Now I know why I don't have a clue what you're all talking about. I'm on XB1 and we don't have Thermal Shock, Engineers or Horizons yet. Right......
???
http://store.xbox.com/en-GB/Xbox-One/DLC/Elite-Dangerous-Horizons-Season-Pass
Now I know why I don't have a clue what you're all talking about. I'm on XB1 and we don't have Thermal Shock, Engineers or Horizons yet. Right......
Ultra-resistant shields are skill free, input free, completely passive and effectively wipe away all of the attempts to balance SCB's that took months. They're so overwhelmingly better than 1.5 hull tanking that it's laughable.
For two reasons:Why was silent running nerfed again?
The beta testers definitely raised the issues, but the effects were not reduced enough to balance the effects, sadly. It's strange to think that the 'oh-so-scary feedback cascade railgun' is one of the most balanced mods the moment, especially when fighting somebody with proper, overlapping cell banks.
I am going to suggest instead of weapon nerfs, a rework of heat as a mechanic: MODULE damage from weapon induced heat is capped at Hull% - 15 (So a ship at 100% hull could have their modules reduced to 85% integrity by shock/cascade, but to do further damage you would need to strip the shield, do hull damage via heat, or damage the hull through the shield).
This only applies to heat from weapons - heat from say scooping while FSD charging should have no cap.
Bottom line is Thermal cascade on missiles is too OP, particuarly because its doesn't require much skill or effort to use.. They should nerf that more and see how we go.
If some PvPers have problem with it, solution is simple. Ban the PvP completely and the stupid "this or that is OP or unballanced" rant will be finally over. There is Arena for PvP and it is not necessary to do any changes in the normal game, which was not and is not really designed for PvP at all.
I have never said this before, but hey... You are definitely the master of carebears - and I mean this in the most negative way you can imagine.
Your suggestion is not a solution, it's an insult to everyone who thinks predictable NPC are not worth the bragging.
NO. Missiles (modified or not) are now nicely ballanced against NPCs and finally (after more than one year) they are usable at all.
If some PvPers have problem with it, solution is simple. Ban the PvP completely and the stupid "this or that is OP or unballanced" rant will be finally over. There is Arena for PvP and it is not necessary to do any changes in the normal game, which was not and is not really designed for PvP at all.
FD please keep the thermal effects as they are.
This thread is silly: people whining about losing in PvP.
As long as PvP is not curated, as long as n vs 1 ganking is possible, or FDL vs Sidewinder, there can be no balance. What's a bit more unfairness compared to that!
And if you have a "gentleman's agreement" in place, you can agree to not use heat mods as well.
What exactly do you guys want, to ban a Cobra or Asp from using heat so it can be easier pray for an FDL ?! Because the other way around is still not gonna happen.
And 2 vs 1 is still a foregone conclusion no matter how much heat the 1 applies.
FD should at least wait more months before considering any more changes. Let the silly whining die down a bit.
Don't have anything constructive to say? Don't say anything at all.
Not another one of these threads. What is wrong with game being rock paper scissors? It adds variety and means you have to be tactical about your load outs and not have a single one size fits all.
Well, personally I am sure that my post was probably one of the most constructive articles in this totally useless PvP ranting thread.
And please, do not tell me what I should or should not say. OK ?
NO. Missiles (modified or not) are now nicely ballanced against NPCs and finally (after more than one year) they are usable at all.
If some PvPers have problem with it, solution is simple. Ban the PvP completely and the stupid "this or that is OP or unballanced" rant will be finally over. There is Arena for PvP and it is not necessary to do any changes in the normal game, which was not and is not really designed for PvP at all.
Missiles should be an effective weapon and they can be but with Thermal cascade on them they are ridiculous. The problem being that when folks create a missile boat they can do silly damage with little effort. But if you maintain your position here then I say lets revert the AI/NPC nerf and give the NPCs back their engineer mods, as of initial 2.1 release.
I suspect the only reason you think its balanced is because Frontier caved into the crying, you'd likely think differently if the AI was using the full arsenal of engineer mods against you... When it comes to PvE, with a fully modded grade five combat ship killing even Elite NPCs is trivial.
And as for Arena.. Its a completely different game and hardly anyone plays it.
Another alternative is to significantly raise the reload time/reduce how many missiles can be fired at a time.
Another alternative is to significantly raise the reload time/reduce how many seeker missiles can be fired at a time.
Dumbfire missiles could have a quicker reload/and fire rate but the distance you can fire at a target needs to be increased so you can't just spam them close up. I think this would ultimately raise the skill required to use them and make for more interesting combat experiences.
Your can't just arbitrarily restrict things. Heat was OP prior to the patch but it is much much more manageable now.