back then we believed that here comes the long awaited fourth instalment to the best space-sim series that will, just like its predecessors, put the world in awe by its unprecedented quality PG content, and old-school but modernized gameplay straight from the DDF
Then we got an early unrealistic release date, excuses, some bullsh** about the cutting room floor, more excuses, no off-line, and the release of a broken p2p mmo abomination with no online mechanics and no offline like persistence, non existent exploration mechanics, 3 station types, 1 yellow truck, repeating asteroids, and instanced univers with no seamlessness
the forums since are just a reflection of the disappointment that was the rushed release
and if it wasn`t enough the progress went to a crawl since, and has been wandering around aimlessly in different unrelated directions, from powerplay through cqc to engineers.