The Star Citizen Thread

Status
Thread Closed: Not open for further replies.
If I were sat in SC at the moment expecting a game sometime in 2015 and seeing ED already in beta I know where I would be headed. I hope SC and ED do very well
 
I think there's two facets to this. On one hand you have rabid fanboys who take anything said or even hinted at as gospel, and are equally eager to reject anything that doesn't come from the source of their reverence. They are of course a minority, but a very annoying one. On the other hand you have the guys working on SC with a very transparent development process - which I think is an interesting and bold thing to have - but my beef with how they're doing things is that it was readily apparent to anyone with a bit of experience that their schedule was incredibly optimistic, to use a positive term.

Does that mean they're incompetent? No! But like any big software project it's a question of who's making the technical decisions, and I don't get the feeling that they've fully understood the gravity of all the things ahead of them. That's just a feeling, I might be wrong, but eh...

The press statements are another thing entirely. So to take them at their word, when they announced the last DFM timeline they were talking about stuff like "warming up the caches" - which is just mumbo-jumbo, it doesn't mean a thing. Oh you mean the web cache for when the released binary is to be distributed? First of all, use varnish, second of all, no need to "warm up" anything, and even if you did, you'd need the finished binary which you don't have yet. Of course, it all sounds a lot better than "We'll work in crunch mode for a week and hope that at the last day we can produce something that's release-worthy".
Crunch mode is sometimes not avoidable due to outside influence. But it is not "good", nor should it be expected.

tl;dr version: I think the technical capabilities of CIG/RSI are not so much in question as the tone and content of their announcements with relations to the actual output. From a management perspective it would've been a lot more sensible to not try and one-up Elite Dangerous at all costs and have a release the very day before, and instead release when it's ready.

Fairly well put, I share the sentiment.

RSI set themselves up with a hard job - I think they underestimated many things, from backer expectations to the technical roadmap they were forcing upon themselves by offering so many "ideas" as stretch goals.

When you go on Kickstarter asking for money, and it starts flowing in beyond your wildest dreams, it's difficult to keep your feet on the ground.

There are no shortage of great ideas in game development, but a lot of them - usually the coolest - never make into the game, because they're just so time consuming, and you have so many other things to do. And you can't solve it by throwing more people at the problem, because (this should be a well known fact by now), more bodies makes things worse, not better.

The post-kickstarter success has only made things worse. Not content with taking what they already have, they had to set up the most expensive looking website they could (suffers the same problem of excess - it's difficult to navigate), fill it with even more ways people can invest in the game (up to $15,000 !? and there are people complaining about Premium Beta prices!), provide all the episodic stories, and stage round-table "update" discussions with the developers. Honestly, I really felt for the artists - they have that haunted "leave me alone, I'm busy" air about them.

I don't know Chris Roberts, I've never met him or worked with anyone who has, but his public approach to problems - assuring everyone that the team will give daily updates, for example - is another alarm bell, a management approach which is hard to escape because it was set up as a promise "to our backers" right at the beginning (complete transparency). Is there anyone here working in games, that relishes having to make daily reports - not just to the boss, but joe public as well? It gets in the way.

Making games is hard. Thinking you can do it (with a middleware you didn't write, no less) and keep everyone informed every step of the way, while meeting deadlines for things that you haven't really considered, is dangerous.

I look forward to playing Star Citizen, and I've not got any interest in knocking it - I'm purely observing here - but, as an artist myself, I feel for the guys that are having to actually make this stuff. They're not the ones that made all the promises, but they sure as heck are the ones who're taking the beating and long hours over it.


I guess I should leave a cynical note after all: 300,000 triangles per player ship. What!? :)
 
Last edited:

Bains

Banned
It isn't making anything better or worse. The same as your 'important messages'. We shouldn't delude ourselves.

I hope their senior management get the message about a string of issues including the importance of issuing realistic deadlines, if only for the sake of their own guys doing the work. But if they finally do I promise you it will be no thanks to Star Citizen apologists, it will be in spite of them.
 
Last edited:

Boomotang

Banned
If I was the Managing Director, walked into the office one day and said "What the hell is going on? This is not the first time we've missed deadlines. Why can't you issue a realistic deadline? And damn it man, its reached the stage where people on the forums are demanding their money back!?"

And the response from my Director of Development was, effectively, "Chill, no biggie, guys on the internet, you know what they're like! Besides, for every one of those pikers there are many more who are still happy!"

Believe me, I'd be issuing a P45.

They aren't having the same response to missed deadlines as you would because these deadlines are not the same types of deadlines as what you're expecting. Internal deadlines are a LOT looser than public release date deadlines for betas and official releases.

All they're doing is making their internal deadlines public. That's it. Yes it's technically a 'release', but it's really just a more-stable-than-usual version of an internal build. Crowd funding and and a transparent development process does not all of a sudden give them the ability to tighten up internal deadlines at this stage of development.

There wouldn't generally be anyone on the internet discussing progress. There wouldn't be a vocal minority at this stage, nor would there be a content majority. The fact that there is doesn't magically change how development works.
 
Personally I think it's a good thing to have the responsibility and the transparency to make a call like that especially in light of how it would've been nice for them to have slipped one in before the ED open beta. C'est la vie in the game production world.

As an aside, how cool is it to see the development process, understand the foibles of issues and bugs and not just have - yep it's coming 'soon'?

Heh, I just noticed this after I'd already written my post above.

It is very cool, unless you're the one under the microscope :)

Consider the psychology - boss tells you that you're going on video (on record!), and you're going to tell everyone what you do. Not just a couple dozen people, but tens of thousands. Meanwhile you're panicking because you're behind, you have too much to do, and those same people you're sharing with are the ones who will hang you up to dry (via the boss, if not personally) if you slip any further.

I love "making of" things - they're usually my favourite part of a DVD/Blu-Ray (even a rubbish movie can be saved by good Bonus Extras), but I'd really hate to be in the middle of it when things aren't going quite as planned...!
 
I hope RSI management get the message about a string of issues including the importance of issuing realistic deadlines, if only for the sake of their own guys doing the work. But if they finally do I promise you it will be no thanks to Star Citizen apologist, it will be in spite of them.

Careful Bains, I'd rather that you didn't shut down this thread for another day. I can almost feel the hate
 

Bains

Banned
Careful Bains, I'd rather that you didn't shut down this thread for another day. I can almost feel the hate

Acknowledged. I didn't really think I was giving out the 'Wrath of Khan' vibe, but I'm sure you meant well with the heads up. It's high time I went and fed the fish anyway.
 
Last edited:
Yes - apparently they were in code lock - although they'd branched with different depts. working on different stuff according to Wingman's Hangar - also released yesterday.

I don't pretend to fully understand what that means as I'm not a developer.

At this point I don't believe the reasons for the delay. I'm willing to bet that they haven't actually made much progress since PAX and are still teaching their interns C++. Anyone deal with friends that owe them money and the excuses they make as to why they can't pay it back?

In any case:

https://www.youtube.com/watch?v=DH_rUwxOpbs

On a more serious note, can't say I'm surprised but I'm still disappointed. I really want to see how this flight model feels.
 
I hope none of the people here calling out SC for missing a deadline were defending E: D when it missed every ETA except Alpha :p

At least RSI tell you that there's a delay and the reasons behind it instead of expecting backers to decipher cryptic clues in newsletters about delays and not actually saying why ETAs weren't met other than suddenly deciding that things take as long as they take and ETAs be damned.

FD aren't whiter than white in their development/communication either so if you can cut them some slack you can cut RSI some too.
 
At this point I don't believe the reasons for the delay. I'm willing to bet that they haven't actually made much progress since PAX and are still teaching their interns C++. Anyone deal with friends that owe them money and the excuses they make as to why they can't pay it back?

In any case:

https://www.youtube.com/watch?v=DH_rUwxOpbs

On a more serious note, can't say I'm surprised but I'm still disappointed. I really want to see how this flight model feels.

Well looking at the footage of Rob playing in yesterday's Wingman's Hangar it looked like it had come on a bit. Didn't like the bright thick white ring around the enemy target - but it certainly looked a bit better generally - maybe just because they weren't POV hoping like they usually show.
 
Well looking at the footage of Rob playing in yesterday's Wingman's Hangar it looked like it had come on a bit. Didn't like the bright thick white ring around the enemy target - but it certainly looked a bit better generally - maybe just because they weren't POV hoping like they usually show.

I think it's quite ironic where in that episode of WMH, Rob is testing the DFM and saying how rock solid it's looking, then to have these sudden bugs appear out of nowhere.
 
To be fair, I believe when they announced today as the date for the DFM alpha they also listed the steps they would be going through up till today, which included mentions that part of the process was checking for issues which may delay the schedule, and hence the release date.

Also, someone collected the info from the RSI chat roll to show that they believe that they have squished most of the bugs on the list posted this morning :

http://www.reddit.com/r/starcitizen/comments/26rp39/travis_days_chat_updates_on_dfm_bug_list/

(scroll down the post 'TL;DR Version')

However, the main bug that stood out to me to probably require the most amount of effort to resolve (network sync) is still showing as unfixed.

Personally I am not too fussed about the delay (whether it be days or a few weeks), as it just convinced me to upgrade my ED pledge to Premium Beta, so I will be perfectly happy getting blown up in this Universe instead :)
 
OMG

Take a look at what's happening over at the RSI forum.

https://forums.robertsspaceindustries.com/categories/general-chat

It's changing so fast as they stamp on all the threads but here's a screen shot of a few seconds ago.

http://i.imgur.com/D9JJplX.jpg

Par for the course when you have lots of grumpies. I imagine the more rational posters are steering well clear of it until it calms down.

They'll cheer up and forget all about it when they're shooting lasers at one another. But that's t'internet for you.
 

Bains

Banned
Par for the course when you have lots of grumpies. I imagine the more rational posters are steering well clear of it until it calms down.

They'll cheer up and forget all about it when they're shooting lasers at one another. But that's t'internet for you.

Funny, I remember it being full of backers chanting "I trust Chris Roberts".
 
Last edited:
Veni vidi lolled

What is their fascination with calamari? I'm as disappointed as the next SC backer that there is still no tangible output to test, but some of the reaction is hysterical.

Hopefully they'll get the bugs sorted out quickly. However, as I have always maintained, it's clear there has been more time spent on "fluff" than core code, and that's kind of sad.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom