So you want to know about the Formidine Rift? (Part 3)

Many of the stars have high metal content planets where you can get some jumponium supplies.With 2.1.0.5, I found some polonium one hits that gave three units of Po. Stock up on the niobium and the rift will be a puddlejump for you. Or at least a little more crossable.

Also, did anyone cover HYPOAE AIM SD-T D3-27 (I think). I checked it out, and it's been visited, but it has seven stars and one gas giant... and it is really close to the R-R line. Could that system be one of the "markers"? It follows along with the topaz suns through Salome's veils (posted a few back up the list)
 
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I remember when I got stranded in the middle of the rift with my Cobra MkIII. I'd used up all my jumponium and got lost trying to make it through. I was down to one last jump and prayed the planet had some germanium. (This was long before we could see the make up of planets or even exchange materials). Like Sam Beckett, I took a leap into the unknown. The system had one planet. It had no germanium. I dismissed my ship and drove around the planet, parking next to an occupied escape pod I had come across. I recalled my ship while scooping the escape pod and then, back on board my ship I engaged the self destruct sequence. Two months in the black and it had come to this. I made sure I wasn't going to die alone and grinned as my ship exploded into pieces.

07 to all commanders who have been to the rift and not made the journey home...

That genuinely makes me sad. Dang, I need to read some light hearted PvP stories now. Sorry it came to that CMDR.
 
Permit locked planets, anyone know where I can find some info on them? There are a few around the old worlds I want to check out, any tips would be appreciated.
 
I remember when I got stranded in the middle of the rift with my Cobra MkIII. I'd used up all my jumponium and got lost trying to make it through. I was down to one last jump and prayed the planet had some germanium. (This was long before we could see the make up of planets or even exchange materials). Like Sam Beckett, I took a leap into the unknown. The system had one planet. It had no germanium. I dismissed my ship and drove around the planet, parking next to an occupied escape pod I had come across. I recalled my ship while scooping the escape pod and then, back on board my ship I engaged the self destruct sequence. Two months in the black and it had come to this. I made sure I wasn't going to die alone and grinned as my ship exploded into pieces.

07 to all commanders who have been to the rift and not made the journey home...

With stories like this, Drew don't have to actually write anything, just copy the posts and add some conjunctions :D .
 
Thanks CMDR, I did have a read through that list before asking here, but the OP hasn't been updated for a while and only mentions the Sol planet permits. Going by a regular permit I would presume I need to do missions for factions, but I'm not sure which faction. I will keep looking into it I suppose. I am trading out of the area already, I will just keep an eye on the bulletin boards for palms that want greasing as well

Fly safe o7
 
It's certainly possible and there are stories of it being done on just a 20ly jump range but the second time I tried it I was in an Asp and ended up going around it, well away from the rift line itself. At a guess, I'd say it's more than possible with a 45ly jump drive but, in my opinion, don't use any jumponium as there's more chance of getting stranded. If you stick with what your ship can jump as standard then you should (technically) be able to find your way back should you reach a dead end.

This trip out I am bookmarking every 300ly or so. Then I can follow my path back to the core. I will also save any jumponium for the way back just in case. The stars have gotten very far apart and the path forward more winding.

That's a excellent use of bookmarks, good idea!

May I suggest to you gentlemen using the excellent EDDiscovery tool.
It'll log every jump you make automatically. So when you need to backtrack, you just look it up there.
I'm on mobile so can't post a link, but you'll find a thread on it in the Exploration section of the forums.
 
With a deep sorrow in our hearts, we must announce to you, that fellow Rifter, CMDR DancingLemur made another crater on a nameless moon in some insignificant system near Formidine Rift with his Asp Xplorer. Last transmission, that we have received was:

"Parking for the night......very tired....must take some sleep....landing gear deployed....vroooooooum......bang.....Eject!..Eject!...Eject!....BOOOM!!!


Well, long story short, I was tired and accidentally hit boost. Result: four months of exploring, countless system scanned, estimated value - enough for the Elite rank. But I will join you again after earning some credits and upgrading my AspX.

Fly safe, o7.

Commiserations Cmdr!

- - - - - Additional Content Posted / Auto Merge - - - - -

Noted for the book. I feel responsible somehow. It will make a nice little segue. :)

Cheers,

Drew.

A dancing lemur-shaped memorial will look good at Tionisla! [yesnod]
 
May I suggest to you gentlemen using the excellent EDDiscovery tool.
It'll log every jump you make automatically. So when you need to backtrack, you just look it up there.
I'm on mobile so can't post a link, but you'll find a thread on it in the Exploration section of the forums.

I'll second that. The latest version is something like 4.1.1; there are two download sites but beware- I first tried the Github site & my Norton objected & deleted it. The other download site was ok though (last week). It's a bit slow to get going each time you start it, but be patient, it's worth it.
 
As a bonus from using EDDiscovery you get the galactic coordinates (for those who like creating their own maps like I do) aaaaaand a "notes" field for every system (in which I noted USSes, ELWs/TWWs and close binary hazards).
 
As a bonus from using EDDiscovery you get the galactic coordinates (for those who like creating their own maps like I do) aaaaaand a "notes" field for every system (in which I noted USSes, ELWs/TWWs and close binary hazards).

That is true, plus a set of background maps that include the formidine rift & R-R line.
however be wary of the notes field- I found with an earlier version they are not time-separated, so if I revisited any location & added extra comment to the note then that extra comment was replicated in each previous visit to that location so it's not a true captain's log. Don't know if this has been amended in recent versions.
 
Hmmm...

Just had a cool idea.

What if what we are looking for is hidden in the actual galaxy map? and a code needs to be given to access it?

Going with OTSEAFOTSEAF

And looking at the star class selection buttons.

We have a problem with S and E, as they are not on there.

However S class stars are also "Carbon stars" that's pretty clear.

A bit of difficulty with E Class as sometimes they are B class or non sequence - I might be wrong about this.

So instead of OTSEAFOTSEAF we select:

O, T, carbon, B, A, F, O,T, carbon, B, A, F

Interestingly (and quite obviously the all cancel each other out when the code is complete.)

Anyhow... nothing seemed to happen. Maybe im wrong about the E class bit...
 
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That is true, plus a set of background maps that include the formidine rift & R-R line.
however be wary of the notes field- I found with an earlier version they are not time-separated, so if I revisited any location & added extra comment to the note then that extra comment was replicated in each previous visit to that location so it's not a true captain's log. Don't know if this has been amended in recent versions.

The notes are per system still, but anything beyond simple catchwords to quickly find certain qualities goes into my paper notebook :)
 
Now if only there was an exploration application which had separate System and Jump Notes...

:p

Your Captain's Log is indeed also a very nice application. Personally I am using EDDiscovery for the automatic synchronisation with EDSM although it unfortunately crashes a lot for me when entering notes. I totally forgot that Captain's Log has that nifty feature to easily store the sun type and planets... maybe I'll run both in parallel for a while :)
 
Hello fellow Commanders.
Sorry to impede on this frankly arousing discussion. I'm completely new to the rift-story, but highly intrigued by it and will shortly join your efforts in scouting the area's of space which you have compiled in these threads.
Since I lack the knowledge of most CMDRs here I do have a question though for what I have seen happening.

While reading through the multitude of posts about this factor, I came accross a post stating that finding the rift "depends on who goes looking". This kind of comment is most striking to me as it could imply that an average explorer could pass right over it, without "it" actually revealing itself or can you guys point my train of thought in a better direction. Could it mean that hence on or other mechanic is in place to give rights to a CMDR in the backside of the game?

As my current fleet is far from sufficiently diversified, I won't be flying out immediately, but I'll gladly wait till 2.2 hits to thoroughly scoure the Tionisla system and report any finding to you commanders out there in the void.
 
This kind of comment is most striking to me as it could imply that an average explorer could pass right over it, without "it" actually revealing itself or can you guys point my train of thought in a better direction. Could it mean that hence on or other mechanic is in place to give rights to a CMDR in the backside of the game?

It has been confirmed that the 'Who' refers to your personality and mentality, rather than any trait or faction membership in-game. That is: It will probably something that a careless Commander or honk-and-go type could miss, but might rely on the Commander having a keen eye... or at least to have opened the 'system map'. In short, anyone can find it, regardless of experience, so long as they have the correct mental attitude towards solving the puzzle.
 
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Has it?
Can you point me to a source for that?

On page 1 the below is stated with Drew's response the sentence below the paragraph.

5) Are there any in-game requirements (minor faction reputation, certain ship type, pilot quality, carrying a certain rare good as cargo, etc.) for finding what is hidden in or past the Rift, or could anyone do it as long as they have the means to find their way to it?
No rank requirements of any kind. I kind of hope a single lone-wolf player figures it all out.

Will say it doesn't specify exactly what the previous guy said, but I think Drew has made comments to expound on the above to suggest it will require a certain type of person to see the clues, whether that means a honker wont find it or if you have to trawl through the system maps, I am unsure.
 
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