I've noticed a few of your comments. I'll be succinct.
- ECM is very powerful, but can not be used often enough or effective enough in reasonable numbers.
- Point defence is kinda powerful but the utility slots can be made better use of.
- Screening shell frags were my favourite approach as they're an extremely effective weapon, but nonetheless, are not effective enough.
- No number of heat sinks do not provide adequate cooling, vs. competent pilots with builds designed to dump heat into their target due to how quickly it spikes and the cascade-failure effect of lower integrity modules.
- Keeping range is simply not effective. In a fight with even a massive skill discrepancy, it's an incredibly difficult thing to consistently achieve.
All of the above need to be taken into account for wing-fights as well. We'd often have fights with 30+ CMDRs in an instance in previous patches, but now, even 4 on either side can leave ships being completely overwhelmed in seconds. Hell, even two competently flown ships built to dump the maximum amount of heat into their target will force them from the fight in moments.
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There will always be those presuming the XBox players are a little behind in terms of meta-game, etc. The fact is, the majority of the XB1 community is, and I'm not entirely sure as to why. We've spoken to quite a few of their notable pilots, or at leas the ones deemed notable enough by their piers to post videos and such of their builds, piloting, and general gameplay.
As for the input method - the controller can be a very nice, intuitive one, but the sticks don't have the throw and the controller itself doesn't have the inputs to be quite as effective as a HOTAS/dual sticks/KM+M. A player can become very good with it, but it is, objectively speaking, a slight limitation.
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I understand that you have no reason to take my word as gospel. All I'll say is that I know the game rather well and that I'm not exactly a bad pilot.