The Star Citizen Thread

Status
Thread Closed: Not open for further replies.

Boomotang

Banned
In game unaltered screenshots from the 300i and Aurora:

AC_300i_cockpit.jpg

AC_Aurora_Cockpit.jpg

Lookin mighty fine! All bugs look to have been fixed. They're testing it all through the weekend to make sure no new ones have popped up. We might have it released on Monday.

https://robertsspaceindustries.com/...ena-Commander-V8-Daily-Bug-Update-May-30-2014
 
Chris Robert's just wants an immersive interactive space sim game. Not just a ship based game. His design from the very beginning was clear of being a game based on the character immersion.

Star Citizen's vision is clear. Their studios to execute this vision are all up and running since January 2014. We will in the coming quarter see some FPS stuff as well. I also think that we will get tid bit reveals of Planetside as well.

I am very confident there are pretty nice things up CIG sleeve. People are just looking at the Arena Commander and thinking about the delays pessimistically while the team working on Arena Commander is 1/4th of the developers working on Star Citizen.

I confess that I have not been following the game really closely, but if there is a vision, it's never been clear to me, and I have spent some time reading the forums, browsing the website, etc.

If you could summarise it for me, I'd be genuinely interested to hear.

I have heard I the phrase "Best Damn Space Sim Ever" touted quite often. Perhaps that is the vision. The problem is that it is very vague. Get 10 different people and you'll find 10 different definitions of what BDSSE actually entails.

For one person that means a cold, dark, hard sci-fi Universe with 31st century space truckers crossing desolate space and occasional bursts of excitement. For another it means Star Wars.

Have all these people buying into and influencing the development of the game in their disparate ways, and it's a problem because you end up with a bunch of features that don't really gel, and unhappiness when the final product provides 20% of everyone's vision but 100% of no one's.
 
I confess that I have not been following the game really closely, but if there is a vision, it's never been clear to me, and I have spent some time reading the forums, browsing the website, etc.

If you could summarise it for me, I'd be genuinely interested to hear.

I have heard I the phrase "Best Damn Space Sim Ever" touted quite often. Perhaps that is the vision. The problem is that it is very vague. Get 10 different people and you'll find 10 different definitions of what BDSSE actually entails.

For one person that means a cold, dark, hard sci-fi Universe with 31st century space truckers crossing desolate space and occasional bursts of excitement. For another it means Star Wars.

Have all these people buying into and influencing the development of the game in their disparate ways, and it's a problem because you end up with a bunch of features that don't really gel, and unhappiness when the final product provides 20% of everyone's vision but 100% of no one's.

Star Citizen is a game that is encompassing a persistant universe for an mmo like experience while including a singleplayer campaign called Squadron 42.

It is a space sim that is based off a character in space rather than a ship. It aims to be interactive and immersive in all sections of the game.

For example loading cargo off the ship even isn't designed to be a click on menu experience it entails character movement and goods management.

Star Citizen includes First Person Shooter elements as well. Especially for Ship Boarding action and some Planetside Combat.

The aim is to create 125 solar systems by the release of the game's online universe while having the rest of the universe generated with procedural generation.

Overall Star Citizen is trying to be an immersive cinematic space experience that encompasses a lot of varying detail.

These details include :

Singleplayer
Persistant Universe
Character Based
Exploration
Trading
Dogfighting
First Person Shooter
Multi Crew Ships
Multi Crew Capital Ships
Player Influenced Economy (Which will turn in to Player run Economy post release)
Competetive Gameplay (Arena Commander)

and a couple of more subsections.
 
Last edited:
Star Citizen is a game that is encompassing a persistant universe for an mmo like experience while including a singleplayer campaign called Squadron 42.

It is a space sim that is based off a character in space rather than a ship. It aims to be interactive and immersive in all sections of the game.

For example loading cargo off the ship even isn't designed to be a click on menu experience it entails character movement and goods management.

Star Citizen includes First Person Shooter elements as well. Especially for Ship Boarding action and some Planetside Combat.

The aim is to create 125 solar systems by the release of the game's online universe while having the rest of the universe generated with procedural generation.

Overall Star Citizen is trying to be an immersive cinematic space experience that encompasses a lot of varying detail.

These details include :

Singleplayer
Persistant Universe
Character Based
Exploration
Trading
Dogfighting
First Person Shooter
Multi Crew Ships
Multi Crew Capital Ships
Player Influenced Economy (Which will turn in to Player run Economy post release)
Competetive Gameplay (Arena Commander)

and a couple of more subsections.

Thanks for the response.

The thing is, what you've provided is a list of features rather than a clear mission statement or vision.

For example, by a vision I mean something like: "Head for the stars, take a ship and trade, bounty-hunt, pirate or assassinate your way across the galaxy."

I'm not sure what the equivalent is for SC.
 
Thanks for the response.

The thing is, what you've provided is a list of features rather than a clear mission statement or vision.

For example, by a vision I mean something like: "Head for the stars, take a ship and trade, bounty-hunt, pirate or assassinate your way across the galaxy."

I'm not sure what the equivalent is for SC.

"Discover the Star Citizen universe in an immersive cinematic experience"
 
Btw...there some nice pictures of the M50 interceptor released..;)

http://imgur.com/a/svmJY#0

Those are awesome.
In general I am not a big fan of most SC ship designs. In my mind some are the ugliest I have ever seen, but there are few designs I love.
This model is somewhere in between; not my favorite, but I love the detail and the techy look of the images.
 
Last edited:

Bains

Banned
Thanks for the response.

The thing is, what you've provided is a list of features rather than a clear mission statement or vision.

For example, by a vision I mean something like: "Head for the stars, take a ship and trade, bounty-hunt, pirate or assassinate your way across the galaxy."

I'm not sure what the equivalent is for SC.

"Discover the Star Citizen universe in an immersive cinematic experience"

Good effort considering what your working with. But here's the problem - it still says nothing. 'Immersive cinemative experience' is just classic video game industry marketing speak for lots of of cut scenes with people talking to you.

For instance tonally, its all over the place. The original kickstarter video was scfi hardcore, militaristic. I pledged off the back of that. Since then we've had 3PV, Sliders, nine lives, wall to wall demos with gamepads, comedy fish tanks and PAX with the juvenile helmet flipping. Hence my suggestion its moving towards this.

The fact is, right now, regardless of what any backer tells you, your guess is as good as anyones.

As far as the overarching message he's putting out, that's pretty clear, you just have to read between the lines. Its a sales pitch rather than a statement of vision and it goes like this:

"You love awesomely realised spaceships, but aside from that - whatever your tastes, from gritty & realistic to fun & light hearted, hardcore to casual, sandbox to themepark, PVE to PVP, one player to massively multiplayer, this is the game for you - just buy a ship and trust me"
 
Last edited:
I've been following ED for a while and not really bothered with SC, mostly because I played E2 as a teenager however I've recently spent some time looking at a few SC videos and stuff.

I have to say I think it looks horrid, being constructive here's why

1 the ships look like they're made out of Lego by a 10 year old, I mean why do ships in space need to conform to earth standards with things like wings?

2 the graphics look like really polished textures dumped onto super low quality and low LOD models, sure that will improve over time though.

3 crashes look like a rubber ball bouncing off a surface, again likely because its early code and immersional things like metal grinding audio are missing.

4 GFORCE??????? I'm sorry but what, the G in G Force means gravity and G Force is caused by the weight of the earth (or other mass) pulling on us so how is it that my pilot in space is suffering G Force so badly that he is blacking out? What causes it, the weight of the spaceship? On a side note sci fi nerds usually point out that a space ship will need some way of creating gravity in order to stop the pilot from splatting up the back of the cockpit when accelerating to the speeds space flight will require, if that's the case then the gravity drive would also counteract G Force, right?
 

Bains

Banned
1 the ships look like they're made out of Lego by a 10 year old, I mean why do ships in space need to conform to earth standards with things like wings?

Either you know some genius level 10 year olds or this sounds a little harsh. Besides some of theses ships are designed to land on planets

2 the graphics look like really polished textures dumped onto super low quality and low LOD models, sure that will improve over time though.

3 crashes look like a rubber ball bouncing off a surface, again likely because its early code and immersional things like metal grinding audio are missing.

I'm sure they'll fix that. Aside from their chronic inability to issue realistic deadlines I wouldnt underestimate them technically, and its still early days on the software development side.

4 GFORCE??????? I'm sorry but what, the G in G Force means gravity and G Force is caused by the weight of the earth (or other mass) pulling on us so how is it that my pilot in space is suffering G Force so badly that he is blacking out? What causes it, the weight of the spaceship? On a side note sci fi nerds usually point out that a space ship will need some way of creating gravity in order to stop the pilot from splatting up the back of the cockpit when accelerating to the speeds space flight will require, if that's the case then the gravity drive would also counteract G Force, right?

I dont pretend to know much about this but it doesnt sound as crazy to me as it does to you.

Btw...there some nice pictures of the M50 interceptor released..;)

http://imgur.com/a/svmJY#0

On the small side for what I'd have thought passes as a spaceship, but still as impressive as ever on the hi fidelity side.
 
Last edited:
4 GFORCE??????? I'm sorry but what, the G in G Force means gravity and G Force is caused by the weight of the earth (or other mass) pulling on us so how is it that my pilot in space is suffering G Force so badly that he is blacking out? What causes it, the weight of the spaceship? On a side note sci fi nerds usually point out that a space ship will need some way of creating gravity in order to stop the pilot from splatting up the back of the cockpit when accelerating to the speeds space flight will require, if that's the case then the gravity drive would also counteract G Force, right?

g-force (with g from gravitational) is a measurement of acceleration felt as weight.

http://en.wikipedia.org/wiki/G-force

You feel the same thing when being pushed backwards in a car when flooring it, sitting in a carousel or being pushed against the pilot seat when accelerating in a spaceship. Quick course corrections will push the blood in your body down into you feet thus making you blackout.
 
I
4 GFORCE??????? I'm sorry but what, the G in G Force means gravity and G Force is caused by the weight of the earth (or other mass) pulling on us so how is it that my pilot in space is suffering G Force so badly that he is blacking out? What causes it, the weight of the spaceship? On a side note sci fi nerds usually point out that a space ship will need some way of creating gravity in order to stop the pilot from splatting up the back of the cockpit when accelerating to the speeds space flight will require, if that's the case then the gravity drive would also counteract G Force, right?


G force has very little to do with actual gravity.
Gravity is an acceleration of an object in a certain place.
In our case on earth at around sea level that acceleration is 9.8 m/s².
When we stand on solid ground, this acceleration combined with our mass with result in our perceived weight.

When ships/planes fly level and don't accelerate then nothing special happens, on earth you would feel normal gravity, in space (if in orbit) you would feel weightless because gravity is circumvented by the falling motion of the orbit.

Now however when planes make sharp turns, or they accelerate/decellerate it is the plane that takes these new directions, your body is really only dragged along the way. This is due to inertia, your body is still on a course straight ahead but the plane turns. This means that you are pushed up against the inside of the plane with a certain force. This force is exactly thesame as the force we feel when we stand on the ground, it just has a different cause.

The reason why we call it G force is simply because we have used G, the force resulting from our gravity on earth, as a unit of measure for these situations. That way you can just directly say how many times more(or less) the resulting force percieved in the plane is compared to on earth
 
Last edited:
"Discover the Star Citizen universe in an immersive cinematic experience"

That's a good start, so here are some follow-up questions:

It looks like there will be a lot of exploration in SC - that fits the "discovery" part, but how would you make it immersive? How would you make it cinematic? Would the planets be full of aliens with incredible dialogue? Would they all be under imminent danger from asteroid impacts or invasions by other aliens?

Arena Commander will be arena-based PvP. How would you get some discovery in there? Does unrealistic stuff like third-person view take you further away from immersiveness? What does a cinematic dogfight look like?

Squadron 42 will be a Wing Commander-style branching combat game, which makes discovery more difficult and constrains the ability to add cinematic elements like disagreements between characters. How would you work around those issues to deliver on the vision?

Just to be clear, I don't mean the above as a criticism - I respect that you're making an honest attempt to answer a difficult question. These questions are easy to ask and terribly difficult to answer, but the conversation is important because backers should be posing them to CIG at every turn.
 
OK, thanks for c!eating up the GF issue, when I saw it I couldn't quite believe they'd add physics to the game that were unrealistic but I honestly couldn't understand how GF would work in space with no G :)

Also when I say made out of Lego I mean everything looks kinda bolted on and they look like ships that 10 year old boys draw when bored.

Interestingly you've sparked another thought, how are FD gonna handle planetary landing in the current ships we have? Maybe dock to a station and ferry down to the surface?
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom