The Star Citizen Thread

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Bains

Banned
No idea they are not out yet? But they are apparently 24 hour test flight periods given to subscribers for free. It's meant to provide people a test drive before making huge investments in to new ships as they are not cheap. All that stuff is optional though.

If people want it they can get it. There seems to be demand for it from what i saw.

No. It's another transaction on its way. That much I'm sure about.
 
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No. They are another transaction on its way. That much I'm sure about.

Really? Didn't know about that. But yea i guess it would be unfair if the subscribers had something that others can't get. That would be called unfair in some regards. Is it 5 dollar's like the Arena Commander pass? I would do it 1/30th of the ship sale price which would represent the 24 hour testing period. So if a ship costs 60 dollars and you want to test it without owning the package you need to pay 2 dollars. I would also set a limit like 2 ship test purchases per month.

We'll see how CIG handles it. Either way i don't really care about that stuff that much. My Aurora is all i need.
 

Bains

Banned
Really? Didn't know about that. But yea i guess it would be unfair if the subscribers had something that others can't get. That would be called unfair in some regards. Is it 5 dollar's like the Arena Commander pass? I would do it 1/30th of the ship sale price which would represent the 24 hour testing period. So if a ship costs 60 dollars and you want to test it without owning the package you need to pay 2 dollars. I would also set a limit like 2 ship test purchases per month.

We'll see how CIG handles it. Either way i don't really care about that stuff that much. My Aurora is all i need.

I see. It's all about being fair...

Remember you said they stopped selling ships 7 months ago?

Not true i would say. People call up CIG and request packages more than 15.000 dollars. There are many people willing to give their money to CIG. Also they didn't have a ship sale for months and months and specifically told the community that they would rather wait for playable content instead of doing ship sales...

...CIG has all the money it needs. But why would any sane business shutdown their sales? Chris is all about making the best space sim ever and he really isn't in this business for making himself rich.

Here's a cutlass is you want to buy one. Just press add to cart. https://robertsspaceindustries.com/store/394-cutlass

I'm sure they'll let to add to cart 150 times if you want to give them 15,000 dollars.
 
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Boomotang

Banned
No. It's another transaction on its way. That much I'm sure about.

Ummm. Correct. You seem to be agreeing with him...

So are you trying to say that transactions are somehow morally wrong now? Remember, it's completely optional. You don't need it for the full game.
 
I see. It's all about being fair...

Remember you said they stopped selling ships 7 months ago?

Here's a cutlass is you want to buy one. Just press add to cart. https://robertsspaceindustries.com/store/394-cutlass

I'm sure they'll let to add to cart 150 times if you want to give them 15,000 dollars.

I said they stopped doing ship sales. Which they did. The selling of ships are still going on but there are no ship sales. Sales as in marketed campaigns with limited availability on certain ships. Those campaigns brought in Star Citizen more than 5 million in a month.

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They have a cap on total money spent i heard. One person in the community spent around 80.000 dollars or so.
 

Bains

Banned
"Travis Day: It will be more along the lines of Rainbow Six. Rouge Spear or the original, not Vegas.

So death will be quick, brutal, and realistic."


What's brutal and realistic about coming back to life? Sounds fluffy to me.
 
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"Travis Day: It will be more along the lines of Rainbow Six. Rouge Spear or the original, not Vegas.

So death will be quick, brutal, and realistic."

What's brutal and realistic about coming back to life?

He is talking about the FPS mechanics. The combat will be like that. You can't get back to life unless you are critically wounded. For that to be healed you need a medbay or a quick patch up by a medical team until you can get to a medbay.
 

Bains

Banned
He is talking about the FPS mechanics. The combat will be like that. You can't get back to life unless you are critically wounded. For that to be healed you need a medbay or a quick patch up by a medical team until you can get to a medbay.

But I heard you come back to life when you die? I don't think you can use the words 'brutal' and 'realistic' about a death that is followed by coming back to life and jumping back into the game with the same character. That's fluffy.

He should have written:

"So death will be quick, and fluffy, because don't worry you get to come back to life with the same character."
 
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But I heard you come back to life when you die? I don't think you can use the words brutal and realistic about a death that is followed by coming back to life and jumping back into the game with the same character. That's fluffy.

That's on the Persistent Universe. You will have several lives until your character completely dies. Because otherwise it would not be much fun and character development would be minimal. In a game this deadly it would be off to lose a character that takes hours and hours of investment from your life and lose it instantly.

When you die you essentially wake up as a wounded person in the hospital of the home planet and landing zone you selected. So each time you die you lose a limb so an artificial arm gets added. So you can see the wear on your body. This is to simulate the amount of times combat that character has seen.

Once you essentially ran out of your lives you completely die and you see your character at a funeral.

That's the design.

Just as the FPS the Dogfighting will be deadly as well. So you prolly will die quickly if you are careless. Also note that Arena Commander is a simulation in the Star Citizen universe. So if you lose your ship and your character dies it just doesn't count.

I very much like that design so far. Reminds me a little of that Mass Effect 3 scene at the hospital. Hope it works well. It seems to have good components. You don't suddenly lose everything which is amazing. Because a lot of people will invest many many hours in their characters.

There is also the fact that each life lost is visible on your character which is pretty cool. So you can tell apart the good guys who never got hurt or are just inexperienced or some veterans who have an artificial leg or arm or an eye or maybe they are just noobs who died too much?

Good idea i would say how it will work in the execution? We have to see.

If this is fluffy then you can call Eve Online fluffy too :) They have a clone system. You can die a million times over. If you got your clone covered nothing happens.
 

Bains

Banned
Anyway it's meaningless trying to give information about Star Citizen to you. Somehow you end up trolling all the time while i am trying to give out details and answers.

I pretty sure he did. You can get more lives. And I'm not disagreeing with that it's a valid design choice. I'm just suggesting its only spray-on 'brutal' and 'realistic'. Really its a design choice to appease gamers who like fluffy consequences. Guys and Gals who struggle with the uncompromising old school concept of a 'Game Over' screen. I appreciate you started playing video games in 1999 so you may not have seen one of these.
 
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Bains

Banned
Still you never point out that it's a valid design choice. I never get to see why you like a certain idea or why you don't it just ends up being trolling. Just like that statement of yours about CR promising more lives? Come on :)

There is no need to bomb this thread with outright negativity. You might not like a design choice and explain why you don't like it but don't just say it's fluffy. It really doesn't create an atmosphere for a proper discussion it just looks like while i am giving out information you are waiting to bash at it.

I really don't know what your so upset about. I conceded its a valid design choice. I'm just suggesting to you that you are allowing him to kid you if you buy the use of words like 'brutal' and 'realistic' when characterizing anything to do with death in Star Citizen. It's as fluffy as the tail on a big fluffy cat.

And BTW as far as SC goes I'm in a pretty good mood today. I discovered SC fans don't always have to take SC so seriously, which considerably softened my attitude. I arrived at this revelation after coming across what I think is one of the funniest threads on the star citizen forum. It made me laugh out loud.

Let me share it with you in the hope it also cheers you up. I particularly liked the post with this image.
 
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I really don't know what your so upset about. I conceded its a valid design choice. I'm just suggesting to you that you are allowing him to kid you if you buy the use of words like 'brutal' and 'realistic' when characterizing anything to do with death in Star Citizen. It's as fluffy as the tail on a big fluffy cat.

And BTW I'm in a pretty good mood today. I discovered SC fans don't always have to take SC so seriously, which considerably softened my attitude. I arrived at this revelation after coming across what I think is one of the funniest threads on the star citizen forum. It made me laugh out loud.

Let me share it with you in the hope it also cheers you up. I particularly liked the post with this image.

Brutal and realistic death means that the player is not a bullet sponge but can die from a well placed shot. Also, since the damage states for characters are very complex and detailed, death can be very brutal and graphic too..according to where and from what you are hit of course.

Regarding the death mechanic, I think its cool. I personally vastly prefer it to ED model of "immortal commanders with escape pods made out of unobtainium" ;)
 

Bains

Banned
Brutal and realistic death means that the player is not a bullet sponge but can die from a well placed shot. Also, since the damage states for characters are very complex and detailed, death can be very brutal and graphic too..according to where and from what you are hit of course.

Regarding the death mechanic, I think its cool. I personally vastly prefer it to ED model of "immortal commanders with escape pods made out of unobtainium" ;)

To be fair, this question of death consequence is not about comparison. I've come to accept that most games these days, including both SC and Elite, will always be a bit too fluffy for my taste. That's just the way it goes when you become the minority by virtue of the arrival of successive generations of new gamers with different tastes. In 1999 when Mr. Nowak started playing computer games for instance, I'd been playing video games for 21 years, all the way back to the arcade machine halls. What passes for consequences these days is laughable to me. Meanwhile what I consider to be appropriate would in general provoke uproar from modern gamers. One might think this body of gaming experience would be respected however in practice you might as well be the survivor in 'I am Legend'.
 
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Boomotang

Banned
I'm just suggesting to you that you are allowing him to kid you if you buy the use of words like 'brutal' and 'realistic' when characterizing anything to do with death in Star Citizen. It's as fluffy as the tail on a big fluffy cat.

I would call Rainbow Six/Rogue Spear style combat pretty 'brutal' and 'realistic'. I can't actually fathom a combat mechanic being any more brutal. Could you? If so, please explain in detail.

If you call one part of your game brutal, it doesn't mean that every single part of your game has to be brutal.

YOU brought it up in this quote:

Travis Day: It will be more along the lines of Rainbow Six. Rouge Spear or the original, not Vegas.

So death will be quick, brutal, and realistic.

You failed to understand the context of it, because you just take snippets of quotes and separate them from the surrounding explanation to make invalid points. It's not talking about the mechanics of character death. But death in a battle.

You said that you read "death of a spaceman".

By the way that article was as painful a read as the first time I read it.

If you had, then it explains all of this.
 
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Here's the thing about the thing - SC releases it's Alpha tomorrow. You guys seem hell bent on getting this thread closed the day before. So to oblige, it's getting closed for the duration.

When it re-opens, lets have a little less finger pointing, accusations of trolling and flippant dismissals of opinions.

EVERYONE has the right to an opinion, if you disagree then make a well thought out and factual argument. If you simply don't like it, then agree to disagree and move on.

To quote an oft used Australian colloquialism...

"Yo better check yo'selves before yo wreck yo'selves..."

...Or we get really annoyed and start handing out infractions.
 
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This thread is open again. From this point on - unless it gets entirely out of hand and merit-less, posters will be warned under the revised forum rules. If you go off topic, get abusive or attempt to derail the thread you will receive a warning. Upon receiving three warnings you will receive an infraction and a 7 day ban.

If there is something you do not like - report it, do not 'have a go' as we will be treating both parties (or all) with the same rules as it takes more than one person to carry an argument.

For goodness sakes make an effort to actually converse and enjoy the fact that there are two fantastic space sim style games coming your way. Negative commentary is part in parcel with the positive but just because it's the internet doesn't give you licence to revert to playground tactics in presenting your argument.

Have a little common respect and I'm sure you'll find the whole experience a great deal more productive.

Frontier Moderation Team
 
Soo... AC 0.8 is delayed. That must have been a really tough decision to make! Big respect to CIG, and here's hoping for a speedy resolution

Anyone really surprised? I was saying that it would be delayed as recently as today. I don't actually expect to ever see the DFM...patterns of run-a-round 'n all...

Meanwhile, I do expect to see a lot of happy faces on the 30th for the Premium Beta (well...more likely a few days afterwards when FD fixes the CTD's) :)
 
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