Sorry, I can't take you seriously after your last post on the main forum asking for AI to removed from open.
Take a step back & think about that buddy. This is a forum, you are not the only reader, your is not the only opinion, and others' opinions & issues are not as black & white, as simple as you apparently interpret them.
I want the AI put back to 2.0 with the bugs fixed, and without being interdicted only by Elite Condas & FDLs if I carry a tonne of cargo where there are none if I am empty.
I have posted a great deal since the 2.1 release, responding to posters such as yourself that occasionally appear to blindly dismiss anything other than the current game situation, describing nearly every problem I see you reply to with how easy it is for you, and how dumb the poster with the problem must be. It's getting boring frankly.
Please, at least try to understand that yours is not the only way to play, and that there are degrees of risk and difficulty. If a player is able to do something that does not mean it is easy, or that they can do it perfectly every time. I can kill an Elite FDL without using any consumables, but if I have to kill 6 on an 18 jump trip from a mission payout to an Engineer (as I did on Monday), carrying only the mission reward cargo, sometimes I will make a mistake and need to fire off an SCB or two, some heatsinks to match, maybe some chaff. I can't restock from materials, I can't risk continuing the journey in case I need those consumables to be fully stocked for the next inevitable Elite FDL/Conda. After every fight I need to dock, re-arm (and cash in the bounty at a system I'm just passing through).
It's impossible to mitigate the risk atm, all I can do is shield tank because if my shields go down once, they will again & again until I'm dead or I dock for repairs & resupply.
So I would like the 2.1 interdictions to go away, to return to the more random & believable rules the 2.0 AI played to. I generally play in open, and much of my gameplay revolves around staying out of trouble, and I'm good at it. I assess risks, sight out destinations I want to take a vulnerable or expensive ship to, I create endless paranoid strategies on how to achieve my objective by visiting at a quiet time, or hide in the traffic. It's how I play the game, and the 2.1 rank based regular interdictions wreck all of that subtlety & just force me to play space invaders.
Now I totally appreciate that you want to play space invaders, and that you are so good you can do it in a massive, A-rated ship. Well done, the stuff that 2.1 ruined didn't affect you. But it affected me, and it affected others in different ways.
You bought into a game hoping it would change, and now it has & you are happy. I bought a game I was happy I could spend the next several years playing, and 18mths later a step change has been introduced that wrecks my gameplay style.
So I think it's a shame that you can't take my posts seriously because you are too blind to see anything outside your own experience, I really am.
For clarity, my only issues with the game are:
The 2.1 AI (interdiction frequency or difficulty, attacking ship randomness)
The paint wear on ships being toned back, I want grotty ships.
Not being able to land on any planet, subject to believeability.
Everything else is excellent. I'm not going to stop playing the game, If I rage quit I don't tell everyone, and I'm not going to tell anyone else they are playing the game wrong, or that they suck at learning. I might tell people what I do, and I might even encourage them to try it if I think they might enjoy it too and are lacking motivation.
I just want my game back, or something like it because it was good, and right now it's significantly less good (but still pretty good). I would rather have no interdictions at all than what we currently have, but I would much rather it just go back to the well balanced core gameplay we had before the 2.1 AI spoiled it.
It didn't need to be made harder, it didn't need to change at all. It's too easy at the bottom end now, and too hard at the top end. It could have been improved with more persistence, more logical loadouts & ships for NPCs (shieldless sidewinder is as clearly wrong as 2.1, but at least you could easily get rid of them).
I can ignore every AI that isn't an Elite Conda or FDL now, I know they won't interdict me. Boring, boring, boring. Can't feed my paranoia on that
