order to achieve higher goals or earn money.
That is the problem,again, Engineers is a good addition, powerplay is a good addition too, same goes for wings, but none of those additions implement themselves completely to the base game and do not encourage people to participate in them, therefore, making them nothing more than "add-ons". If one doesn`t want to participate in powerplay, engineers or wings, they all remain optional and nothing more than a personal preference as a goal.
If we look at the Horizons 2.0 it is completely different. It introduces new gameplay mechanics and forces you to use them as part of the game design as a whole. Same for mission overhaul in Engineers, it is embedded as a core function.
If Frontier keeps on adding add-ons that are completely optional, people will forget or ignore them over time. I have a better proposition:
In a mission they can implement requirements that are bound to Engineers, just like landing on planets is, for example a mission with a great pay might need you to upgrade your FSD to lvl5 before the mission gets updated again.
OR
Siding with Archon Deline and having a certain level of relationship might be a requirement to take high ranked smuggling missions.
Do you see what I mean? You have to be forced to participate in game`s various features in order to achieve higher goals or earn money.
I'm looking forward to passenger missions, and there's loads of great suggestions and positive discussion on this thread, I think it's the best thread from the main forum for months.
My suggestions/questions for some "mechanics" are (and these have already been made by others too):
- Some missions must be independent of the new missions board; or at least the missions board should show missions from people that are not affiliated with any faction. Why? Because it's just not realistic that everyone is part of some political organisation.
- I'd like to understand how tourist missions, and other "non-political" missions (if implemented, see above), will affect the BGS - e.g. happy tourists increase productivity in their home systems?
- Will there be another "Elite ranking" for chauffeurs, or will it be part of the trading one (like mining benefits both the trading and exploring ranks)?
- Will some ships already have passenger space included off-the-shelf? Does the Orca already have room for x passengers?
Unfortunately, despite all the good suggestions, this thread it is turning into a whinge-fest. I wish the people that are saying "it won't work" would offer constructive suggestions. If FD ignore your suggestions and you (honestly) decide you don't like to do passenger missions as they are presented in 2.2 then that's fine, do something else in the game, it's an open world. If you have tried everything and you decide you don't like anything in the game, then don't play it, spend ~€50 on another game and try that instead; potentially repeat ad infinitum.
I hope we get some feedback from the devs soon, I think it will help make the discussion more positive again.
I would say that the record and flight log is very much needed with Passengers, let me give two examples.
Bad performance
PAX opinion
-Are pleased to have landed right on schedule.
-Were highly entertained by the movie.
-Were pleased by the music on ground. A very nice addition to their flying experience.
-Were irritated by the excess G-forces. (+2.00).
-Wonder if they landed or if they crashed (hard landing).
Perfect performance, with accident
Perfect performance
-Were highly entertained by the movie.
-Were in a better mood because they had food.
-Were pleased by the music on ground. A very nice addition to their flying experience.
https://www.youtube.com/watch?v=UXMNJ2Qifuo
I like the live response from the PAX, when going into high G, they are putting on seat belts very fast LMAO!
*Crew is serving drinks*
Me: BARRELLLLL ROOLLLLLLLLLLLLLLLLLLLLLLLLLLLL!!!!!!!
All those discussions are quite pointless. We can fantasize as much as we want.. however design is all done, and, at this point, implementation is also 95% done. Thats how it is with ED - so its better skip all the dreaming thing altogether in order not to be disappointed later.
All those discussions are quite pointless. We can fantasize as much as we want.. however design is all done, and, at this point, implementation is also 95% done. Thats how it is with ED - so its better skip all the dreaming thing altogether in order not to be disappointed later.
If FD see some gold nuggets and they agree with it, then they also are willing to change the design.
I've never seen an example of that, so it is hardly believable. The only thing that can be changed is some powerplay merits / material cargo limit stuff, not the primary design. After some time you just realize that and stop dreaming, suggesting, etc.
Well, it is only my opinion and I am really glad if someone thinks differently.
I've never seen an example of that, so it is hardly believable. The only thing that can be changed is some powerplay merits / material cargo limit stuff, not the primary design. After some time you just realize that and stop dreaming, suggesting, etc.
Well, it is only my opinion and I am really glad if someone thinks differently.
Not so. FDev have actually proven willing to listen to suggestions long after a feature is included in the game.