The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.
The thing is, even if they do show PG planets and they look amazing, CIG has a history of showing pre-rendered/in-engine videos that have absolutely nothing to do with what we will actually see in game. I mean how many times does CIG have to pull that fast one before people figure it out?

Lets say that CIG release a video showing someone landing on a PG planet, unpacking his John Deer tractor and planting some corn. Unless it shows multiplayer and everything else that is in the current PU, its just a separate branch of the code and as such means nothing. I mean really who cares if CIG can create a pre-rendered/in-engine PG planet to land on, when CIG have shown over and over again they can't get that to work in-game.

Edit: Contrast that with FD information and videos from the same event and you can truly see how full of hot air CIG truly are.

https://community.elitedangerous.com/gamescom/2016/day-one?utm_campaign=485720_Elite%20Dangerous%20-%20Gamescom%20Day%201&utm_medium=email&utm_source=Frontier%20Developments%20Ltd&dm_i=3F35,AES8,3348IG,107UU,1

Man I am looking forward to passenger missions, it was something I was looking forward to in SC.
 
Last edited:
But again, why bother? It would have no impact on the player. Its just more of the ridiculous nature of CIG. Modeling the oxygenation of the air? I mean really? That can be easily faked and no one would be able to tell the difference. You don't need to model it in a space sim.

Because it does matter. Yes, modelling the level of oxygen does matter in a space game. Take damage to a room, start leaking O2, O2 levels deplete, and unless repaired or a suit is put on, your player suffocates. That is core to a lot of the things CR promises. That is only scratching the surface. The simple nonsense triggers in place have already been proven to be completely flawed and full of holes. I can still run around in space in undies, so yes, doing it the proper way does matter. Their "easy faking" is obvious and can be worked around, so obviously it isn't easy to fake.
 
Because it does matter. Yes, modelling the level of oxygen does matter in a space game. Take damage to a room, start leaking O2, O2 levels deplete, and unless repaired or a suit is put on, your player suffocates. That is core to a lot of the things CR promises. That is only scratching the surface. The simple nonsense triggers in place have already been proven to be completely flawed and full of holes. I can still run around in space in undies, so yes, doing it the proper way does matter. Their "easy faking" is obvious and can be worked around, so obviously it isn't easy to fake.

Nope, because all you have to do is show a meter on the suit saying that you are losing O2 in the room. You don't need to model it. No you don't need to model it to get the same effect, simple check and indicator does the same thing you just stated. Lots of games have had this mechanic and none of them were modeling it.

Its actually very easy to fake, its just that CIG or so incompetent they fail at it. Think about it, all they had to do was make a room check and make sure people could not clip through everything. Normal things in games. And no one would know the difference.
 
Last edited:
Nope, because all you have to do is show a meter on the suit saying that you are losing O2 in the room. You don't need to model it. No you don't need to model it to get the same effect, simple check and indicator does the same thing you just stated.

Its actually very easy to fake, its just that CIG or so incompetent they fail at it. Think about it, all they had to do was make a room check and make sure people could not clip through everything. Normal things in games. And no one would know the difference.

Yes, you do need to model it properly. Not just a simple shortcut trigger that is the basis of many flawed games that end up having these shortcuts exposed very quickly. You can do it your way, and 9 times out of 10 if you state it is modeled properly and it isn't - it will be found it. I have seen it happen so many times. In fact, it's actually easier to model it properly than doing a trigger based shortcut because it's guaranteed to work the same for all without adding in additional state checks, and if someone goes back and wants to add additional details there isn't a huge REFACTORING to get the new stuff working.
 
Last edited:
You just don't understand aerobic respiration.

Though really...what is the point of modelling O2 levels when the effects simply occur in generally universal stages?

Should the game go into the complexities of deteming other variables on O2 levels such as BMI, lung capacity, available sugars (how recent was your last meal), heart rate, bullet holes, discomfort, anemia, smoker's lung etc etc
 
Yes, you do need to model it properly. Not just a simple shortcut trigger that is the basis of many flawed games that end up having these shortcuts exposed very quickly. You can do it your way, and 9 times out of 10 if you state it is modeled properly and it isn't - it will be found it. I have seen it happen so many times. In fact, it's actually easier to model it properly than doing a trigger based shortcut because it's guaranteed to work the same for all without adding in additional state checks.

No you really do not. No it is almost never found, and people don't care. You think that dynamic air modeling is easier then a room check, and simple head up display? lol ok. There is ZERO reason to model the air/O2 in a room, and lots of reason not to. Namely its harder to program, and it takes CPU time with out any noticeable effect on the player. Do you think Metro is modeling the air? No they are not, and that is just one example.
 
"Do you think this is air that you are breathing? Mhmmm? So don't try and refactor me, Refactor me!"

It is not the spoon that bends, it is your wallet.

- - - - - Additional Content Posted / Auto Merge - - - - -

So - big Friday tomorrow!

Star Marine back from the dead & PeeGee planets?

Anything else?

Someone on massivelyop.com was claiming that Squadron 42 would be shown off.
 
Last edited:
Hi folks, just a small friendly reminder that the community with "less hate, more respect and fewer circular arguments" will autoban you for even mentioning other games on their twitch chat.

Wow, how insecure. Whereas Frontier had no problem for the past few years with posters going on at tedious length about how SC and NMS would outright destroy their business.

You mean like this?

Oh no! A cinematic. You can't deny for the most part their videos since haven't exactly been on the CIG level of deceptive.

So! Anything out of gamescom worth mentioning on the SC front so far? Haven't kept up with the streams since the very idea of watching Disco Lando do anything for hours is against my religion.
 
Last edited:
It is not the spoon that bends, it is your wallet.

- - - - - Additional Content Posted / Auto Merge - - - - -



Someone on massivelyop.com was claiming that Squadron 42 would be shown off.

Well that would be logical too - except for those pesky spoilers..
 
Did you miss the part where is says "NOT ACTUAL GAME FOOTAGE"?

You the the first 3 seconds of the 1:52 clip? No, I didn't miss that.

I did miss the disclosure on the other 1:49 ... maybe it was hidden behind all the lens flares and explosions?
 
It is not the spoon that bends, it is your wallet.

- - - - - Additional Content Posted / Auto Merge - - - - -



Someone on massivelyop.com was claiming that Squadron 42 would be shown off.

Is it not in hours, days, weeks, months, indefinitely, or already in the game this time?
 
You the the first 3 seconds of the 1:52 clip? No, I didn't miss that.

I did miss the disclosure on the other 1:49 ... maybe it was hidden behind all the lens flares and explosions?

It applies to the whole video. Don't be silly. Do TV shows leave the rating up during the entire program? Are you sure TV-14 only applies to the intro and not the rest of the show?

Anyone who buys a game based on one trailer deserves to be blindsided anyway.


EDIT: heck, by this logic I should put purple paint on all the trees on my property. Just to be sure some idiot isn't confused when a warning shot buzzes by them for crossing my property line. No, disclaimers are shown once at the front...generally understood to apply to everything that follows until it ends or indicated otherwise.
 
Last edited:
No you really do not. No it is almost never found, and people don't care. You think that dynamic air modeling is easier then a room check, and simple head up display? lol ok. There is ZERO reason to model the air/O2 in a room, and lots of reason not to. Namely its harder to program, and it takes CPU time with out any noticeable effect on the player. Do you think Metro is modeling the air? No they are not, and that is just one example.

That is soooo untrue, that plasma pistol, with 50% atmosphere is going to deal 2.3 dmg units more than without any breach, air slowing down the shots, thermal losses etc, if the leak is huge enough and distance far enough it could result in extra 0.03 units, you just can't get it to work correctly as plasma is hot, so rule of cool doesn't apply
 
No you really do not. No it is almost never found, and people don't care. You think that dynamic air modeling is easier then a room check, and simple head up display? lol ok. There is ZERO reason to model the air/O2 in a room, and lots of reason not to. Namely its harder to program, and it takes CPU time with out any noticeable effect on the player. Do you think Metro is modeling the air? No they are not, and that is just one example.

They could do easily it in a variation of the way it's done in subnautica. You get a countdown of your 02 whilst underwater (or in vacuum for SC). You can get a bigger 02 reserve by adding more more tanks (suit upgrade for SC) and it auto refill's whilst in atmosphere. Once it depletes you die in subnautica, but for SC they could give you say a 2 minute window where your mouse drifts and you can't walk or shoot straight and your vision goes wonky this gets worse as time ticks down then you die.

You could fake a slow or fast in ship air leak by using exactly the same mechanic with a variable time for the effects depending on the size of the hole.

Or you could do it the CiG way and model the hemoglobin in 20 to 30 trillion red blood cells per player/NPC.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom