The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.
He's talking about spacehogs now. I'm guessing they are selling these spacehogs, right? Or already did in a "limited sale" that'll be back in a few weeks?

Well, at least he isn't selling sweathogs.

"RIP MARIO" "RIP COD" cries the chat channel.

"Garbage!"

"Is this game good yet?"

"His hands weren't even on the keyboard when he was docking!"

"At least he admitted he would fix this, unlike some games!"\

Suspicious dissolves to cinematic third person shots of the SRV... er... MAKO... er... thingie....

"RIP MASS EFFECT" cries another believer, profusely overcome with the spirit of the father of space soap and slinger of mushy sales pitches.

"The production is awful. 2023 release date."

"Worst GFX ever, look at the floor."
 
Last edited:
On whether it was scripted, I have no idea but I don't think it would be hard to script.

On the mistakes meaning it not being scripted...

Many theater shows (especially comedy) have intentional "mistakes" in them, where the actors pretend to muck it up to much hilarity. The reason for doing this is that it engages the audience that bit more, no expert on this but it makes the audience "side" or empathise with the actors, that the audience feels they've seen something "real". I mean see how engaged the audience suddenly became when the landing appeared to go a bit wrong?

Like I'm sorry to ruin the illusion but this sort of stuff is often intentionally written into performances where there's supposed to be some level of spontaneity, as I say you see it a lot in comedy shows. Say Reeves and Mortimer, or a League of Gentlemen live performance, that sort of thing.

I have no idea if that's what happened here, but I do not think CR or Sandi would be a stranger to this, it's just mostly audiences that are. But of course that's the whole point.

In all honesty though, I think it's difficult to say if it was scripted and/or prerendered or not. But there was a specific moment where the camera looked over one of the player's shoulders, and guy holding the joypad didn't seem to be doing anything, despite there being stuff going on onscreen.

Take that with a pinch of salt though because it was a very quick shot, but might be worth having a much at the VOD if folk are curious.
 
Last edited:
Have to say, if this is what to expect from SC and it works post release (it it's not just a buggy mess as the gamescon version was "rigged") then

Oh My God !!

We are in for a real treat as it looks and feels very nice !
 
If they clean up the gunplay (which imo looks pretty bad), it has every potential for SQ42 to be an amazing single-player experience.

As an MMO...idk.

These types of missions (fully voice acted questgivers and scripted sequences) are great, but they take an impossible amount of work and data to implement in an MMO, meaning a lot of repetition or an impossible amount of development time.

Also still really dubious how "grief-sensitive" a game like this is going to be with regards to ship stealing and pk-ing. None of this matters on the PU right now but if you want to get into a persistent MMO experience this might turn off a lot of people.

If the missions are identical for every player and everyone shares instances like in other MMOs, what's going to keep anyone from just sitting in wait in the starfarer they showed, gunning down whoever enters or simply taking/destroying their ship while they're exploring?
 
On whether it was scripted, I have no idea but I don't think it would be hard to script.

On the mistakes meaning it not being scripted...

Many theater shows (especially comedy) have intentional "mistakes" in them, where the actors pretend to muck it up to much hilarity. The reason for doing this is that it engages the audience that bit more, no expert on this but it makes the audience "side" or empathise with the actors. I mean see how engaged the audience suddenly became when the landing appeared to go a bit wrong?

Like I'm sorry to ruin the illusion but this sort of stuff is often intentionally written into performances where there's supposed to be some level of spontaneity, as I say you see it a lot in comedy shows. Say Reeves and Mortimer, or a League of Gentlemen live performance, that sort of thing.

I do not think CR or Sandi would be a stranger to this, it's just mostly audiences that are. But of course that's the whole point.

In all honesty though, I think it's difficult to say if it was scripted and/or prerendered or not. But there was a specific moment where the camera looked over one of the player's shoulders, and guy holding the joypad didn't seem to be doing anything, despite there being stuff going on onscreen.

Take that with a pinch of salt though because it was a very quick shot, but might be worth having a much at the VOD if folk are curious.

It does look faked, scripted, on rails to me. But whether it is or it isn't - until this is working without bugs in the live build it's meaningless.
 
Last edited:
If they had this build to demo at this level of quality, it'd be playable at Gamescom. It's a scripted mockup. The versions we have crash constantly but the super advanced one months from release works without a hitch with a camera on rails and smooth dissolves to third person shots and back? yeah right.

Amazing how little Squadron 42 takes up here considering they are mere moments from release and it occupies most of their focus. Gee, it's almost as if it's not coming out in 2016 and CR has no game and a tangled mess of almost useless mocap data of stilted, badly directed performances that need months and months of hideously expensive reshoots.

I'm sure he'll chuck in a trailer at the end but the fact there isn't gameplay from it, any mission footage, says everything about where that is on the timetable. So better sell some spacehogs.

an "explorers sale" in "celebration of the various... planet stuff."

Of course. Get the wallets out now to celebrate all the planet stuff you can't see or play.
 
Last edited:
Very cool demo they showed, to bad they have done this before and what they released was nothing like it. Lets see them release that to the public to actually play.
 
This was their "scripted cgi gameplay live demo" in August 2015:

[video=youtube;FKlYk5ixe7s]https://www.youtube.com/watch?v=FKlYk5ixe7s[/video]

;)
 
Last edited:
It does look faked, scripted, on rails to me. But whether it is or it isn't - until this is working without bugs in the live build it's meaningless.

Not really on rails but yes, certainly a "script" behind the gameplay.

Not necessarily bad - you need a story and/or "vertical slice of functionality" in a demo like this but you need to see all this in normal play.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom