Thanks for the response.
The thing is, what you've provided is a list of features rather than a clear mission statement or vision.
For example, by a vision I mean something like: "Head for the stars, take a ship and trade, bounty-hunt, pirate or assassinate your way across the galaxy."
I'm not sure what the equivalent is for SC.
"Discover the Star Citizen universe in an immersive cinematic experience"
Good effort considering what your working with. But here's the problem - it still says nothing. 'Immersive cinemative experience' is just classic video game industry marketing speak for lots of of cut scenes with people talking to you.
For instance tonally, its all over the place. The original
kickstarter video was scfi hardcore, militaristic. I pledged off the back of that. Since then we've had 3PV, Sliders, nine lives, wall to wall demos with gamepads, comedy fish tanks and PAX with the juvenile helmet flipping. Hence my suggestion its moving towards
this.
The fact is, right now, regardless of what any backer tells you, your guess is as good as anyones.
As far as the overarching message he's putting out, that's pretty clear, you just have to read between the lines. Its a sales pitch rather than a statement of vision and it goes like this:
"You love awesomely realised spaceships, but aside from that - whatever your tastes, from gritty & realistic to fun & light hearted, hardcore to casual, sandbox to themepark, PVE to PVP, one player to massively multiplayer, this is the game for you - just buy a ship and trust me"