But I heard you come back to life when you die? I don't think you can use the words brutal and realistic about a death that is followed by coming back to life and jumping back into the game with the same character. That's fluffy.
That's on the Persistent Universe. You will have several lives until your character completely dies. Because otherwise it would not be much fun and character development would be minimal. In a game this deadly it would be off to lose a character that takes hours and hours of investment from your life and lose it instantly.
When you die you essentially wake up as a wounded person in the hospital of the home planet and landing zone you selected. So each time you die you lose a limb so an artificial arm gets added. So you can see the wear on your body. This is to simulate the amount of times combat that character has seen.
Once you essentially ran out of your lives you completely die and you see your character at a funeral.
That's the design.
Just as the FPS the Dogfighting will be deadly as well. So you prolly will die quickly if you are careless. Also note that Arena Commander is a simulation in the Star Citizen universe. So if you lose your ship and your character dies it just doesn't count.
I very much like that design so far. Reminds me a little of that Mass Effect 3 scene at the hospital. Hope it works well. It seems to have good components. You don't suddenly lose everything which is amazing. Because a lot of people will invest many many hours in their characters.
There is also the fact that each life lost is visible on your character which is pretty cool. So you can tell apart the good guys who never got hurt or are just inexperienced or some veterans who have an artificial leg or arm or an eye or maybe they are just noobs who died too much?
Good idea i would say how it will work in the execution? We have to see.
If this is fluffy then you can call Eve Online fluffy too

They have a clone system. You can die a million times over. If you got your clone covered nothing happens.