Yup. 'This is my opinion, therefore it is correct'. Which is true. As a personal opinion. In regard to his personal experience only. As far as 'adrenaline rushes' goes, my personal best has almost certainly come from playing Silent Hunter 3 or 4, in single player. When hiding well below rated maximum depth from the destroyers circling overhead. No VR. No fancy graphics at all - just pencil lines on the sonar plotting map, and the sounds of destroyer engines, the creaking of a hull being strained beyond its designed limits, the splash as depth charges hit the water, and the agonising wait before they explode. This (forgive the obvious pun) is what 'immersion' is about. It doesn't need other players - it needs context, credibility and consistency. I have no idea what combat in space will be like (and would like to hope humanity has the sense to avoid such idiocy), but I'm sure it wouldn't involve spaceships restricted to arbitrary velocities and rates of turn in relation to something-or-another, firing magic finite-length lasers and other Hollywood special effects weaponry. Sure, it is fun in its own way, but so is Pacman, and you don't get people insisting that gulping pellets and running from ghosts is the ultimate gaming experience. PvP in ED appeals to some people, clearly, but claims that it is the raison d'être for the whole game don't stand up. Too many fundamental design decisions have been made which demonstrate the contrary - decisions which make the game appeal instead in other ways, to other people. By all available evidence, the majority.