Do you Like PvP in ED?

Do you like PvP?

  • Yes

    Votes: 83 28.1%
  • NO

    Votes: 212 71.9%

  • Total voters
    295
How does PVP mining work? Or exploring?
PVP mining? Easy stuff: two players shot each other with mining lasers to death. What you need are a sack of popcorn, a bottle of cola then sit on an asteroid and watch the show.
PVP exploring? Hard stuff: two explorers with interdictors but no weapons. After one interdict an other they bump each other to death, thus one became the first encounter there.
I'm so serius now....
 
Last edited:
I've only had the pleasure a few times.

But I liked it.

I especially liked when I got shots on an opposition PowerPlay leader.
I died miserably at the hands of local security.
But is was worth it.

Moreso now that he's abandoned PowerPlay.
Even moreso now that he does not relinquish control of the Power.
Watching the power wither away.

It's not schadenfreude as I'm not feeling pleasure at their misfortune.
It's a kind of bitter sadness. Mixed with ironic satisfaction.
Like watching roadkill bleed out.
If it's a fox that was raiding your chickens.

Anyways that handful of shots are one of the best moments.

I wish - when I confirmed the identity of BadWolf_412 - that I had got some shots on him as well.
Before he retired from the game.
 
Last edited:
PvP is the greatest experience the game has to offer. Anyone who doesn't like it has yet to experience the adrenaline rush of PvP combat.

Everyone needs to start taking part in the only valid way to play Elite: Dangerous.
Can't quite figure out if you're roleplaying a religious zealot, or if you truly believe this.
 
Uhh... when you it in open with the acceptance of encountering pvp?
...

An unusual interpretation of PVP. - Are you saying that clicking on Open is consent to PVP and the mere act of clicking on Open constitutes PVP (i.e. PVP mining)? I doubt that participants of this poll based their vote on that interpretation.
 
An unusual interpretation of PVP. - Are you saying that clicking on Open is consent to PVP and the mere act of clicking on Open constitutes PVP (i.e. PVP mining)? I doubt that participants of this poll based their vote on that interpretation.

That's the general concensus of the "if you don't want pvp go to solo" mob... and to a degree I do agree with them. There's no rule to say you can't be attacked at will in open so it can be assumed that playing in open is tacit consent.

It's also been mentioned in the past that the term pvp doesn't HAVE to be combat. It's usually the case but it doesn't HAVE to be. The BGS could be said to be a form of PvP. Mind you, that's a pretty big stretch and not one I'd rely on. :)
 
It's an ambiguous question.

Do I like the idea of more structured PVP with legitimately incurred rebuys paid for by your Faction/Power/Employer?
Resounding **YES**

Do I like the current barebones wholly unstructured gank-based combat that currently exists in ED?

Meh, not so much. It could be worse though. It could be a PVE server. <Bleh>
 
Tell me a game that does VR space combat better than Elite and I'll give you a $100 PayPal payment.

EVE: Valkyrie, frankly.
https://www.youtube.com/watch?v=IwznFUJ0ejY - Anything in the cockpit is actually what the gameplay is like, and is "condensed". Besides that, actually fairly accurate gameplay.
https://www.youtube.com/watch?v=7iM31NDkbM8 - IGN gameplay
https://www.youtube.com/watch?v=S5gylV-_bUA - Some random guy.

Got to see this in live action at the recent EVE Fanfest. Utterly gorgeous, and you could really see the players getting into it too. Some people literally spent an entire day at it.
 
Last edited:
EVE: Valkyrie, frankly.
https://www.youtube.com/watch?v=IwznFUJ0ejY - Anything in the cockpit is actually what the gameplay is like, and is "condensed". Besides that, actually fairly accurate gameplay.
https://www.youtube.com/watch?v=7iM31NDkbM8 - IGN gameplay
https://www.youtube.com/watch?v=S5gylV-_bUA - Some random guy.

Got to see this in live action at the recent EVE Fanfest. Utterly gorgeous, and you could really see the players getting into it too. Some people literally spent an entire day at it.

To each their own I guess. I have EVE V and TBH I think Arena beats it for me. The only trick Eve has that I would like to fiddle with in arena is the head tracking to target missiles (tho not really doable I guess as not everyone in Arena has VR or head tracking.

I have no issue with PvP but it isn't for me and the problem for me in ED is, those saying they like it for the challenge ... that is all well and good and am sure some players hunt out players for a challenge but PvP load outs are so specialised and combine that with the massive advantage the agresser has along with the inherent difference in ships I would say there is little PvP challenge for an player who attacks a PvE specced player... so I think some (not all) are over inflating their ego a bit on that

I have no issue with the option being there in open and so long as Möbius exists I will be happy however this is a massive potential point of failure and without it then imo it will create a massive missing feature outlined in the kser

Now arena on the other hand.... great stuff everyone is approximately equal and you know everyone in there is game. I do not play it often but when u do its always fun. Would like to be able to have option to banter in the pre/post match lobby thouh
 
Last edited:
Tell me a game that does VR space combat better than Elite and I'll give you a $100 PayPal payment.

As far as I'm concerned, part of the problem is that Elite doesn't do 'space combat' at all. The arbitrary limitations of the 'flight model' simply don't accord with Newtonian physics, and much the same can be said about the weaponry. Not a deal breaker if you don't take it too seriously, as with much else in this game, but enough for me personally to prefer to look elsewhere for PvP combat - in the air combat sims that ED tries to imitate. If other people accept the limitations - or don't even notice them - and get enjoyment out it, that's good too. As long as they don't go around making silly claims about it being the 'ultimate' this or that, or 'the only way' to play the game. It may be for them, but that doesn't make it true for everyone.
 
Last edited:
I love PvP games. However, PvP has to have some meaning other than feeling good (or bad) shortly after the fight. Without the player run clans, struggle for the clan's assets or territory, not the simplest killboard stats even, and considering mode switching and rampant combat logging... I am not interested. Shame, because the flight/fight model is actually pretty good in this game.

All in all, my PvP days in ED are long over. It was fun for, like... a couple of weeks.
 
Last edited:
...As long as they don't go around making silly claims about it being the 'ultimate' this or that, or 'the only way' to play the game. It may be for them, but that doesn't make it true for everyone.

I think zed4 was trying to say that ED is all about the adrenaline rush - it's only about that and nothing else. Anyone who does not share this view has not yet seen the truth he sees. There is no such thing as differing types of enjoyment, only one valid rush from PvP. Why can't everyone just stop and realise this? Why? Why?

:p
 
I think zed4 was trying to say that ED is all about the adrenaline rush - it's only about that and nothing else. Anyone who does not share this view has not yet seen the truth he sees. There is no such thing as differing types of enjoyment, only one valid rush from PvP. Why can't everyone just stop and realise this? Why? Why?

:p

Yup. 'This is my opinion, therefore it is correct'. Which is true. As a personal opinion. In regard to his personal experience only. As far as 'adrenaline rushes' goes, my personal best has almost certainly come from playing Silent Hunter 3 or 4, in single player. When hiding well below rated maximum depth from the destroyers circling overhead. No VR. No fancy graphics at all - just pencil lines on the sonar plotting map, and the sounds of destroyer engines, the creaking of a hull being strained beyond its designed limits, the splash as depth charges hit the water, and the agonising wait before they explode. This (forgive the obvious pun) is what 'immersion' is about. It doesn't need other players - it needs context, credibility and consistency. I have no idea what combat in space will be like (and would like to hope humanity has the sense to avoid such idiocy), but I'm sure it wouldn't involve spaceships restricted to arbitrary velocities and rates of turn in relation to something-or-another, firing magic finite-length lasers and other Hollywood special effects weaponry. Sure, it is fun in its own way, but so is Pacman, and you don't get people insisting that gulping pellets and running from ghosts is the ultimate gaming experience. PvP in ED appeals to some people, clearly, but claims that it is the raison d'être for the whole game don't stand up. Too many fundamental design decisions have been made which demonstrate the contrary - decisions which make the game appeal instead in other ways, to other people. By all available evidence, the majority.
 
Last edited:
As far as I'm concerned, part of the problem is that Elite doesn't do 'space combat' at all. The arbitrary limitations of the 'flight model' simply don't accord with Newtonian physics, and much the same can be said about the weaponry. Not a deal breaker if you don't take it too seriously, as with much else in this game, but enough for me personally to prefer to look elsewhere for PvP combat - in the air combat sims that ED tries to imitate. If other people accept the limitations - or don't even notice them - and get enjoyment out it, that's good too. As long as they don't go around making silly claims about it being the 'ultimate' this or that, or 'the only way' to play the game. It may be for them, but that doesn't make it true for everyone.
I agree , but the combat feels like Xwing alliances combat only more refined.
So in that respect I love it
 

verminstar

Banned
First experience in open...rammed into the station wall.
Second experience in open...ganked without reason.
Third experience in open...currently 8k ly from sol.

Open play seems fine to me now after some game play adjustments...very quiet though in local where I sometimes sing to amuse myself. Yer welcome to try and come gank me out here...if ye can find me ;)

Back to the bubble? Back into solo mode...there...that's game play sorted...nuff said ^^
 
Last edited:
Yup. 'This is my opinion, therefore it is correct'. Which is true. As a personal opinion. In regard to his personal experience only. As far as 'adrenaline rushes' goes, my personal best has almost certainly come from playing Silent Hunter 3 or 4, in single player. When hiding well below rated maximum depth from the destroyers circling overhead. No VR. No fancy graphics at all - just pencil lines on the sonar plotting map, and the sounds of destroyer engines, the creaking of a hull being strained beyond its designed limits, the splash as depth charges hit the water, and the agonising wait before they explode. This (forgive the obvious pun) is what 'immersion' is about. It doesn't need other players - it needs context, credibility and consistency. I have no idea what combat in space will be like (and would like to hope humanity has the sense to avoid such idiocy), but I'm sure it wouldn't involve spaceships restricted to arbitrary velocities and rates of turn in relation to something-or-another, firing magic finite-length lasers and other Hollywood special effects weaponry. Sure, it is fun in its own way, but so is Pacman, and you don't get people insisting that gulping pellets and running from ghosts is the ultimate gaming experience. PvP in ED appeals to some people, clearly, but claims that it is the raison d'être for the whole game don't stand up. Too many fundamental design decisions have been made which demonstrate the contrary - decisions which make the game appeal instead in other ways, to other people. By all available evidence, the majority.

Repped for describing my experiences with Silent Hunter 3 & 4 perfectly. I still have 4 on my HDD, and occasionally still play it. Brilliant game.
 
I think zed4 was trying to say that ED is all about the adrenaline rush - it's only about that and nothing else. Anyone who does not share this view has not yet seen the truth he sees. There is no such thing as differing types of enjoyment, only one valid rush from PvP. Why can't everyone just stop and realise this? Why? Why?

:p


Oh yes, why my wife can't like the same color I like or enjoy the same adrenaline rush I have when "falling" from a cliff when rock climbing or when I ride like a mad my mountain bike avoiding trees at full speed, I wonder ?

No instead she likes dancing ! And train for hours to repeate the same move again and again and over again until she can perform on stage in front of hundreds or peoples, without thinking about it ?

But maybe that Zed4 fella knows the answer about human nature and the mystery of life ? :)
Because, really, I would like to know how to convince everyone that we should all stop eating oranges because I say Apples are so much better ! :)
 
Last edited:
I only do pvp in games where there is no cost or a very negligible cost for losing. The cost of losing a good ship in E.D. is too high. The cost of losing ships is also why players reacted so negatively to the overpowered AI.

Very few people want to see hours or days of work/playtime wiped out in a minute or two.
 
Back
Top Bottom