Discussing the forthcoming 2.2 - Passenger Tourist Destinations thread

What's the estimated release date of the 2.2 update? What other content and features come with it?
 
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Will it worth to plan long-range routes visiting maximum places tourist interested in or its just take cargo and get it far?
 
What's the estimated release date of the 2.2 update? What other content and features come with it?

Ship launched fighters, almost certainly extra ships with passenger focus (Beluga, Dolphin......though I am hoping the Panther Clipper will show up too ;). I suspect we will also see some new mission templates (hopefully the "in safe hands" & "don't get scanned" missions will make a reappearance too), & possibly some basic chained missions. I also strongly suspect we will see further tweaks to the Engineers (hopefully with Engineer missions and faction rep playing into your rank-as that is something the devs definitely wanted in for 2.1). Last of all, Sandro did mention that the Favour mechanic that is currently used with Engineers was originally planned for factions.....so maybe we will see that too-perhaps a means of haggling over mission rewards.

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It's not entirely unfounded, with The Engineers being his suggestion somewhat underlined...

I do sincerely hope FD bring some interesting mechanics into ED with passenger missions, but then I hoped the same for The Engineers and Power Play...

Maybe so, though my experience with Engineers has been mostly positive (but then I only see them as a side thing, rather than a goal unto themselves), but he made his point in his first excessively long post. His need to pile yet more negativity onto what has primarily been a *positive* discussion thread is what got him on my ignore list.
 
Maybe so, though my experience with Engineers has been mostly positive (but then I only see them as a side thing, rather than a goal unto themselves), but he made his point in his first excessively long post. His need to pile yet more negativity onto what has primarily been a *positive* discussion thread is what got him on my ignore list.

That is the problem,again, Engineers is a good addition, powerplay is a good addition too, same goes for wings, but none of those additions implement themselves completely to the base game and do not encourage people to participate in them, therefore, making them nothing more than "add-ons". If one doesn`t want to participate in powerplay, engineers or wings, they all remain optional and nothing more than a personal preference as a goal.

If we look at the Horizons 2.0 it is completely different. It introduces new gameplay mechanics and forces you to use them as part of the game design as a whole. Same for mission overhaul in Engineers, it is embedded as a core function.

If Frontier keeps on adding add-ons that are completely optional, people will forget or ignore them over time. I have a better proposition:

In a mission they can implement requirements that are bound to Engineers, just like landing on planets is, for example a mission with a great pay might need you to upgrade your FSD to lvl5 before the mission gets updated again.

OR

Siding with Archon Deline and having a certain level of relationship might be a requirement to take high ranked smuggling missions.

Do you see what I mean? You have to be forced to participate in game`s various features in order to achieve higher goals or earn money.
 
That is the problem,again, Engineers is a good addition, powerplay is a good addition too, same goes for wings, but none of those additions implement themselves completely to the base game and do not encourage people to participate in them, therefore, making them nothing more than "add-ons". If one doesn`t want to participate in powerplay, engineers or wings, they all remain optional and nothing more than a personal preference as a goal.

If we look at the Horizons 2.0 it is completely different. It introduces new gameplay mechanics and forces you to use them as part of the game design as a whole. Same for mission overhaul in Engineers, it is embedded as a core function.

If Frontier keeps on adding add-ons that are completely optional, people will forget or ignore them over time. I have a better proposition:

In a mission they can implement requirements that are bound to Engineers, just like landing on planets is, for example a mission with a great pay might need you to upgrade your FSD to lvl5 before the mission gets updated again.

OR

Siding with Archon Deline and having a certain level of relationship might be a requirement to take high ranked smuggling missions.

Do you see what I mean? You have to be forced to participate in game`s various features in order to achieve higher goals or earn money.


Why do engineers need to be anything more than an optional extra? At best I expect to focus my attention on 3 or 4 engineers, & I feel confident that they will continue to make improvements to the Engineer Game mechanics to make it a more worthwhile *long term* game experience.

Likewise, I have faith that, even if Passenger mission mechanics don't include all the "bells and whistles" that we're asking for here-on release-that we can probably look forward to their introduction over multiple updates. See, my past experience is that, even if they don't get things right "out of the box", they actually do listen to their community, and make adjustments to the new features based on *constructive* criticism, not based on epic moan fests like the ones we too frequently see in these forums.
 
That is the problem,again, Engineers is a good addition, powerplay is a good addition too, same goes for wings, but none of those additions implement themselves completely to the base game and do not encourage people to participate in them, therefore, making them nothing more than "add-ons". If one doesn`t want to participate in powerplay, engineers or wings, they all remain optional and nothing more than a personal preference as a goal.

If we look at the Horizons 2.0 it is completely different. It introduces new gameplay mechanics and forces you to use them as part of the game design as a whole. Same for mission overhaul in Engineers, it is embedded as a core function.

If Frontier keeps on adding add-ons that are completely optional, people will forget or ignore them over time. I have a better proposition:

In a mission they can implement requirements that are bound to Engineers, just like landing on planets is, for example a mission with a great pay might need you to upgrade your FSD to lvl5 before the mission gets updated again.

OR

Siding with Archon Deline and having a certain level of relationship might be a requirement to take high ranked smuggling missions.

Do you see what I mean? You have to be forced to participate in game`s various features in order to achieve higher goals or earn money.

If what you meant is "things like engineers should either be entirely optional like the stuff before them or, if you are now required to use them, made engaging and fun." Then I agree completely. Unfortunately, "engaging and fun" seems to be "grindy and time-stealing" in FD's eyes. And Engineers are not entirely optional if you want to have fun. We want fun and every new addition to the game promises that but then delivers grind and RNG. So far we're seeing more than a few people getting frustrated with the engineers.

It doesn't matter what you, FD, think is fun if from day zero the main and basically only complaint by anyone complaining can be summed up with "unrewarding per time spent". Listen to the feedback before wasting time on a mechanic and not after you've spent time and effort on implementing it. Not after. Asking the community to offer tourist destinations is just another carrot on a stick, especially if the end result is still going to be more grind and more RNG. And judging by past experience, it is unlikely to be anything else. I wish to heaven it will be something good, but I strongly fear it won't.

Also, we shouldn't be "forced" to anything if it's an open-ended game. Forcing you to do something you despise just so that you can do something that's actually fun breeds frustration.

We should be encouraged or rather made interested in something, if it's means to progression. Hell, even if it's not means to progression... Not "forced".
 
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I would say that the record and flight log is very much needed with Passengers, let me give two examples.

Bad performance

PAX opinion
-Are pleased to have landed right on schedule.
-Were highly entertained by the movie.
-Were pleased by the music on ground. A very nice addition to their flying experience.
-Were irritated by the excess G-forces. (+2.00).
-Wonder if they landed or if they crashed (hard landing).


Perfect performance, with accident
Perfect performance

-Were highly entertained by the movie.
-Were in a better mood because they had food.
-Were pleased by the music on ground. A very nice addition to their flying experience.

[video=youtube;UXMNJ2Qifuo]https://www.youtube.com/watch?v=UXMNJ2Qifuo[/video]

I like the live response from the PAX, when going into high G, they are putting on seat belts very fast LMAO!
 
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I'm looking forward to passenger missions, and there's loads of great suggestions and positive discussion on this thread, I think it's the best thread from the main forum for months.

My suggestions/questions for some "mechanics" are (and these have already been made by others too):

  • Some missions must be independent of the new missions board; or at least the missions board should show missions from people that are not affiliated with any faction. Why? Because it's just not realistic that everyone is part of some political organisation.
  • I'd like to understand how tourist missions, and other "non-political" missions (if implemented, see above), will affect the BGS - e.g. happy tourists increase productivity in their home systems?
  • Will there be another "Elite ranking" for chauffeurs, or will it be part of the trading one (like mining benefits both the trading and exploring ranks)?
  • Will some ships already have passenger space included off-the-shelf? Does the Orca already have room for x passengers?

Unfortunately, despite all the good suggestions, this thread it is turning into a whinge-fest. I wish the people that are saying "it won't work" would offer constructive suggestions. If FD ignore your suggestions and you (honestly) decide you don't like to do passenger missions as they are presented in 2.2 then that's fine, do something else in the game, it's an open world. If you have tried everything and you decide you don't like anything in the game, then don't play it, spend ~€50 on another game and try that instead; potentially repeat ad infinitum.

I hope we get some feedback from the devs soon, I think it will help make the discussion more positive again.
 
I'm looking forward to passenger missions, and there's loads of great suggestions and positive discussion on this thread, I think it's the best thread from the main forum for months.

My suggestions/questions for some "mechanics" are (and these have already been made by others too):

  • Some missions must be independent of the new missions board; or at least the missions board should show missions from people that are not affiliated with any faction. Why? Because it's just not realistic that everyone is part of some political organisation.
  • I'd like to understand how tourist missions, and other "non-political" missions (if implemented, see above), will affect the BGS - e.g. happy tourists increase productivity in their home systems?
  • Will there be another "Elite ranking" for chauffeurs, or will it be part of the trading one (like mining benefits both the trading and exploring ranks)?
  • Will some ships already have passenger space included off-the-shelf? Does the Orca already have room for x passengers?

Unfortunately, despite all the good suggestions, this thread it is turning into a whinge-fest. I wish the people that are saying "it won't work" would offer constructive suggestions. If FD ignore your suggestions and you (honestly) decide you don't like to do passenger missions as they are presented in 2.2 then that's fine, do something else in the game, it's an open world. If you have tried everything and you decide you don't like anything in the game, then don't play it, spend ~€50 on another game and try that instead; potentially repeat ad infinitum.

I hope we get some feedback from the devs soon, I think it will help make the discussion more positive again.


Exactly my point, madbilly. Complain, by all means, but please have the decency to follow up with suggestions about how you think it can be done *better*.
 
I would say that the record and flight log is very much needed with Passengers, let me give two examples.

Bad performance

PAX opinion
-Are pleased to have landed right on schedule.
-Were highly entertained by the movie.
-Were pleased by the music on ground. A very nice addition to their flying experience.
-Were irritated by the excess G-forces. (+2.00).
-Wonder if they landed or if they crashed (hard landing).


Perfect performance, with accident
Perfect performance

-Were highly entertained by the movie.
-Were in a better mood because they had food.
-Were pleased by the music on ground. A very nice addition to their flying experience.

https://www.youtube.com/watch?v=UXMNJ2Qifuo

I like the live response from the PAX, when going into high G, they are putting on seat belts very fast LMAO!

*Crew is serving drinks*

Me: BARRELLLLL ROOLLLLLLLLLLLLLLLLLLLLLLLLLLLL!!!!!!!
 
All those discussions are quite pointless. We can fantasize as much as we want.. however design is all done, and, at this point, implementation is also 95% done. Thats how it is with ED - so its better skip all the dreaming thing altogether in order not to be disappointed later.
 
All those discussions are quite pointless. We can fantasize as much as we want.. however design is all done, and, at this point, implementation is also 95% done. Thats how it is with ED - so its better skip all the dreaming thing altogether in order not to be disappointed later.

Not so. FDev have actually proven willing to listen to suggestions long after a feature is included in the game.
 
We are looking forward to running a few tours in LFT 37:

[video=youtube;tTk6sfcRY5k]https://www.youtube.com/watch?v=tTk6sfcRY5k&feature=youtu.be[/video]
 
All those discussions are quite pointless. We can fantasize as much as we want.. however design is all done, and, at this point, implementation is also 95% done. Thats how it is with ED - so its better skip all the dreaming thing altogether in order not to be disappointed later.

If FD see some gold nuggets and they agree with it, then they also are willing to change the design. We can only suggest, most likely it will not be like we imagine however the outcome could still be fun. It's important to give constructive opinions and suggestions, instead of the usual you sock FD. If it's a complete failur we at least tried :)
 
If FD see some gold nuggets and they agree with it, then they also are willing to change the design.

I've never seen an example of that, so it is hardly believable. The only thing that can be changed is some powerplay merits / material cargo limit stuff, not the primary design. After some time you just realize that and stop dreaming, suggesting, etc.

Well, it is only my opinion and I am really glad if someone thinks differently.
 
I've never seen an example of that, so it is hardly believable. The only thing that can be changed is some powerplay merits / material cargo limit stuff, not the primary design. After some time you just realize that and stop dreaming, suggesting, etc.

Well, it is only my opinion and I am really glad if someone thinks differently.

If you've seen super-cruise, then you've seen it. Prior to that idea presented by the community, the only in-system travel was going to be micro-jumps.

Back on topic...

I would hope the advent of passenger missions brings the following:-

  • More passenger vessels (Beluga Liner & Dolphin)
  • Planetary bases of a recreational nature (Hotel chains, casinos, theme parks, museum of FSD, galaxy's largest ball of string, etc.) - these would also need food/liquor/rares delivered and biowaste removed from a limited commodities market.
  • Space stations in a similar theme.
  • Observation platforms (drop people off to stare at black holes, nebula, etc.)
  • CQC arenas to transport "sports fans" to watch.

Any passenger vessel would need cargo as well as passenger compartments (for luggage).
It would be nice to see persons boarding and disembarking and have a less utilitarian landing pad for passenger ships.
Some kind of flight plan to follow would be a good idea too (locations with eta). Passenger trips would have a loading, fuelling and take-off cycle.

There would have to be different classes of passenger transport.
  • Economy and first class travel.
  • Tourism (space cruises)
  • Prison transport
  • Civilian public transport in system (station to planet, planet to planet).


These would utilise different sizes and classes of ship. e.g. an Orca for cruising, but a Type-7 for prisoner transport; Imperial Eagle for VIP fast planet taxi on a timer etc.

Passenger ships could also have escape pods. These could be fired manually, or on ship destruction. This would allow for hostage-taking and assassination of passengers for those more shady commanders. e.g. put passenger vessel under fire. At 20% hull, escape pods are ejected. Identify pod containing victim and scoop or destroy before rescue ships arrive.

So, typical passenger mission might be to take 50 VIPs on tour of nebula, but on returning from viewing platform ship comes under attack from pirates and CMDR is forced to jettison passengers. Choose to jettison just one. Pirates leave with hostage and CMDR returns to destination station to face the music. This generates "hostage rescue" mission on station's mission board "get back VIP that CMDR xxxx lost!".

Different types of mission would come with different challenges (speed, safety, number of POI's visited, etc.)
 
I've never seen an example of that, so it is hardly believable. The only thing that can be changed is some powerplay merits / material cargo limit stuff, not the primary design. After some time you just realize that and stop dreaming, suggesting, etc.

Well, it is only my opinion and I am really glad if someone thinks differently.

Significant changes were made to The Engineers based on feedback from Beta Testers, & further changes are being made for the late July patch-again based on forum feedback. There are plenty of other examples, but I think this one-plus the Supercruise thing-utterly demolishes your case.
 
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