2.2 Reveal confirmed for gamescom

The stream this morning said the SLF was more like a drone, where you control it through neural net, not through actually being there.

The follow-up question of "why can you see hands on the fighter controls then, eh, eh, tell me that clever clogs!" was not answered... I expect it can be batted away with "scientists discovered the human brain responded more realistically to enhanced simulation of first person perspective" or other handwavium (literal)

Also that the larger SLF bays can 3D print up to 9 replacements, so they are disposable heroes of hiphoprisy. The follow-up question of "3D printing ammo, heatsinks, chaff?" wasn't answered that I saw.
 
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If so then no one from FD is looking at their forums (which we know is not the case). Ever time there is a thread on npc crew or wings there is massive support for it. Now that is not to say FD have to implement every feature we want, but it should make them aware there is a want for those features.

Absolutely. I must admit, I've just been bemused at how the notion has been quite quickly dismissed in streams I've seen previously. I appreciate their keenness to develop the Open aspect of co-op within ship builds, but ultimately as broad usership of Elite goes, pragmatically it will serve a lot less (as cool as it will be), on a day-to-day use. NPC crews help give those ships a feeling of being ships, not simply an extension of the cockpit. Until users can walk, illusions of the ship being more than a cockpit are critical. I very much agree, from what I've seen, it's a very popular course that probably doesn't fit the remit and infrastructure of development originally planned. I wonder if there's been a mis-step presuming on the multiplayer communal aspect being the Elite route, without realising a lot of people enjoy Elite as they've always enjoyed Elite, as a personal escape (not of Open, but of their day-to-day) and aren't looking to interact with others to the degree they envisioned. Maybe, who knows!

Either way, I hope that NPC crews are now on the list. I suspect that if they're not in 2.2, that ground work will be there to do a broader implementation as FDev aren't blind, and I'm sure they "get" where players are at, and where Elite is going (in more than an Open route), so its an issue that requires thought and until it's considered properly, we won't get a good dicussion on it - unless today proves me happily wrong!

And yes, I don't like this forum binary of hater/lover. I felt that yesterday for being rebuked for making an observation on what had been said, while caveating that with a "how I feel with what's been mentioned so far..."

People have the right to air their feelings about what they're hearing. And if they're sensible, as we all should be, be open to change them as details emerge. Like commenting on trailers. You can say whether a trailer is good/inspires you, without commenting on the film you've not seen.

We need to be able to chat about opinions, concerns, observations and speculation. The only thing I will say is we need to do it on the grounds these are opinions/observations. I think what causes a lot of the rifts is people speaking quantitively, speaking as if their opinions are facts or speak for all. Keep an open mind, and enjoy the speculation - positive or negative!
 
The stream this morning said the SLF was more like a drone, where you control it through neural net, not through actually being there.

The follow-up question of "why can you see hands on the fighter controls then, eh, eh, tell me that clever clogs!" was not answered... I expect it can be batted away with "scientists discovered the human brain responded more realistically to enhanced simulation of first person perspective" or other handwavium (literal)

Also that the larger SLF bays can 3D print up to 9 replacements, so they are disposable heroes of hiphoprisy. The follow-up question of "3D printing ammo, heatsinks, chaff?" wasn't answered that I saw.

Realistically, telepresence makes much more sense than putting people into tiny fighters, so I am totally fine with that. The hands are indeed an odd thing though.
 
Realistically, telepresence makes much more sense than putting people into tiny fighters, so I am totally fine with that. The hands are indeed an odd thing though.

maybe its temp place holder and 1 day we can look down and see some sort of robot controls on the ship, which would be pretty cool for VR :)

either way, for the moment, a place holder meat suit is more fun than an empty seat, which i can say from experience (my early days playing ED in VR in an empty seat were a little odd)
 
Do my eyes deceive me! Looks like something that has been requested for a while is finally arriving...

[FONT=&quot]Automatic Ship Transfer[/FONT]

  • It will be possible in 2.2 to have your ship delivered to a station of your choice.
[FONT=&quot]Fines[/FONT]
  • Fines will now be able to be paid off remotely, rather than having to visit the system where it is due to be paid.
 
They will have to be really careful with Ship Transfer... Or anything like the cargo hauls to Jacques will descend into a farce... Buy several T9 full of cargo, haul your 55LYr Super AspX out there and then call all your ships: CG over <boom>
 
Fines will now be able to be paid off remotely, rather than having to visit the system where it is due to be paid.

Nice. This also means there must be a way to see remote fines in the first place.

Now I want the same to collect bounties and combat bonds remotely. All those small bounties from defending against random pirates in systems I have just been passing through...
 
They will have to be really careful with Ship Transfer... Or anything like the cargo hauls to Jacques will descend into a farce... Buy several T9 full of cargo, haul your 55LYr Super AspX out there and then call all your ships: CG over <boom>

So far we are not able to store ships with cargo, arent we?
 
Nice. This also means there must be a way to see remote fines in the first place.

Now I want the same to collect bounties and combat bonds remotely. All those small bounties from defending against random pirates in systems I have just been passing through...

Ah yes.....forgot about that!
 
Nice. This also means there must be a way to see remote fines in the first place.

Now I want the same to collect bounties and combat bonds remotely. All those small bounties from defending against random pirates in systems I have just been passing through...

I usually just buy a sidewinder and crash my ship just to get rid of them.... I know I have probably got more money than sense :D
 
So far we are not able to store ships with cargo, arent we?

Correct. I and many others proposed that at the start of Engineers and even before then, so doesn't look like we will get that. In fact I think there was even a statement from FD saying they wouldn't contemplate that as an option. I also wanted the ability to "outfit a ship" at the point of purchase (Read add extra cargo modules) so that any cargo you were carrying would be transferable. Which would have helped back in the day of landing pad sizes changing mid mission.......no joy there either unfortunately.

On the Delivery side.....

I have just re-read that release note......why the singular of "Ship" in the article I wonder instead of the plural...

Does this mean the mechanic is e.g. only when purchasing a ship you get an option to have it delivered elsewhere. If so, that isn't what we are necessarily after is it? My main time wasting effort, like everyone else I am sure, is finding yourself with an opportunity in System X but your optimal ship for the task is in System Y.
I have lost count of how many 'winders, Haulers and Cobras I am littering the bubble with as I fly to Y to collect my ship - and in the case of combat optimal ship has comparatively poor jump range so the return journey takes an age.....

- - - - - Additional Content Posted / Auto Merge - - - - -

I usually just buy a sidewinder and crash my ship just to get rid of them.... I know I have probably got more money than sense :D

Did that once or twice a while back too! Life is too short to go around collecting the miniscule bounties of the random encounters.....200Cr here, 400Cr there....
 
I am not a huge fan of ship transfer between Bubble 1 and Bubble 2. It is like killing all the charm of it and reducing distance.

For instance, I could suicide myself with Sidewinder at Jaques, respawn in starting system and call my ship that was at a Jaques
 
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I am not a huge fan of ship transfer between Bubble 1 and Bubble 2. It is like killing all the charm of it and reducing distance.

I totally love it. It's a pain in the butt to do all that time consuming jumping around. Makes the game more accessible for me.
 
The stream this morning said the SLF was more like a drone, where you control it through neural net, not through actually being there.

The follow-up question of "why can you see hands on the fighter controls then, eh, eh, tell me that clever clogs!" was not answered... I expect it can be batted away with "scientists discovered the human brain responded more realistically to enhanced simulation of first person perspective" or other handwavium (literal)

Also that the larger SLF bays can 3D print up to 9 replacements, so they are disposable heroes of hiphoprisy. The follow-up question of "3D printing ammo, heatsinks, chaff?" wasn't answered that I saw.

They are VERY selective about what questions they answer on streams.
 
We've been doing that since launch and what did we get? CQC, PP and Eng.

While a agree with you on CQC and Powerplay, there are a lot of people that enjoy powerplay, and there are a lot that enjoy engineers like me. I have no problems at the moment with the updates. There are things I would like to see, but I am happy to wait as I can see things heading in that direction anyway.

I also have made my own suggestions as well, but none of them have been implemented. Doesn't stop me from having a great time in the game regardless.
 
I think everyone is aware that Elite is a 10 year project, or do you think that bit is not advertised enough?

Lol. I cannot comprehend that anyone still believes this '10 year plan' thing, as if that number were some holy writ, etched in stone. Lifespan is entirely due to economic conditions. And we've already seen that plans change in the face of the enemy (is a 'season' one 'year' or not? remind me again? ;) )

If insufficient numbers are playing in future, not enough people buy expansions, so no money for continued development. The longer it takes major features to appear, the more likelihood of that happening. Fortunately for Elite, it's going to be one of those games where people probably 'dip in and dip out' for many years.
 
Well they are not a big company, not by a long shot, SME is probably the closet actual description I can think of. And they don't have an unlimited pot of cash or a publishers big pockets to fall back on either.

Lets put it this way SC has far more money and people working on it than ED, and we all know the state of that at the moment. You then look at the other end of the spectrum, for example NMS and you can see why that game is the way it is as well.

Point being that FD are doing what they can with the resources available, they also have other projects on the go as well (known or otherwise). If they concentrate their efforts in other areas first then other areas will also suffer, areas that people want to see in the game. They can't really win in the end as everyone wants something different out of the game.

Admittedly I thought we would be further along in development by now, but then there is a lot of stuff going on in the background that we don't know about (or we do, just not been officially talked about). For me other than the delay to Engineers and subsequently to 2.2 FD have been bang on the money for me so far and have delivered what i was expecting them to.

FDEV is 100 people i think. That is 2 interns coding game design, 4 game designers who do nothing, undisclosed amount physics/simulation&audio outsourced guys who do a great job and David Braben OCDing about physics of white dwarves.
Rest is support, management and other games.
 

Jex =TE=

Banned
Well they are not a big company, not by a long shot, SME is probably the closet actual description I can think of. And they don't have an unlimited pot of cash or a publishers big pockets to fall back on either.

Lets put it this way SC has far more money and people working on it than ED, and we all know the state of that at the moment. You then look at the other end of the spectrum, for example NMS and you can see why that game is the way it is as well.

Point being that FD are doing what they can with the resources available, they also have other projects on the go as well (known or otherwise). If they concentrate their efforts in other areas first then other areas will also suffer, areas that people want to see in the game. They can't really win in the end as everyone wants something different out of the game.

Admittedly I thought we would be further along in development by now, but then there is a lot of stuff going on in the background that we don't know about (or we do, just not been officially talked about). For me other than the delay to Engineers and subsequently to 2.2 FD have been bang on the money for me so far and have delivered what i was expecting them to.

We need to stop making excuses for FD because of staff or money. They have money, they have staff. NMS can make a game with 15 people. Same can be said for The Forest.

As for SC, people need to stop talking about that. The game is in alpha - if people can't except that it shows they know nothing and aren't entitled to any opinion. SC is going for a much larger goal than either NMS or ED so no wonder it's taking that much longer to make. That still doesn't mean it'll be any good - it could suck massively.

FD wasted their dev time on CQC, PP and Eng which is factual given the first 2 hardly anybody plays and the last one...well, we all saw the massive fallout from that! With missions still bugged and shallow repetitive game mechanics all on top of that, what is everybody playing that's IN the game and not something they had to make up BECAUSE of the game?
 
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