HTC Vive resolution and  focus

yeah I can run the Vive in Ultra if I leave everything alone and sometimes go back and forth. I'd love to keep all the details at maximum and up the resolution a touch, but that will have to wait until new gfx card (saving up for whatever is released that is an upgraded to the 1080). Or Frontier could.. fix the dam thing... :D

It's kind of depressing people are needing to upgrade their cards to go way beyond the recommended cards from Frontier to have the game run at least half-decent.

Another week passed another week without any updates. Oh yeah, we got "we're looking into it" once again, a.k.a. it's not even going to get fixed until next year at least.
 
Another week and no update at all from the community managers. This thread is now 41 pages long, you would have thought they would notice! It's only through the work of the community that we have a work around. Absolutely rubbish response from frontier all the way through.
 
I've had this thought before, but not sure how to test it.

I just tried ReVive and Lucky's Tale on my Vive, works perfectly and looks perfect for what it is. What if we were to use the ReVive injector for the Oculus version of this game? Is that possible?
 
I've had this thought before, but not sure how to test it.

I just tried ReVive and Lucky's Tale on my Vive, works perfectly and looks perfect for what it is. What if we were to use the ReVive injector for the Oculus version of this game? Is that possible?

I remember reading somewhere that it doesn't work in Elite. But honestly I haven't tried.
 
Isn't space beautiful, I've set the multiplier to 2.5, .65 in game with ultra settings all round. Sure things slow down a tad at stations and multiprojection kicks in but man it's worth it. I spend so much time just gawking at those planets as I flyby nice and slow. I know we're all waiting on the gods at Frontier tidying this thing up properly but man they have made our childhood dreams come true.
 
Isn't space beautiful, I've set the multiplier to 2.5, .65 in game with ultra settings all round. Sure things slow down a tad at stations and multiprojection kicks in but man it's worth it. I spend so much time just gawking at those planets as I flyby nice and slow. I know we're all waiting on the gods at Frontier tidying this thing up properly but man they have made our childhood dreams come true.

Elite is actually quite amazing now. I have my settings at 2.35 and .65 in game. I only get a few stutters in the stations and planetary landings now. I just enjoyed 2 hours of exploration using VoiceAttack, HCS ASTRA and Ripley Galactic. I can seriously go for hours now in the HTC and listening to 80s music using Ripley Galactic. Sorry everyone but I was knee deep in the 80s. 46 years young now. Nothing like doing a planetary landing listening to Depeche Mode.

I am running dual 980 Ti cards with one disabled. i7 4790 and 32 gb RAM. Beer helps as well!
 
Elite is actually quite amazing now. I have my settings at 2.35 and .65 in game. I only get a few stutters in the stations and planetary landings now. I just enjoyed 2 hours of exploration using VoiceAttack, HCS ASTRA and Ripley Galactic. I can seriously go for hours now in the HTC and listening to 80s music using Ripley Galactic. Sorry everyone but I was knee deep in the 80s. 46 years young now. Nothing like doing a planetary landing listening to Depeche Mode.

I am running dual 980 Ti cards with one disabled. i7 4790 and 32 gb RAM. Beer helps as well!

I'm sticking with ultra quality and 1x SS and multiplier. I hope FD will fix these issues so I can enjoy a less pixelated output but with all the effects and details of ultra quality. When using VR High alone I miss a lot of things, especially the shadows which make a huge difference.
 
I'm sticking with ultra quality and 1x SS and multiplier. I hope FD will fix these issues so I can enjoy a less pixelated output but with all the effects and details of ultra quality. When using VR High alone I miss a lot of things, especially the shadows which make a huge difference.

Have you tried the latest method of SS using the universal Vive file? It's so much better than the equivalent SS in game. I'm running 1.6 global SS with ultra settings; I'm left with minimal studdering, and a gorgeous view. Granted, it'd be better if I could crank the SS even higher, but we'll have to wait for frontier to improve performance for that to happen. Running a GTX 1080.
 
Just enclosing my setting for ED having waded through all the forums on the subject of Vive resolution and focus.

Windows 7 (Windows 10 hell no).
i74790K
16mb
GTX 980Ti

Steam VR fie setting:
"renderTargetMultiplier": 1.60

Elite graphics options:
Model Draw distance: FULL
Texture Quality: High
Shadow Quality: High
Bloom Medium:
Blur OFF:
Supersamling: X0.75
Ambient Occlusion: High
Environment quality: Ultra
FX quality: High
Depth of field: High
Reflection Quality: High
Material Quality: Ultra
Galaxy Map Quality: High
Terrain Quality: Ultra
Terrain work: 75%
Terrain Material Quality: Ultra
Terrain Samplel Quality: Ultra

Gamma 50%
Dashboard Brightness 0%

I get no frame jumpping or drop in space, docking or on surface. Also can read all levels of HUD including headings on SRV without a problem.
The only time I get double vision (I assume due to drop in frame rate) is when I am docked at engineers.
 
I've had this thought before, but not sure how to test it.

I just tried ReVive and Lucky's Tale on my Vive, works perfectly and looks perfect for what it is. What if we were to use the ReVive injector for the Oculus version of this game? Is that possible?

Can confirm it doesn't work. VR options won't show up in the game when you do this as it assumes you already have a Rift connected.
 
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Just enclosing my setting for ED having waded through all the forums on the subject of Vive resolution and focus.

Windows 7 (Windows 10 hell no).
i74790K
16mb
GTX 980Ti

Steam VR fie setting:
"renderTargetMultiplier": 1.60

Elite graphics options:
Model Draw distance: FULL
Texture Quality: High
Shadow Quality: High
Bloom Medium:
Blur OFF:
Supersamling: X0.75
Ambient Occlusion: High
Environment quality: Ultra
FX quality: High
Depth of field: High
Reflection Quality: High
Material Quality: Ultra
Galaxy Map Quality: High
Terrain Quality: Ultra
Terrain work: 75%
Terrain Material Quality: Ultra
Terrain Samplel Quality: Ultra

Gamma 50%
Dashboard Brightness 0%

I get no frame jumpping or drop in space, docking or on surface. Also can read all levels of HUD including headings on SRV without a problem.
The only time I get double vision (I assume due to drop in frame rate) is when I am docked at engineers.
Thanks Commander Lupin, I've been very lazy in just whacking the ultra wheel up to full notch and hell with the consequences. But your setup looks like you've tinkered around with the finer details. My computer is similar ( I74790, 16Mb, 1070 Fe with little overclock). I'll try this later for a smoother experience in those enormous stations. Gonna give Ripley galactic a listen as I'm also a sad old forty something who remembers wireframe elite during school lunch hour in the computer room on an 'educational' bbc micro. Thanks to David Braben for never losing the vision.
 
i5 4670k, 16GB ddr3, 980ti.
Steamvr target multiplier is at a modest 1.4

I have gotten pretty ok with just VR high and SS 1.0x (cause of lazyness and higher fps).

Station environments isn't my problem though, high RES sites are.
Stay in one for 8 minutes and it just fills with police and debris, thanks to engineers they also drop x amount of crap and this still seem to be less than optimised from FD.

Will try Lupin's settings later today.

Still my greatest issue isn't ED specific but I'm getting grey outs during play (even seen them happen just in the steamvr area) and one of my controllers has been drifting, and that has only gotten worse over the week :\
It's not unplayable, but over the 3-4 hours I played last night I had half a dozen grey outs.
 
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i5 4670k, 16GB ddr3, 980ti.
Steamvr target multiplier is at a modest 1.4

I have gotten pretty ok with just VR high and SS 1.0x (cause of lazyness and higher fps).

Station environments isn't my problem though, high RES sites are.
Stay in one for 8 minutes and it just fills with police and debris, thanks to engineers they also drop x amount of crap and this still seem to be less than optimised from FD.

Will try Lupin's settings later today.

Still my greatest issue isn't ED specific but I'm getting grey outs during play (even seen them happen just in the steamvr area) and one of my controllers has been drifting, and that has only gotten worse over the week :\
It's not unplayable, but over the 3-4 hours I played last night I had half a dozen grey outs.

Are your lighthouses securely mounted, perhaps one needs adjusting ?

Worth covering up any reflective surfaces, mirrors, glass pictures etc. to see if that helps.
 
Are your lighthouses securely mounted, perhaps one needs adjusting ?
That's the first thing I checked.
The ligh houses has always synced quickly, like within 6 seconds so I don't think it's them.
Worth covering up any reflective surfaces, mirrors, glass pictures etc. to see if that helps.
Done, still no change.

At the moment I am thinking it's a lot of things, I have always had a bit of noise on the USB ports regardless of type, and Motherboard connection point.
So it's either just "that's how dodgy usb is", or a hinky motherboard.
(But I have already swapped it once, and the old one was the same, in regards to the ports, and this is so far very stable)
Next up is my PSU, it wobbles more when the GPU is running at load so that might have something too it.

I have a usb 3.0 expansion card in the mail, I could at worst case get more ports and that wouldn't hurt :p
If it doesn't stabilize with that I'l start a ticket with HTC.
It is certainly not as bad as many have posted on Reddit, but it's enough for me to find it an issue. At least for € 1000 device.
 
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Oh well it sounds like you know what your'e doing with tech :)

You mention electrical noise, something switching in your house causing interference perhaps ?

An old fridge, a nuclear reactor ? ;)

Guess its a process of elimination :(
 
I had that sync problem this weekend turned to A and b hooked the sync cable up and all is fine now.
<Edit>My sync problems started with a beta build was ok at first then after a beta build it would sync out after 30ish minutes then would have real trouble re-syncing)
 
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i5 4670k, 16GB ddr3, 980ti.
Steamvr target multiplier is at a modest 1.4

I have gotten pretty ok with just VR high and SS 1.0x (cause of lazyness and higher fps).

Station environments isn't my problem though, high RES sites are.
Stay in one for 8 minutes and it just fills with police and debris, thanks to engineers they also drop x amount of crap and this still seem to be less than optimised from FD.

Will try Lupin's settings later today.

Still my greatest issue isn't ED specific but I'm getting grey outs during play (even seen them happen just in the steamvr area) and one of my controllers has been drifting, and that has only gotten worse over the week :\
It's not unplayable, but over the 3-4 hours I played last night I had half a dozen grey outs.

I had major grey out issues when i got my Vive,after trying 101 things turns out my keyboard and mouse wireless receiver was the cause.Once unplugged worked like a charm.I still get the odd grey out (usually once within first 15 min) but very rare compared to before.
 
Just two grey outs with todays session.

But I learned something else as well.

Pretty much regardles of quality settings and super sample settings unless I am in supercruise I get 45 fps.
In station 45 fps. In res 45 fps on plqnet surface 45 fps...
Basically whenever I am doing anything fun I have 45 fps.

And I learned this basically today but have been playing with the vive for a week now.

It also appears I am ok with it. No nausea or anything like that (and I spend most of my time zooming around planet surfaces in the srv)
:)

But i really dont think I should be getting 45fps with a 980ti.
Vr low or high makes virtually no difference, SS in steamvr or not hardly any difference.

Is the Cv1 performance that much better ?
Not that that really matters.
 
Just two grey outs with todays session.

But I learned something else as well.

Pretty much regardles of quality settings and super sample settings unless I am in supercruise I get 45 fps.
In station 45 fps. In res 45 fps on plqnet surface 45 fps...
Basically whenever I am doing anything fun I have 45 fps.

And I learned this basically today but have been playing with the vive for a week now.

It also appears I am ok with it. No nausea or anything like that (and I spend most of my time zooming around planet surfaces in the srv)
:)

But i really dont think I should be getting 45fps with a 980ti.
Vr low or high makes virtually no difference, SS in steamvr or not hardly any difference.

Is the Cv1 performance that much better ?
Not that that really matters.

It could be. How did you measure the fps? You should try using the vive frame timing tool, it'll show you the real thing, and in msec per frame which is way better than fps.
But anyway, my guess is that having 45fps in the vive is pretty common right now. And if you don't have a trained eye or watch the frame timing closely you may not even know. Lots of people claiming that they're using multipliers at 1.5 or 2.0 with ultra settings in a 980ti, but I don't buy it. If you watch closely the frame timing tool you'll see that's there are no graphics card available to truly run ED at even 1.5 multiplier and ultra settings in the vive. Not even a 1080.
 
It could be. How did you measure the fps? You should try using the vive frame timing tool, it'll show you the real thing, and in msec per frame which is way better than fps.
But anyway, my guess is that having 45fps in the vive is pretty common right now. And if you don't have a trained eye or watch the frame timing closely you may not even know. Lots of people claiming that they're using multipliers at 1.5 or 2.0 with ultra settings in a 980ti, but I don't buy it. If you watch closely the frame timing tool you'll see that's there are no graphics card available to truly run ED at even 1.5 multiplier and ultra settings in the vive. Not even a 1080.

I just used the ctr+f.
Supposedly from what i garnered from some reddit posts via google, this number should report actual numbers from the rendering pipeline. But I am not sure about that, since it seems a lot smoother than i consider 45 fps before.
I would before notice my screen dropping for 60 to 50 fps and its not like that.

Think I have tweaked as much as I can be bothered to tweak. What i have now is as good as I have seen it and performance is good enough.
 
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