A Guide to Minor Factions and the Background Sim

See how beneficent Communists are? We honour democracy, as we view it as a vital step in your evolution towards communism. Once your institutions devolve into demagoguery, inequality and the rule of the mob, you will appreciate the beauty that is the revolution, comrades.

Which systems are we talking about, by the way?
You almost had me there - I almost told you.

We put the communists in place during the period when we were putting in the faction closest to our ideals. Now we're concentrating on just a few democratic factions and we are gradually having to make some readjustments.

True, we are having to rig creatively control the elections so we get the results we want (and if we don't get the results we want we'll keep having elections until we do).

Remind you of anyone?
 
You almost had me there - I almost told you.
;)

I was only joking - I'd never mess with someone else's game without cause (i.e. they had tried to dump on me and mine first.)

True, we are having to rig creatively control the elections so we get the results we want (and if we don't get the results we want we'll keep having elections until we do).

Remind you of anyone?
Yes, democrats! ;)
 
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if you expand from the same system you expanded the first time, you'd get back into it again.



are you sure about the sytem you expanded from? most probably the system you jumped to had other criterias, why it was chosen (number of factions... influence level of factions...)? usually expansion in 2.1. takes range above anything.



bring it into retreat?



you'll win the most precious asset, 1 station, which will be the controlling station of system. normally the 1. largest starport 2. closest to entry point is the controlling station. there are notable exemptions from this, for exampel, when one station is orbiting an earth-like, it might be the controlling station, even if there is another station as big as and closer to entry point. e.g.: you can guesstimate (from what you wrote i'd guess one of the "large" station 46k ls is the controlling station), but you'll only know after the war.

for winning the other stations, you'll need to trigger more wars.

The system we wanted and was the next nearest location to us had six factions, we would have been the seventh.

Instead of getting that system we 'won' a system also with six minor factions, we are the seventh but this alternative brilliant, exciting new system (sarcasm mode) only has one platform 3,995 ls from the jump point and a main base at 4,021 ls. Not a system we are really interested in.

The one I had planned for only has one large, high tech station (to complement our location) PLUS.... This main station is just 752 ls from the jump point :( :( Clearly the fair play Gods had it infamy, infamy I say, darned infamy. At the time of expansion it had six minor factions, the same number as the location we were allocated.

We are only a very, very small group of players and four to five systems is all we want and what we have, but I would much prefer having four to five system that are of benefit? (query)

Folks are saying any system is better than no system but I will tactfully not comment on that observation :) and thanks to your much appreciated answers, it looks like if we did dump a system, we would probably just get it back UNLESS we change our controlling system location?? Engage thinking mode.

The so called 'retreat' mode is yet another feature I do not fully understand. I have seen minor factions remaining in systems untouched even though for weeks and in some locations, perhaps months they have had less than this 2% influence! Can this be because they are in their 'Home' location?

Being told we would get the largest station owned by a minor faction is confirming what I thought and in our other occupied system, this would mean we would have to have two elections for two main stations that are just over 4.6k ls from the jump point and only after taking those locations would we be able to take the useless platform that is just a spit and a throw from the jump point!! Did I suggest the developers have it infamy?? :) :) Am I being too fussy when I turn up my petite nose when we have the chance of taking stations that are over 4.6k ls from the jump point?

All good fun and rather than waste time trying to occupy systems I do not want, I think I will look for that invisible hunk of junk called polonium :) :)

Thanks again for the excellent advice

John
 
The system we wanted and was the next nearest location to us had six factions, we would have been the seventh.

Instead of getting that system we 'won' a system also with six minor factions, we are the seventh but this alternative brilliant, exciting new system (sarcasm mode) only has one platform 3,995 ls from the jump point and a main base at 4,021 ls. Not a system we are really interested in.
Then just monitor it and keep your influence over 2.5%; your next expansion will obviously bypass that system.

The one I had planned for only has one large, high tech station (to complement our location) PLUS.... This main station is just 752 ls from the jump point :( :( Clearly the fair play Gods had it infamy, infamy I say, darned infamy. At the time of expansion it had six minor factions, the same number as the location we were allocated.
Then are you sure that you expanded from the system you thought you expanded from? The rules that the devs have stated seem to come with some unknown exceptions (i.e. CI have previously expanded to a system 28LY from the source, despite the devs saying this is impossible. We're confident of our numbers, but they don't jive with the devs' statements.)

We are only a very, very small group of players and four to five systems is all we want and what we have, but I would much prefer having four to five system that are of benefit? (query)
Well, they're only of benefit from the role-play perspective. It doesn't really make any difference whatsoever otherwise!

Folks are saying any system is better than no system but I will tactfully not comment on that observation :) and thanks to your much appreciated answers, it looks like if we did dump a system, we would probably just get it back UNLESS we change our controlling system location?? Engage thinking mode.
A system is a system. If you expand into it, you might as well take it - you can use it as an expansion base later if that's strategically useful.

The so called 'retreat' mode is yet another feature I do not fully understand. I have seen minor factions remaining in systems untouched even though for weeks and in some locations, perhaps months they have had less than this 2% influence! Can this be because they are in their 'Home' location?
Yes. Every faction has a home system from which they cannot be (AFAIK) dislodged.

Being told we would get the largest station owned by a minor faction is confirming what I thought and in our other occupied system, this would mean we would have to have two elections for two main stations that are just over 4.6k ls from the jump point and only after taking those locations would we be able to take the useless platform that is just a spit and a throw from the jump point!! Did I suggest the developers have it infamy?? :) :) Am I being too fussy when I turn up my petite nose when we have the chance of taking stations that are over 4.6k ls from the jump point?
Well, 4.6kls isn't really that much though, is it? I'd say it's less than 5 minutes flying time - only a real issue if you're really trying to min-max your trade routes. I mean, I fly 30LY for a decent outfitters without thinking twice about it.

All good fun and rather than waste time trying to occupy systems I do not want, I think I will look for that invisible hunk of junk called polonium :) :)

Thanks again for the excellent advice

John
No worries.
 
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Yes. Every faction has a home system from which they cannot be (AFAIK) dislodged.
That's not the case with normal (non player) minor factions. I've seen several that are in foreign star systems and no longer exist in their home system. I've helped put a couple out myself. This is quite cool, as it has the potential for some of the unwanted exile factions to eventually end up very distant to their point of origin.
I'm not sure about player group factions. Maybe they can't be dislodged from their "home" system. That would be a shame.
 
That's not the case with normal (non player) minor factions. I've seen several that are in foreign star systems and no longer exist in their home system. I've helped put a couple out myself. This is quite cool, as it has the potential for some of the unwanted exile factions to eventually end up very distant to their point of origin.
I'm not sure about player group factions. Maybe they can't be dislodged from their "home" system. That would be a shame.

This all happened in 2.0. Now in 2.1 native factions can't be displaced, and those who were can eventually retreat back to their home system.
 
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Well, 4.6kls isn't really that much though, is it? I'd say it's less than 5 minutes flying time - only a real issue if you're really trying to min-max your trade routes. I mean, I fly 30LY for a decent outfitters without thinking twice about it.

No worries.
I personally believe it is far, far quicker to fly those 30 lyrs to a decent base that is quite close to the jump point as opposed to the short jump and then the boring long haul from the jump point to a base far, far away risking interdiction after interdiction and of course the pesky 'loss of server'

the100thmonkey said:
Then are you sure that you expanded from the system you thought you expanded from? The rules that the devs have stated seem to come with some unknown exceptions (i.e. CI have previously expanded to a system 28LY from the source, despite the devs saying this is impossible. We're confident of our numbers, but they don't jive with the devs' statements.) .
Yup 100% certain that we ALWAYS expand from the same system. The location we wanted was just too good for us :)
 
This all happened in 2.0. Now in 2.1 native factions can't be displaced, and those who were can eventually retreat back to their home system.
Damn! That seems a little silly to me. It could actually work out quite unfortunate for some player factions. If they get in the way of a powerful factions, they will just get squashed and be kept as an insignificant annoyance. But if they were to become exiled, they could end up somewhere that they would be eventually able to thrive.
 

Deleted member 115407

D
So, apologies folks, if this has been answered, I did a thread search but didn't see it readily.

So I've pushed my MF up past the controlling faction by 3.2% (37.1 vs 33.9). Theres a war a'comin, though interestingly enough the war is show pending with the second largest of the opposing factions (13.7%). Why? Is it because the 33% faction is Anarchy, and they don't fight wars? (My MF is Corp, the pending belligerent is Feudal).

Also, this system consists of one orbital platform and no ground bases. When can I expect the platform to be taken over by my MF? At the end of the war, I presume?

Also, when we win (and we will win). Will the system cease to be an Anarchy system?
 
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I personally believe it is far, far quicker to fly those 30 lyrs to a decent base that is quite close to the jump point as opposed to the short jump and then the boring long haul from the jump point to a base far, far away risking interdiction after interdiction and of course the pesky 'loss of server'

from a strictly BGS perspective, such a system is golden ... i would even say that 12k ls is a really good distance. such a system gets a perfect expansion hub, onve you have control. raise influence by bounty hunting at USS - you will have no other players interfering, and can set it up as staying permanently above 75% for expansions. very nice system!

So, apologies folks, if this has been answered, I did a thread search but didn't see it readily.

So I've pushed my MF up past the controlling faction by 3.2% (37.1 vs 33.9). Theres a war a'comin, though interestingly enough the war is show pending with the second largest of the opposing factions (13.7%). Why? Is it because the 33% faction is Anarchy, and they don't fight wars? (My MF is Corp, the pending belligerent is Feudal).

Also, this system consists of one orbital platform and no ground bases. When can I expect the platform to be taken over by my MF? At the end of the war, I presume?

Also, when we win (and we will win). Will the system cease to be an Anarchy system?

- when you win control of a system, you'll bring your jurisdiction with you. it will be an corporate system then.

- asset change hands one day before war ends (e.g. war is still shown active and outcome can't be influenced for another tick)

- are you sure,that the pending war is between your faction and that smaller faction? or could it be the case, that this other faction has apending war from another system? and you?

if not, war went pending when you matched influence with that faction, and now gets active. you can have only one conflict, so --- you either keep your influence low, till war is over, or you push to 60+ % influence for system control war (which will get pending after the current war has ended).
 

Deleted member 115407

D
from a strictly BGS perspective, such a system is golden ... i would even say that 12k ls is a really good distance. such a system gets a perfect expansion hub, onve you have control. raise influence by bounty hunting at USS - you will have no other players interfering, and can set it up as staying permanently above 75% for expansions. very nice system!



- when you win control of a system, you'll bring your jurisdiction with you. it will be an corporate system then.

- asset change hands one day before war ends (e.g. war is still shown active and outcome can't be influenced for another tick)

- are you sure,that the pending war is between your faction and that smaller faction? or could it be the case, that this other faction has apending war from another system? and you?

if not, war went pending when you matched influence with that faction, and now gets active. you can have only one conflict, so --- you either keep your influence low, till war is over, or you push to 60+ % influence for system control war (which will get pending after the current war has ended).

Interesting. Yeah, we crossed thresholds while at war with another (fourth) faction. So... when this second war is over there will be a third war (this time, with the controlling faction) for system control? Crazy.... and sweet. Yeah, I'm going to push it all the way :D

I want you to know that I'm not proud of the things I've done... but the money does make it feel a little bit better. [money]
 
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Next question please. While in "expansion pending" is it to early to hunt down where we are expanding to? Will we have to wait till we actually expand? Will it turn up it the local news in our home system?
ta.
 
Next question please. While in "expansion pending" is it to early to hunt down where we are expanding to? Will we have to wait till we actually expand? Will it turn up it the local news in our home system?
ta.

The news will show where you're expanding into once it goes active. The system isn't chosen until active, but you can find it pretty easily. It's the closest inhabited system that has less than 7 minors in it. If you need a list in order of distance, you can use Inara and select your system.
 
The news will show where you're expanding into once it goes active. The system isn't chosen until active, but you can find it pretty easily. It's the closest inhabited system that has less than 7 minors in it. If you need a list in order of distance, you can use Inara and select your system.
Thank you! I love you guys!
 
Scanned quite a few pages but didn't see anything exactly related, so here is some background:

The two biggest minor factions in my system are currently state none and boom, and pending state none for each. Not really a problem here, but the next two factions in line are at war and they are offering some pretty big massacre missions on eachother (one was $16M for 100 ships), and there are some CZ's now in system.
My question is: if I take these will they damage my major faction reputation? Will they hurt my influence with the two majority minor factions?

In the past any type of BH seems to have hurt my reputation in system, not sure how to play this but the rewards are pretty appealing....

Thanks!
 
Damn! That seems a little silly to me. It could actually work out quite unfortunate for some player factions. If they get in the way of a powerful factions, they will just get squashed and be kept as an insignificant annoyance. But if they were to become exiled, they could end up somewhere that they would be eventually able to thrive.

Well frankly it was silly before. Factions were pushed away everywhere, and you ended with systems with no native factions anymore. Now it makes some sense, you get systems with some foreign faction.
 

Deleted member 38366

D
I got a question in my head that I can't answer and would need help with :

Since about ~2 weeks, I'm seeing seemingly random Factions enter Outbreak State.
- some of them in ultra-remote Systems
- some of them not owning any Assets within a System
- no discernable pattern exists (Faction types affected seem random)
- Player activity seems very unlikely (neither Traffic nor Crime reports points to it)
- affected Factions Influence varies greatly (I don't deem a persistent low Influence a factor, other Perma-1% Factions I know of never suffered from Outbreak in the past)

Question is :
- V2.1 BGS quirk/bug?
- V2.1 new BGS feature?
- "Winter is coming" (worst-case scenario) ??!

Anyone else seeing something like that?
 
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Scanned quite a few pages but didn't see anything exactly related, so here is some background:

The two biggest minor factions in my system are currently state none and boom, and pending state none for each. Not really a problem here, but the next two factions in line are at war and they are offering some pretty big massacre missions on eachother (one was $16M for 100 ships), and there are some CZ's now in system.
My question is: if I take these will they damage my major faction reputation? Will they hurt my influence with the two majority minor factions?

In the past any type of BH seems to have hurt my reputation in system, not sure how to play this but the rewards are pretty appealing....

Thanks!
Shame on you, Alderius, for letting mere financial dealings sway your principles.

As I understand it, what happens in conflict zones stays in conflict zones and doesn't affect rep outside.
I used to think that - until yesterday.

We've recently expanded into a system with two outposts, one of which is controlled by the local pirate group. This faction is in a perpetual cycle of CW with another faction that is blocking our progress.

Putting principles aside for a noble cause, I boldly joined the Anarchists in their struggle to gain nothing at all and to lull them into a false sense of security.

Dear reader, my cunning plan worked and they fell into my trap. Just as I was about to log off I received a message to say that I had gone up in their estimation and my personal reputation with them had increased, something that I would only have expected had I been doing similar blood work in a RES. (To be honest, this may have happened in the past, it's just that nobody actually told us how well we were doing - apart from those wanted criminals who take the time out while they are dying to tell us what a good fight we fight.)

The damage I caused will raise the influence level of the Anarchists which, under FD's published rules, should be taken only from the foe. As we all know, Influence points leak in and out of conflicts and we don't know is this is a bug or as designed because FD's response to a bug report (three weeks ago, but I've only just seen it) is to ask for screenshots(!) so the devs can investigate to see if this is a bug or working as intended. AARRGGHH!!!! Perhaps anyone with any evidence could kindly post it here: https://forums.frontier.co.uk/showthread.php/256589-Influence-points-extracted-from-conflicts.

For anyone who thinks this is TL;DR (and I'm feeling that way myself): Actions in conflict zones are reflected in both personal and factional influence levels.
 
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