The Star Citizen Thread v5

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Except that it's the completely opposite, they removed all the factors that effectively could hinder their development and are now in a UNIQUE position to change gaming history ..

That sounds awesome!

Can you tell us more about the hindering factors they removed and the UNIQUE position?
 
CIG are certainly trying to do something. They have a lot of talented people working on things.

And then they have Genuine Roberts changing everything every five minutes and completely undoing all the hard work done so far. It really is as simple as that.

They have had years to deliver product, and then build that up into something really special. Instead we have continual delays, no delivery of stated product, meaningless blather about pretty much everything, and absolutely no signs of any of that changing. The Genuine Roberts Dream and a perpetual motion generator have very many things in common.
 
Yes it's exactly like that, except it's nothing like that. It's getting more and more amusing to see how twisted and skewed the theory's go to try and fit CIG into a spiral doom of nothing but a immense failure.

Except that it's the completely opposite, they removed all the factors that effectively could hinder their development and are now in a UNIQUE position to change gaming history just like Elite did.

What a minority fails to understand is that what Star Citizen is trying to do is very hard indeed. The game is incredibly ambitious. What they are doing is new, revolutionary, trendsetting. The scope is vast and quite different from anything done before, so there is no right answer for what they are doing wrong and what they are doing right, because they are trailblazing. And that's why It is frustrating to see some of the criticism of Star Citizen. We should applaud when someone tries something that is hard, that hasn’t been done, not discourage them.

They have the talent, the willing, the time and the money to produce something unprecedented in gaming history. Learn to enjoy the ride and full-fill the dream.

Noone is claiming it is not ambitious, but as a whole, not any single aspect of it. Each one has been already done, getting them together is the tricky part. And they don't need super high res textures and polygon counts to prove they can do it (or we'd call quake2 revolutionary for having more polygons, quake was revolutionary because it introduced full 3d, not texture fidelity), if they can prototype half of their revolution in ascii, just to show they can actually deliver it down the line in super high fidelity, noone would be doubting. Thing is, they haven't shown a single revolutionary aspect of the game, building base sandbox for now, and it can hardly handle non revolutionary aspects of the game so far, so jump from current state to dream state of everything simulated and all these concepts working together is far fetched (look at ED promises, economy is dynamic, ppl still complain about it). Another ship is nowhere near cargo/trading/bounty hunting/cocktail mixing with oxygen blood levels simulated mechanics ppl were promised.
 
Yes it's exactly like that, except it's nothing like that. It's getting more and more amusing to see how twisted and skewed the theory's go to try and fit CIG into a spiral doom of nothing but a immense failure.

Except that it's the completely opposite, they removed all the factors that effectively could hinder their development and are now in a UNIQUE position to change gaming history just like Elite did.

So are you saying that everything that the guy said was wrong? You mean character geometry doesn't warp? You mean hallways aren't too short for people?
 
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Yes it's exactly like that, except it's nothing like that. It's getting more and more amusing to see how twisted and skewed the theory's go to try and fit CIG into a spiral doom of nothing but a immense failure.

Except that it's the completely opposite, they removed all the factors that effectively could hinder their development and are now in a UNIQUE position to change gaming history just like Elite did.

What a minority fails to understand is that what Star Citizen is trying to do is very hard indeed. The game is incredibly ambitious. What they are doing is new, revolutionary, trendsetting. The scope is vast and quite different from anything done before, so there is no right answer for what they are doing wrong and what they are doing right, because they are trailblazing. And that's why It is frustrating to see some of the criticism of Star Citizen. We should applaud when someone tries something that is hard, that hasn’t been done, not discourage them.

They have the talent, the willing, the time and the money to produce something unprecedented in gaming history. Learn to enjoy the ride and full-fill the dream.


*Hahahahahah* Of course, the "What they are trying to do is so, SO hard, and difficult and UNIQUE (TM) and nobody else has tried this before in gaming history (except it has been done before, multiple times in fact, in different ways) and NOBODY can criticize them because REASONS!" excuse is being trotted out now.

All in preparation of the "Well, at least they TRIED!" whining when things go to heck in a few months/a year's time.

Do keep that "Dream" going then Orlando, I'm sure there are a few more ship sales CIG are just *waiting* to throw in your direction. :)
 
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All top players are using HOTAS or variations of Double Joystick and pedals. If I didn't knew any better I would think you are still stuck in the first arena commander version. I would welcome you to try Arena Commander and go with mouse + keyboard and try yourself against HOTAS players to see how wrong you are, but I guess that would collapse the Alice in Wonderland narrative and bring you down to acknowledging that maybe this is a game that requires a kind of skill that you have yet made the effort to acquire.

Now for something you fail to realize Orlando... hardly anyone PLAYS Arena Commander, because it's been broken (missiles, flight controls/flight model, bugs, wonky AI, etc) for years now and CIG have virtually ignored all the reasoned complaints from genuine backers of the game who have tried to show the developers what's going wrong.

At last count, barely 0.4% (rough estimate) of the total player base (which ISN'T 1.4 million players, but more like around 500,000) logs in and tries to play Arena Commander.

THAT is the most stable (*pffft!* barely!) module of Star Citizen and hardly anyone does play it... What a ringing endorsement for CIG and the future of Star Citizen... which isn't in any trouble at all...
 
Now for something you fail to realize Orlando... hardly anyone PLAYS Arena Commander, because it's been broken (missiles, flight controls/flight model, bugs, wonky AI, etc) for years now and CIG have virtually ignored all the reasoned complaints from genuine backers of the game who have tried to show the developers what's going wrong.

At last count, barely 0.4% (rough estimate) of the total player base (which ISN'T 1.4 million players, but more like around 500,000) logs in and tries to play Arena Commander.

THAT is the most stable (*pffft!* barely!) module of Star Citizen and hardly anyone does play it... What a ringing endorsement for CIG and the future of Star Citizen... which isn't in any trouble at all...

Do you really think you can make me realise something about a game I've played for years now and that you haven't actually backed much less played ? Wake up son, what you read on forums is what you read on forums, just that. Make as much wishful thinking you want but that is not gonna change Star Citizen Development or it's company, it's zero influence, nada, niente, rien de rien, nil, zix, zip, balls over nullify minus after void.

And the quote you were mocking before was not my personal assessment at all, it's from someone that I unequivocally agree on. You might have heared about him because he's consider the father of space-sims, the name is Braben, David Braben.
 
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Do you really think you can make me realise something about a game I've played for years now and that you haven't actually backed much less played ? Wake up son, what you read on forums is what you read on forums, just that. Make as much wishful thinking you want but that is not gonna change Star Citizen Development or it's company, it's zero influence, nada, niente, rien de rien, nil, zix, zip, balls over nullify minus after scratch.

And the quote you were mocking before was not my personal assessment at all, it's from someone that I unequivocally agree on. You might have heared about him because he's consider the father of space-sims, the name is Braben, David Braben.


Well aware of the quote mate. So what?
Braben is a gentleman and won't talk down to a rival. That doesn't mean other people can't pick the bones out of the mess that is Star Citizen though.

Also, your "argument" amounts to "My game is perfect and you're totally insignificant, so I'll spend a considerable amount of time reinforcing how insignificant you are by writing lots of words in a scattergun way to show that I sorta know what I'm talking about! LEAVE CHRIS ROBERTS ALOOOONE!"

BTW, I have eyes, I watch my fair share of Star Citizen backers playing the game on Twitch (as mind-numbingly boring as it is), and I can SEE the game as an unmitigated mess of code that doesn't meet any of the specifications Chris Roberts promised over 4 years ago.

So please, don't try and talk down to me thanks.
 
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Whilst we are doing old quotes here's one my favorites from the Crobbler :

October 2012 "We’re already one year in - another two years puts us at three total which is ideal. Any more and things would begin to get stale."

 
(the Vanduul... what a stupid name btw)

Just as the UEE is Rome Empire, the Vanduul are the Vandals
Earth is Rome, Terra is Constantinople, Ivar Messer Augustus, the Messer era tyranny a hodge podge of Caligula and Domitian.

The Xi'an seem to be Han China, rather than the expected Parthians, and one question will be is the pus by the Vanduul into Human spaced because of pressure on the other side of them, ala the Völkerwanderung
 
Just as the UEE is Rome Empire, the Vanduul are the Vandals
Earth is Rome, Terra is Constantinople, Ivar Messer Augustus, the Messer era tyranny a hodge podge of Caligula and Domitian.

The Xi'an seem to be Han China, rather than the expected Parthians, and one question will be is the pus by the Vanduul into Human spaced because of pressure on the other side of them, ala the Völkerwanderung



Chris Roberts, the "Ryan Archer" of known history and awkwardly shoving it into his less than impressive story telling abilities...
 
Chris Roberts, the "Ryan Archer" of known history and awkwardly shoving it into his less than impressive story telling abilities...

It is a common narrative technique in order to have a way of people relating to fictional worlds and peoples, by giving them traits related to distinctive peoples of our own history. No different from ASOFAI with all the cultural parallels in Westeros and Easteros, where the Old Empire of Ghis is their Roman Empire, and New Ghis still has the infantry that fight in a style distinctly Roman.
 
Do you really think you can make me realise something about a game I've played for years now and that you haven't actually backed much less played ? Wake up son, what you read on forums is what you read on forums, just that. Make as much wishful thinking you want but that is not gonna change Star Citizen Development or it's company, it's zero influence, nada, niente, rien de rien, nil, zix, zip, balls over nullify minus after void.
Perfect definition of open development and backers being able to shape how the game comes around/ends up being. No forums are going to change that mess, not one bit.


Yeah, DB has class and doesn't built sand castles to      on his competition with no clue how FD doesn't refactor flight model when adding SRV, surely castles do that, we refactor nothing!
 
It is a common narrative technique in order to have a way of people relating to fictional worlds and peoples, by giving them traits related to distinctive peoples of our own history. No different from ASOFAI with all the cultural parallels in Westeros and Easteros, where the Old Empire of Ghis is their Roman Empire, and New Ghis still has the infantry that fight in a style distinctly Roman.



Yes but, whereas those other authors do so with some subtly, skill and add enough original elements to their own nods to historical figures that they are both recognizable in the historical context, yet are their own characters too, Chris Roberts tends to hack together his historical figures with all the dexterity of someone trying to play one of Beethoven's greatest concertos with a pair of oven mitts on. The characters are not only obnoxiously obvious historical figures, they then act and behave so close to those figures, that Chris might as well not have bothered to slightly re-name them in the first place. :)
 
Chris Roberts tends to hack together his historical figures with all the dexterity of someone trying to play one of Beethoven's greatest concertos with a pair of oven mitts on.

https://www.youtube.com/watch?v=Y7gQy3xDNmE
Yeah, it's like george lucas being responsible for star wars popularity, he got a few chances to finally create what he wanted, turns out it was great he originally didn't manage to push through his ideas and was limited by reality (sets, finance, actors improvising...), same with indiana jones, he killed it when finally returned to his roots, maybe we need 3 chapters of squadron 42 to sell rights to disney
 
I love that he's so confident in Squadron 42 he announces a trilogy before even making... one. Or a game at all in 15 years. 4 FULL GAMES IN TOTAL! WITH TWO SUBGAMES! Talk about overplaying your hand. Make ONE GAME. Deliver ONE GAME first. Then go crazy with ambition, when you actually prove you can do something. Not after decades of inactivity!

I'm surprised Chris for all his Hollywood pretensions never grasped the time-honored advice to NEVER talk up a sequel before you release the first one. Those who do invariably end up with egg all over their faces and slimming black outfits.... and what of the first one? By now he's been shooting Squadron 42 longer than Apocalypse Now! He doesn't even have to deal with Martin Sheen having heart attacks on set but he's somehow managing to careen wildly past all expectations and schedules by YEARS...

One can only hope they'll muster up something more inspiring than an in-engine planet video and some sad men streaming the hopelessly broken PU to tickle the imagination at gamescom. Hopefully they can do some more hilarious pseudo-military speak and squawk "mayday!" a lot or something to commemorate another year of no Star Marine. Just don't mention Maui. That was paid for out of Wing Commander: The Movie royalties, obviously.
 
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Hopefully they can do some more hilarious pseudo-military speak and squawk "mayday!" a lot or something to commemorate another year of no Star Marine.

But that is one of the hallmarks of a Genuine Roberts! A trilogy of Squadron 42 movies would be epic - and we all know that making movies is what CR and Sandi really want to do. Star Citizen / SQ42 is simply a reason for the inevitable tie-in movies to exist ;)
 
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